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whytesakura

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Everything posted by whytesakura

  1. sounds hot dude. hope to fight this mysterious axl
  2. i thought we were talking about the good match-ups where axl can actually keep them out of his grill. i didn't say i knew how to play axl. my bad if i walked on ground i shouldn't have. i am already aware of axl's bad up close game. Even his DAA is terrible. his anti-air is pretty damn beast and leads to high damage.his tech traps can lead to extended combos if the opponent doesn't have enough tension to fd he has great mind games with his unblockable and both of his cross up moves.. i hear you are coming to maryland. trying to get some games in with the md crew?
  3. fireballs will lose to rensen. i-no's hcl beats raous fireballs and counter hits raou free.
  4. raou really isn't that scary. you just keep the fucker out. all you do is look out for his over heads and don't jump in on him. axl can keep raou out. period. in order to spit out ghosts you have to be a favorable range so you don't get counter hit while trying to throw one out. axl has no reason (unless zappa has a life lead) to go to zappa to put himself at risk to get possessed. even if axl has a bad fight with the ghosts, you're leaving that up to a 33.33% chance when axl beats all other summons.
  5. id say that faust controls space as well as axl. zappa would have trouble against axl for the sole reason that his ghosts are left up to random chance and axl can stay at favorable range and annoy the shit out of zappa. ky is just solid. nothing really bad about him and nothing overrateable about him. may is a bitch. people should airthrow that motherfucker. look at what that slayer did to efute in sbo?? fucking mind game that bitch
  6. testament has to be S tier. so much control of the screen and he has the simplest but best mix up. 6p only prorates 85%. eddie has to be like S+ or some shit. man like the only SAFE(lololz) ways out of his pressure is like slashbacking or a reversal. Not to mention ibing doesn't really help too much. jam should be a (a+) tier. she can be hard to oki when she has a card or multiple cards. she has fast pokes and converts just about everything into half life damage not to mention she dizzies and when she does her corner oki and you guess wrong, you're fucked. slayer should be a(a+) tier. he converts just about everything into big damage or knockdown. he is just fine being on the defense because he doesn't need tension to cause big damage unlike jam. he has invincible forward and backdashes and can cancel those back dashes into special moves aka bdc. He technically should be un-okiable. may should be B+ tier because she doesn't really have any safe way out of pressure. her oki isn't all that great. you're more in fear of getting counter hit and stunned. i think axl should be at least B+ tier because he controls so much space. he gets pretty good frames off of his moves. the only thing about him is that his oki isn't that serious and his pokes can only control one part of the screen with that being said, someone with good reactions can use these pokes properly and make it impossible to get in. axl also has a good match up against testament.
  7. i-no's oki is so nice. its so freestyle and so safe. definitely one of the best oki's. testaments oki is really good and so is dizzy's. fucking broke
  8. my badzzz gotta use that edit button
  9. if i-no does jk/js/jhs close to the ground it will bait any reversal. you can test it yourself. notes aren't useless in any match. slayer hardly dizzies characters. maryland is sol state man.
  10. she doesn't always have to shoot notes. either way she can run away no wake up bs is going to stop i-no because her oki is anti-reversal. robo ky might be the only one. if you don't have 50% tension to make your foolish attempt to stop i-no oki in order to make your reversal safe, you just took damage that could've possibly been avoided. jam, chipp nor slayer destroy i-no. i-no has a really good back dash airdash and ways to get around the opponent. if you know guilty gear i-no IS a zoning character. she scores a knockdown by you either getting thrown, hcl'd or poked into a knockdown. but yeah lets stop this argument because it has nothing to do with tiers. its more of a gameplay discussion kinda thing.
  11. yooo i would love to have bragging rights for playing venom. that man is godly i-no dashing in to attack on a grounded opponent is . stbt will beat just about every 6p/5p for a free counterhit.stbt is a low and because the general knowledge is that 6p has upper body to above the knees invincibility, it does not cover the feet therefore these inv. frames don't mean shit. and on oki your 6p/5ps don't mean shit because they have start up. i-no can attack from across the screen. a good amount of characters have to go to her in order to get their damage therefore they are in a bad position at the start where it is easier to for her to bait than for you to bait.
  12. they will stop i-no resets. correction and if the i-no player knows you like to 6p she can stoke right underneath it for a free counterhit and 60% of your health
  13. report to the how to airdash after hcl thread
  14. well i-no doesn't really have pressure, and if she does, she has it a lot against characters without fast pokes because its dangerous to get a trade or counter with jk/jd . on chars with uppercuts i-no gets the pressure she should be doing. i block reversal hsvv's and svv's all day on oki; the only time i get hit by those is when i mis-time my oki. i-no has other options on characters with uppercuts anyways.
  15. haha good luck with that the fact that i-no is that close when that happens means potemkin wasn't doing something right.
  16. yeah robo is the only one that can reversal uppercut i-no it is also one of her bad match ups anyways
  17. 5p beats jumping hs clean 6p for anything else besides his jd. either block back dash XX hcl vcl if he is high enough or airthrow
  18. you avoid slide head by jumping when you are full screen you spit tiger knee notes around potemkin if he flicks any projectile up close you block the flick in the air because he will use that as a chance to score a knockdown with slide head if he reversal backdashes your oki, keep going, don't stop. don't hcl too much halfscreen because he can hammerfall through it. don't use stbt that much unless you are on oki or if he hammerfalls. short simple combos on potemkin. save your tension unless you hit him with something big, which probably won't happen too often.
  19. who reversals i-no?? i-no gets counterhit trying to poke with pokes that she doesn't have
  20. you want to fujin stbt late if anything. otherwise stroke beats that shit free for a counter hit. you don't want to fujin a lot on wake up because you can be thrown out of it. random stomps won't help you. use safe crouching moves like 2s.
  21. i-no's airthrow range is a lot greater than sol's i wouldn't go for airthrows unless she jumps over you
  22. shits like full body invincibility ( i know its not)
  23. man slayer got like the best 6p in the game
  24. counter hits are common in guilty gear
  25. anti air that bitch 6p/5p her resets 6p her j.hs use your 2k when she is at her 5k range don't jump at her when she is in the air 2hs when she is above 6p/5p s eddie summon/s eddie attack while she is in the air drunkard shade frc her notes give her unblockables and combos that have a lot of dizzy modifier. you win
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