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Everything posted by Tiamat
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this game is fun so I'm thinking ill get into it a bit, still need to go pick up a copy somewhere lol played the game about 2 years ago but the load times on the JP version are so horrible that I didn't want to buy it largely cause of that if nothing else (I know that's shallow but it was pretty inexcusable). US ver load times are not nearly as bad, still some pretty horrible slowdown at a couple stages. but yeah it's cheap and stuff so im planning to get it soon probably gonna use genjuro/iori mostly. i like lotsa chars in this though so who knows. I'll give Ai a try too
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I would but I can't always get the Japanese videos from some sites. =[
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I had a feeling it would work. lol I even tried after a blocked fujin at one point with no RC and it almost worked hahaha...mamation doesn't necessarily always play like this though, he usually plays better
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well, here's my most recent matches with mr mamation http://www.youtube.com/watch?v=GZ_9IfxWiEY http://www.youtube.com/watch?v=hiQUqrPBRxA http://www.youtube.com/watch?v=dh7vUYgaZzc the reversal fujins were not with me last night. missed an easy 2S hit confirm at some point and some other things there are also lots of matches against VR and some other things http://www.youtube.com/profile_videos?user=CursedTiamat&p=r that's the link to my video uploads, I've been posting new videos pretty regularly due to my new camera so keep an eye out for new vids
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hey check it out Tian finally made a HnK forum http://hokuto.freeforums.org/index.php
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Big Changes In The Anji Thread!!! EVERYONE PLEASE READ!!!
Tiamat replied to TheSlyMoogle's topic in Anji Mito
not true chomite, I've been getting very good mileage off the 5K tick grab you posted about from the korean guide -
Big Changes In The Anji Thread!!! EVERYONE PLEASE READ!!!
Tiamat replied to TheSlyMoogle's topic in Anji Mito
I dont think there's anything left to organize though lol -
Big Changes In The Anji Thread!!! EVERYONE PLEASE READ!!!
Tiamat replied to TheSlyMoogle's topic in Anji Mito
I don't see why he had to delete all the threads...like the videos thread... ask away and I'll try to answer questions. If he doesn't make new threads soon I will. -
it's on life regain with neutral guard gauge, it's bothering me that i can't figure out how to make it happen but the damage is taking a huge jump sometimes and i can't figure out why
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Big Changes In The Anji Thread!!! EVERYONE PLEASE READ!!!
Tiamat replied to TheSlyMoogle's topic in Anji Mito
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weird question but i was doing a combo on chipp and for some reason badland would do extra damage for some reason in the combo i was doing. i did a throw against the corner into 5S5H GD > 6K5H BL > TK BL and for some reason it usually does 180 but sometimes i would get 224 and it would look exactly the same. I'm guessing I am somehow getting the second hit of badland to hit first or something, or maybe it's a training mode glitch. did something similar on ky too with a slightly different combo but can't get it consistently on either, any clue what's going on?
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imo his best matchups are potemkin and himself. lol. I lack exp vs I-no so I wouldn't know about that here's an old anji vs I-no match http://www.youtube.com/watch?v=7qs-Vw_xWO4
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edit: never mind, not worth it
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Yeah the guard meter affecting damage is more iffy I just wanted to give an example of a short blockstring that raises guard a lot (like jSH) into wild throw to point out that during match play it's not terribly difficult to raise their guard meter at least a bit. But yeah...I guess we can try to ignore guard meter raising even though it affects things in match play. I just think it's beyond ridiculous to rate Anji's max damage higher than Sol's, even if it's only a C+ compared to a C. sol can get about 70% life combos for no guard jack from a CH 2D, CH riot stamp (yeah i know it doens't happen much), gunflame counterhit, fafnir clean hit/coutnerhit. Yeah I admit that's lot of counterhits but I think it should still count toward his max damage, espeically when it's not that uncommon to hit a counterhit 2D. If he does a BR RC or something he gets maybe 60%. Anji has to struggle to even get 50% against characters with average defense modifiers no matter how much meter he burns or what the starter was cause of his damn force break scaling keeping his combo damage down. I don't see how you could even debate Anji having higher max damage than Sol.
