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Everything posted by Tiamat
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I read about stuff on the SRK wiki for the game and learned a lot of thigns, I'm gonna get hte ps2 ver... i think it's interesting how they dont' let you just defend from short hops...good idea
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I know that sounds vague but I really didn't know how I did it. XD I don't have a copy of the game on me (I'm thinking I'll get the PS2 version even though I already have the DC one...not that expensive) but someone there was showing me the cancel thingy...but it was with 4A+C or something and he didn't do it with Kain... when you say 2AB do you mean crouch A then crouch B then standing C? or do you mean to press them at the same time and it creates a cancel so that move will come out? also can you do short hops in this game like in KOF XI? cause sometimes in vids it looks like they jump way lower than normal
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I played this in casuals at a tournament a couple days ago. Forgot how fun this game is. I did a hard punch with kain a few times and couldn't figure out how I did it. I see it used in guard crush strings in vids...
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Alabama vs Maryland was fun to watch
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maybe it's only disapointing to ppl who play those characters XD (does not play rei, but disapointed in the Shin part)
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man the Rei part was too awesome Wish the Shin one has more variety. I like the death combo on Mamiya at the beginning though. XD
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I tried but it got stuck at 7 hours 20 minutes for the rest of the day after I talked to you. I'll check out the links you posted
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whenever I post something that negative my post gets deleted lol
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dats cause HnK rocks
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naw like...what do you do if they are just sidestepping at long range?
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lolz and i kinda see what you mean when you posted a long time ago that the only way to win in this game is to not do anything XD
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Alright thanks a lot man. I forgot about my bad habit of using 236D in blockstrings too much always gets me hurt against mamation. XD thanks for the comments yesterday I did a wall combo with 2B2D214B otg C+D by accident and I was like wow that seems decent lol...
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yay sounds good...probably not any videos for a while since no one plays except mr mamation and I went back to college so he's kinda far away now =[ any comments on the videos? other than my horrible failure at doing 2C 214C in combos lol...I saw mr mamation posted them a while back
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2B only beats the dragon punch if you use it at far range right? just checking I see the youtube discussion...maybe I will join in sometime are you still working on that forum for HnK?
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piccolo is trash without wallsmash piccolo with wallsmash = good stuff cause it makes his jH go from total ass to godly wallsmash makes a lot of his other moves better too like beam cannon and special beam cannon (I think). his damage is totally retarded
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I think ideally you want to know how to fight against a given character well so you go into the match with a plan, then you should be able to somewhat auto-pilot the anti-character stuff while trying to read your opponent's moves and adapt accordingly. Sadly most American players (myself included) just don't have good anti-character skills against most of the cast.
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hey Tian me and Mr mamation recorded a some matches take a look Tiamat (Shin) vs Mr Mamation (Rei) 1: http://video.google.com/videoplay?docid=2259169065388244068 2: http://video.google.com/videoplay?docid=-307919727297345420 3: http://video.google.com/videoplay?docid=-7399888593470127904 we haven't played in a long time so we drop a lot of combos but otherwise not too bad I think I think that okizeme 2A (blocked) (slight delay) command grab/c.C is a very good mixup to use. You are vulnerable to DP type attacks but otherwise gives tremendous reward and cannot be reacted to. Also I like to sometimes use 236236C super as a block punisher because it will hit on counterhit and take 2 stars. You can punish many unsafe things with it because it is very very fast. Please give me some comments. XD been looking at the faq and trying some of the combos Tian...got a question if you think this combo is better C2b – CG Combo (With Boost) 63214A>C+D>A+C+E>JA>JB>623B 63214A>C+D>E>2A>2C>214C/236236C ^ Center, doesn’t work on Raoh, Jagi and Mamiya That's what you posted...why no combos with E > c5D (2 hits) 214C E A+C jBD 623B? You've got that combo but it always ends in the super. You'll usually cross them up after the 214C (unless they are near corner) but you can still just press E A+C and go into jBD for 1 boost, 3 star combo that does more than the first combo you posted and also works on raoh, jagi, and mamiya. I think this combo is better if you don't have aura gauge (admittedly normally you have aura to spare though).
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ah lol I know what you mean now...it's Force Break Rin 236S-D (the D part) you can hit him out of that with low moves if you react fast enough (or guess right). it's overhead and advantage on block. the autoguard on it actually isn't as good as the normal version (which is otherwise worse in every aspect). usually you can hit him out with fast non-low attacks as well but that carries a risk that you won't have to worry about if you just do lows. as another random tidbit aba is one of the 5 characters that anji cannot otg launch with FB Rin after hitting with his low moves on normal hit (good for you)
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Yeah it really should be easier. According to your matchup thing ABA has advantage now right? that's a huge change personally as far as red butterfly is concerned...I only go for it from strong setups...which generally you can't backdash anyway (my most common setup is against the corner so backdash really doesn't help you there at all). EX slide should escape it (see my question about it below) and EX Danzai would definetnly super armor though his run in stuff (though he could bait it but it's still an option for you). not really matchup related but I recently messed with aba a bit to see her new stuff and couldn't figure out how to hit her out of EX slide, it even seems to be throw invincible. is it just totally invulnerable? what's the swishyslamthing? XD is it that force break from autoguard? last time i played you in that team tournament I got the first round by killing you with it before you beat me down. It costs tension of course but gives a knockdown which is what aba doesn't like. If you have a burst you can try to burst out of it and a lot of times he'll go up the screen anyway and you can punish him as he lands (it happens but not sure how much). On the other hand his other autoguard followup specials...P no longer gives knockdown like in Slash...and the new K one causes a techable wallstick (though he can combo you into KD if he's not too far away).
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air orb move doesn't knock down in air combos (unless the air combo is really low for some reason) but it does still knockdown if used as an overhead. I don't agree with everything Klaige says in that post personally. It's not true that "Anji requires tension, you MUST have 25% to get any kind of a solid combo into knockdown now" as he says. He can still get about 1/3 life combo or so into On for no tension if he hits a standing move not too far from the wall. The other things is that most of the time he's gonna have 25% meter for combo purposes anyway except right as a round starts of course. His defense isn't as bad as he makes it sound either. His autoguards are still highly useable and his 236H goes through a lot of stuff. And force break butterfly is very good and not easy to escape for many characters if set up well, many have to rely on dead angle or invincible overdrives to escape (not sure what ABA can do here). it's very true that he'll be getting a lot less knockdowns in AC though, which is good for ABA
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hmmm sadly no...but I didn't try it on Souther so I don't know for sure about him. It doesn't work on Raoh. far C (1 of the hits anyway) isn't able to be crouched by raoh but that's not the same thing. 623B only hits mr heart crouching. It's cool cause from starting position or so against mr heart you can do 2B2B 623B falling jB dash 5A 236C 5A 236C 214C Does a little over 1/3 health and takes away one star for zero boost cost. that combo works on pretty much everyone but only if they are standing...except mr heart =] vs Raoh I noticed that you can sometimes beat his cancels into 41236D with 623B (probably can with a super move as well). I didn't test it but it happened a few times in some recent casual sessions and might be worth a try, seems like a risky move though.
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that would be great =] I've been practicing lately, forgot how much this game rocks. 2B2B 623B combo is gold on mr heart cause it works even if it hits him while he's crouching =D
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It looks like I never posted this but I've known about it for a while. I don't think it's in Tian's guide. against wall 2B2D214C > FKO works against all characters except Thouther. mix this up with command grab against the wall for a FKO mixup that costs you no meter. the FKO should look like an otg hit