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Tiamat

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Everything posted by Tiamat

  1. Tiamat

    AC: Combos

    ah I didn't think of using 2P, thanks. think I'll watch some match vids...
  2. Ah I see. My problem with this is that it just keeps getting more and more complicated. Not only do we have to predict that he will do a low, we also have to predict if it's the sweep or not. Unless we just go for good old K special...
  3. alright thanks for the input, though someone else told me that his 2D has less range than sol's but maybe I'll just have to check on that for myself
  4. if you do the same test but with 5H instead of 5S if sol does 2K2D 5H still loses if sol does 2D 5H wins unless he cancels into VV or GV
  5. Tiamat

    AC: Combos

    cool I'll try that out, what's the version you'd do to keep knockdown? i did f.S into another ice spike and it gave knockdown but i only got it in corner, is that what you're supposed to do?
  6. Tiamat

    AC: Combos

    I'm learning Dizzy sorta and I was wondering about throw combos. I'm surprised there isn't a basic throw combo in here. I know usually it's like dash 5K/2K into f.S ice spike. I was wondering if you can get a better combo in the corner. Also if you frc the spike, can you get a combo midscreen or do you need corner? what's best after the frc? sorry for all the questions
  7. So I thought "man I'm stupid, there's an obvious neutral situation that happens all the time, anji IBed P stomp" so I was like gee if I do 3S after that it should beat any low and net me a huge combo. oh how sad is the truth, at least against Mr. Frederick Sol IBs Anji's P stomp, Sol does 2K and it is autoguarded by 3S if he gatlings the 2K into 2D (which is pretty likely thing for him to do anyway) it breaks through and hits you, obvoiusly this would lose to K autoguard special but that's not what we're gunning for right? we want 5S combo same situation, but sol does 2D instead you autoguard with 3S and cancel to 5S AND....it just whiffs over his 2D that was just autoguarded. you just put your head on the chopping block and got nothing out of it Better luck on other characters? maybe. on sol? it would be about the same risk to start throwing out random fan overdrives i think. lol
  8. I'm lost as to what we're talking about lol.
  9. 2H only gatlings to 2D and 3K, and for 3K to be able to hit them after they block 2H you have to delay the gatling a lot for it to even be possible for them to be hit by 3K and yeah 3K CH is great but the annoying thing is that usually when you low autoguard a move with it it will be normal hit. =[ there are some practical ways to get 3K coutnerhit though. like if you are doing 2K (blocked) shitsu and ky wants to stun dipper under it or sol wants to GV, you do 2K 3K gatling and it will counterhit them. that has nothing to do with autoguards though...
  10. that's probably it
  11. oh man there's so many moves with 2+button that aren't low I can't even count them almost anyone's 2P, testament 2S, eddie 2S, etc so say if Sol runs in after knockdown and does 2P, you can wakeup 6K autoguard it cause it's not a low move. if he did 2K you'd need to do 3K I tried the 3S thing on training mode and it is a lot easier to 3S cancel from the autoguard than normally like WUT said, which is kinda nifty. Just to be clear what will happen is you will autoguard the low with 3S gatling to 3S cancel 5S. So the first hit will be a 5S. I just checked and the only things 3S gatlings into are 3S or 3P.
  12. those don't hit low, unless you meant 2K
  13. hello welcome to the forum I think I know what you're talking about, I'll check it out for you.
  14. trying to autoguard with 3S is probably one of the worst ideas in the world because of the window the move has and the sheer suckage of the move when used by itself. if it was frame 1-something it would be a different story but it starts at frame 5. if they do it too early or too late you get fucked up, and it would be awkward and more limited to use an autougard with a 5 frame dead time before the autoguard frames. nifty idea but practically speaking I doubt I'd ever see it happen in a match
  15. enemy string/okizeme then the thing in () is when you do the autoguard move with anji Standing pressure examples: high/mid: Ky 6P blocked (6K) 6H low: Slayer 6K blocked (3K) 2K The low example is a lot harder because you're in blockstun longer from the initial move. In both cases if you mash on K when doing 6K/3K you'll get guaranteed K special Okizeme examples: all are 1 frame timing so same difficulty regardless of high/mid or low as long as their attack is meaty high/mid: Sol 2P (6K) low: Sol 2K (3K) Time for right before you would normally get hit in all cases. Obviously use the recording feature for this training.
  16. her crouch dash with 236P can be beaten with low attacks but her 236D is totally invulnerable - danzai is free 236H after blocking first hit - her 3 hit punch string you can autougard or fujin through the 3rd hit, though she is safe if she frcs it - do not otg or knockdown penalty to moroha will be lost Combos: - heavyweight, no normal hit 2D 236S-D - one of hte hardest in the game to fujin loop, don't bother in general - go for knockdown combos no matter how much damage you are giving up unless it's for kill. - on normal hit 2K and 2S push her back like WOAH for no reason which is bad
