whytesakura
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Everything posted by whytesakura
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ive seen consistent and inconsistent lol. ten is my hero; i argue that he is the best i-no; the only thing is that koichi is more consistent. i've seen koichi's bad days. i wish the man knew what a block button was. as far as my consistency. thats all i worry about. i play as much casuals as possible to make sure i got my shit right. i have my own style with i-no. i kinda play a mix of koichi and ten. as far as i know, i try to play very textbook until i find another reason not to.
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i've seen his hos , i-no, and a few other chars i believe. i never said he was bad. i was just saying that his stuff doesn't look as solid as the people who played since reload. i give the man props for playing all his chars legitimately. same for kaqn.
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sorry we are only comparing them to players who make an appearance (in japan). if they don't make an appearance then they don't matter. im sorry if it sounded as sheer ignorance. its just opinion. saying the japanese are better than us, sure i can accept that. they have the game first, more arcades, and less ground to cover as in terms of tournaments; of course they are going to be better.
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idk about inoue. i don't think he is a top player or anything, no doubt he is really good but definitely not along the ranks of like kaqn, koichi, ruu, FAB, woshige, RF, shounen
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if someone had interest and quit means they didn't have enough interest to begin with. either that or they would rather learn a new game coming out and get good at that while its still fresh. some people can't handle the beatings
- 118 replies
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- definition of combo
- pressing the advantage
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when Kaqn really does play, he does really good i can recall the ogawa fights and the fight against shounen. maybe i should watch more O fights.
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i agree that kaqn was the best when he did main HOS his millia got really good his HOS leveled down a little.
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man i got my ass beat for like a whole year. A WHOLE YEAR of getting stomped on. at this point in order to get even better i need exposure to more players. there are times i wish i had an srk so badly. people overall who are nice will get good responses. i, of course am not going out of my way to teach people things. they gotta want to learn.
- 118 replies
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- definition of combo
- pressing the advantage
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i tried. im terrible. im better off answering questions
- 118 replies
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- definition of combo
- pressing the advantage
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damn yooo 4r5 and moroha are the best teachers out there. kenji didn't really tell me shit he just beat my ass til i got the message. he is a good teacher too because he taught me how to read opponents better and how to respond to certain situations correctly. they taught me alot guilty gear and to be more self sufficient only giving me a headstart. man i can't believe how long they put up with my scrubby ass before i actually became good. first with testament then with i-no (man she was the worst; beating after beating really just hurt so much).
- 118 replies
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- definition of combo
- pressing the advantage
- (and 2 more)
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you can DAA as long as your are in block stun i believe
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hmmmmm. eddie unblockables are only good on wake up. i guess when eddie isn't doing break the law in his eddie pressure you should go for a dead angle. i do agree that zappa has a pretty good DAA. what is also good is his backdash. 2nd or 3rd best in the game. i-no's DAA is terrible *Frowns*
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testament shouldn't be having badlands being blocked unless he does it on oki or at the beginning of the match. plus blocking a badlands shouldn't call for a DAA. it should call for a punish. he is in a punishable situation.
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chillax bro i just said match haha. and i did declare that shounen had trouble lol. shounen's still my hero. i've only seen this man lose like 4times.
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well...if the player is good the player can keep pressure on the opponent whether they dead angle or burst. eddie is really good with this. you don't necessarily lose pressure. as long as you make the opponent feel they can't dead angle, then they won't.
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i think it was shuuto. either way shounen won. the thing why i idolize shounen is because he plays the most gay testament out there. shounen does all of his badlands loops correctly and he ends them all with some sort of set up. shounen definitely went for the curse in this fight fo sho. axl's j.s definitely is a problem for testament in this fight.
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lolz warrant is going to get testament killed the best thing he got is sexe beast and badlands combos into curse that pretty much fucks the match for axl. i remember seeing shounen fight an axl. that man seemed scared as shit
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i like hos' dead angle. so quick
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i-no combos are flashy in general. koichi loses rounds not playing safely (ie koichi vs. kishitaka). koichi just run's his oki XXX oh he got hit XXX convert into hcl 6frc6 combo. koichi plays pretty close to the book. he's probably the only player i see use far slash on sol. when koichi is serious he doesn't play flashy at all (thats about how all players are). Ogawa plays a godlike eddie nothing flashy. dogura plays the most 2D robo ky. KA2 plays very textbook jam. N-Otoko textbook venom (plays very advanced; solid pressure set ups. plans ahead very well). Shounen (very correct badlands loop set ups into either oki, curse, or MOP).
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lol sorry that was my opinion on the combo. it probably doesn't work (from a max distance 2s hcl wouldn't have picked them up off of the ground enough)and the closest variation would be in the corner with enough tension. you would have to eliminate the 6frc6 and just go straight into uf from cl. instead you would have to throw in an ad.s in order to get the UF to connect. i select the things i know are important lol. knock down -> oki -> damage; using as little resources that i have in order to store them for a hard time. whats limiting your arsenal when you already got nuclear bombs, rifles, and tanks? why go out of your way when the previous things which are already really good are working? none of the top players are flashy.
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lolz.all he is saying that gg is all mind games.
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you probably gotta do that shit in the corner and you probably don't have to hcl 6frc6. you frc tkuf maybe. i wouldn't even waste my time doing that honestly
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i think the properties of the hair car leave you at double jump. a straight airdash doesn't even seem possible even if you try frcing on the first frame.
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millia cannot 6frc6 her hair car!!!! if you jump install it, you can jump then airdash.
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"Johnny is a poke machine"