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Anji does have problems getting good damage from a low move without a counterhit+25% meter or corner+50% against 5 characters though, which is pretty annoying. No low combos on heavies without those conditions. I see what you're coming from that not everything goes into big damage for no meter. Sol's generally not gonna get that off of his longer range normals like fS/2S/2D normal hit. 5K doesn't have a ton of range but it's still a highly versatile move and is easily hit confirmable into 2H GV, as is 2K (though this suffers from bad prorate, it's still more than almost any other character gets off a 2K normal hit for no meter as far as I know). 5K is anti air, you can dash into it for a punisher, and generally just hit ppl out of stuff for being really fast. I don't think counterhits and the command grab should be taken out of the equation cause everyone eats those, though some much less than others. command grab's prorate does decrease the damage but even minor guard build can increase the damage significantly. a jump in with jSH (blocked) into command grab, into clean sidewinder x 4, BR knockdown does about 60% on anji for no meter, not to mention he gains a tremendous amount of meter during these combos. combos from CH 2D for 25% meter do about 70% minimum, and if their guard is up things get really nasty. The average damage I can understand more than the maximum damage. Anji combos never really do over 45% damage without guard meter build on a character with an average defense rating, and he needs 25% meter for that. His force break Rin has god awful prorate on it which is why it's hard to get extra damage on his combos. Sol on the other hand can get about 50% from a simple 5K, and I would certainly include counterhit damage as a factor, in which case we're talking 70% combos easily. Anji's damage really doesn't go up much from coutnerhits at all. his most common one is probably CH 2S which does exactly as much as he'd get for hitting a 5S (well about 2pts whatever). And there's the whole meter issue to consider. Anji's damage without 25% meter is utterly laughable unless he's at the perfect distance from the wall. maybe 15% damage tops and it has to be from a 5K/5S to get even that much? pretty shitty I think. also because he's nearly always forced to use his force break in combos it prevents him from gaining any meter for the majority of the combo, so he has to burn a lot of it on combos and doesn't produce as much either because he's always getting a penalty for using tension near the start of combos. Sol can sidewinder off a 5K/command grab/2K for no meter cost and he's got about 35% meter all the sudden that he can use for an frc gunflame, fafnir, VV/GV RCs, or a 70% life combo if he happens to hit a CH 2D. Then there's problems of guard meter build affecting combo damage, and since arc systems hates anji and made his 5S do no guard build, his damage is pretty nerfed.
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Personally I find it kinda odd that it says May is a bad matchup because of outdamaging him, cause that could be said for lots of characters. slayer, potemkin, jam, and sol certainly outdamage him significantly just to name a few typo with the letter ranks? :8/:
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hmm ok so TK badland as low as possible...I'll give that a try then, thanks
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well I can get the 6K BL after the grab and a TK BL but after that she's so high I can't seem to get another....oh well ill experiment more edit: looked at some vids too...haven't seen any combos that knockdown. i made one up but you don't wanna know what it is lol. hmmm....
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I'm having trouble coming baiken and jam after a throw. does the standard combo work on them? baiken is wierd she seems very prone to being hit by 1 hit BL (the second hit though)
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hey guys Isa is doing dragon install near the end of rounds and dying, but he's Japanese so lets follow his example! :8/:
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I think it's good to look up to strong Japanese players as long as you still think for yourself about why something works and still try to come up with your own stuff.
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my guard meter was up a lot but I literally took 95% damage with anji yesterday from Sol's 2D. sol's damage is fine and dandy -_- US version btw and yeah I shouldn't need to explain why DI sucks cause it should be obvious, and only one person doesn't seem to get it. I was just pointing out that Isa was being a retard
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Didn't come across that one. DI is never a good idea, except after the round is over for cool points. that 50% meter could go to much better use. that's two frc gunflame, if they are low on life you can try to tick them to death with fafnir overdrive, tyrant rave so that you can finish them off with a non-burstable combo from almost anything you land, use it to RC a VV, use it to RC a GV, whatever. all those are better ways to use the meter than DI, which guarantees nothing, doesn't stay active for long, and leaves you horribly vulnerable when it ends if sol's health is low and theirs is high, yeah he's in a pickle but comebacks are still possible. it's like shooting a cripple to enter DI with low life with Sol. why I even wasted my time addressing your argument I have no idea
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somehow those were my 3 favorite characters before I ever saw a tier list for GG and then i was like wow of all the luck lol
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I'm not sure if this was the final list but here's the only one i got on me. don't have a slash one
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