  17. the GGAC tier list thread is honestly full of bullshit so don't believe half the stuff you see in there well maybe only 20% bullshit or so, lol Anji needs 25% meter to get 40% life damage in most cases because he needs force break Rin. Simplest would be like 5S5H 236H-D 2366H-H but usually you're in range to do something better after the second 236H, like KS On. Almost all Anji's normals can lead to 40% life damage (roughly) using FB Rin and dashing fujin.
  18. gonna be a lil project heh, have very little actual experience here This is one of those whoever gets stuck in corner pressure first loses kinda matches from what I can tell. venom's pressure is amazing, but his anti-pressure is awful. He must rely on good old fashioned blocking, slashback (if he's 1337 like that), and DAA. So yeah whoever is in the corner is probably gonna die lol. Defensively: you can reversal fujin through dark angel on wakeup. maybe good for a surprise sometimes but I'm sure it's easily dealt with. from standing it's hard as fuck but possible. on block it does about 5% of your life, so don't bother FDing it unless your life is very low. instead you could try to IB as many hits as you can to gain extra tension, you can get over 25% meter from doing this. he has very good mixup with good overheads and a throw that yields combos. his lows consist of 2K and 2D he may do blockstrings into his dubious curve (his 421+button special), likely from 5H. in which case you can autoguard it with 6K and get free autoguard special of your choice or free 236H unless he frcs and blocks. you can also backdash from whatever the attack is that you think he'll do it from. combos: - juggle ender 5KSH > shitsu will otg as long as not too far away, if you did FB shitsu this creates unblockables that are basically guaranteed - he's hard to combo into On, AND it's hard to combo after On hits
  19. Hey I did testing. From a stomp into dash 5K5S On (or air throw into 5S On) you can do 236H on these characters di, ch, ja, ba, ma, mi however to combo further without a corner nearby you will need meter for FB Rin Yet, on the following characters you can do it and get 236H-(slight delay)H regardless of screen location. easy: anji, faust, i-no moderate: axl, aba (timing on the 236H after On is a bit harder) hard: sol (both the timing on the 236H and the timing on the H followup are harder than normal) I hope that helps.
  20. Hey all the videos from my matches with Shazay on 1/19/08 are up now so check them out if you feel like it. Anji vs Slayerrrrrr 11 matches. be the last matches for a while probably since I went back to college and no one plays around here http://www.youtube.com/profile_videos?user=CursedTiamat&p=r
  21. Yeah, you can 236S against most characters after On corner drop. Depending on the character you can land S,D, or H followups. It matters a lot how many hits where in the combo till this point though. Also you can 5H in this situation.
  22. I spent a couple hours messing with stomp combos last night. The thing that bothers me about the fujin after On combos is that you almost always need FB rin to combo after the 236H, but I guess usually you've got some meter to burn. You can do some pretty sweet stuff though on some characters examples: slayer 214P > dash 5K5S On > KSH wait till he is horizontal to you before pressing button. good damage and knockdown for no meter cost. faust man you can do a lot of shit on this guy lol. iad jKSH after On is not too hard you can also 236H-(delay)H after the 236H to hit him no matter where he is on the screen, which doesn't normally work It's very character specific what you can get though. Also some characters are more easily hit with On than others. The Slayer combo works on dizzy but she's harder to On so stomp needs to hit closer/you need better timing on her. I'll make a post with more random stomp combos and hopefully a list of chars you can On > 236H later.
  23. Testament? Why's that? maybe post in testament topic about it so don't get too sidetracked I disagree about being in situations where he can't do puddle unblockable on you though, it's gonna happen sooner or later.
  24. Thanks, those are important to know. Personally I still lack sufficient experience in this matchup. I know with Sol 2D is a huge problem for Anji. Order Sol's 2D range was beefed in this game so I'm wondering does it have the same range and properties now as Sol's 2D for the most part? Also how much damage will HOS get for landing it? Does the damage take a big jump on counterhit like Sol's does? Probably a complicated question what with the amount of tension, maybe counterhit, and your charge level being involved in the damage but try to give me rough idea. Also wondering if they lead to knockdown, from what I've seen order sol combos often end in his air DP which does not knockdown.
  25. If HOS is using non-okizeme gunblaze it's helpful to know that you can beat it with 2S. Other low moves beat it as well but 2S is best because it will combo to 5H on normal hit because he is in crouching state. Also it's best because if you get crossed over you won't miss. This will probably mostly be good to know if he starts using gunblaze to reversal under shitsu on wakeup.
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