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Everything posted by SolxBaiken
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Game will be releasing in the first quarter of 2012 for NA and EU, Creative Intelligence Arts will be working on the audio for the game which include Hiroki Kikuta, Cris Velasco, Inon Zur, and John Kurlander.
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Nope cause PS3s are awesome and import friendly :3
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UMvC3 will have a reversible cover (it's the same image on both systems just formatted to fit each box):
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SBO qualifying players__________ Romanized --- Original --- Character Chloe --- クロエ --- (Touka/Rina) Rin Force --- りいんふぉーす --- (Touka/Yuma) Ryo Gishiki --- 両儀式 --- (Arawn/Mizuki) Mouken --- 猛犬 --- (Touka/Satsuki) Majikin J @ Pedo Yarou --- マジキンJ@ペド野郎 --- (Multi/Mizuki) Kusoge Kami --- クソゲー神 --- (Morgan/Ulthury) Emujima --- エムジマ --- (Riannon/Octavia) Iwao --- いわお --- (Konomi/Ulthury) Kaiten-Ou --- 回転王 --- (Morgan/Satsuki) Shieru --- しえる --- (Konomi/Ma-Ryan) Wars --- ウォーズ --- (Konomi/Satsuki) Tomo --- とも --- (Riannon/Yuki) Shadow --- Shadow --- (Riannon/Rathty) Deguchi --- でぐち --- (Hakuro/Camyu) Kyamei --- キャメイ --- (Konomi/Yuma) Masao --- まさお --- (Riannon/?) Karate Kenji --- 空手健児 --- (Karula/Ulthury) Miyuki --- みゆき --- (Touka/Camyu) GO1 --- GO1 --- (Riannon/Yuki) Merman --- マーマン --- (Tamaki/Ulthury) Yakumo --- 八雲 --- (?/?) Blacky --- Blacky --- (Touka/?) Kou --- 候 --- (Hakuro/?) Taiken-sha Ogamu @ Kenkyū-chū --- 大賢者オガム@研究中 --- (Konomi/Mizuki) Semoponume --- せもぽぬめ --- (Riannon/Yuki) Kaichou @ HK --- 会長@HK --- (Touka/Octavia) LEO --- LEO --- (Arawn/Camyu) No~Ne~Mu --- の~ね~む --- (Touka/Yuma)
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Why would you need a twin stick, it's been awhile since I've played at AUFO but I'm pretty sure it has a standard arcade setup.
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Seth Killian walkthorugh of recently announced fighters; Lili, Zangief, Rolento, and Heihachi EDIT - He also explains Pandora (such a pointless system...)
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Seth Killian walkthrough of Vergil and Iron Fist:
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I would honestly have to see the move in action, cause according to the description it acts just as the skill implies in the RPGs and it recovers health, but I'm not sure how that works out seeing how R-Actions are supposed to sacrifice some of your HP...maybe it recovers base health or it fills in missing health with blue health which can then be recovered (seeing as damage lost through R-Actions recover on their own anyways). Also since the move is your reversal I'm pretty sure it's only invincible on start up and if you choose to hold it (as it is chargable) you will be vulnerable, so it depend on how bad recovery (of your recovery, lol) is to see how viable it could be.
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Small clips from Tag Tournament 2: Prologue, also reveals Devil Jin as the 4th (and last?) playable character.
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A small boost? You can do all kinds of crazy links and damage probably isn't too shabby with unlimited EXs and Super, but I'm not mad at Pandora for being a comeback mechanic, I'm mad at it for being a shitty concept overall. It breaks the dynamic of a tag fighter (especially one as heavily team oriented as this) and it completely comes out of nowhere making absolutely no sense in the context of either franchise. And to top it off I don't like the filter for it... Anyways:
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Not sure how I feel about this new HUD (mainly the way messages appear, ie. Counter, Stun, # of hits), and the specials are sorta iffy with me too...
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Well the online training mode allows you to invite a friend with the two of you on the same team against a CPU opponent, but I'm not sure if you can directly spar against each other, but if Capcom had the foresight to go this far, I say there's a pretty good chance of it.
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Yes but if you notice I don't put specific versions character appeared in for anyone, she appeared in the 5 series of games.
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Who knows, TGS doesn't start till tomorrow, this was just Famitsu giving an early report.
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New character is called Viola, she is currently working together with Zwei, she can manipulate magic jewels and apparently has no memories of her past, said to have cold eyes that make you wonder about said missing past.
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Hmm.... From the looks so far it seems they are more focused on everything BUT the characters...Hayate's new costume is cool and all but aside from that and that little super move not much was different with either character. The possibility for stage damage and more environmental hazards looks like a bigger focus at the moment. Too bad they didn't let us see the conclusion, it seems you might be able to do something when about to be knocked off stage/out of the ring (Danger Zone from the original DoA). I'm not sure how I feel about these nods at new focal points, I love both Tekken and DoA for not needing flashy super attacks (it almost killed my hype for SCIV, but then I realized how rarely you'll actually get a Critical Finish). I'll remain optimistic for now cause I've been clamoring for a new DoA, especially one on the PS3, but...WHERE THE HELL IS CODE CHRONUS!?!?! Oh yeah, in case anyone wanted it, a hi-res of the Kasumi (?) poster
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As their costumes imply each of the cats play like the "poster boy" of one of the companies (of course in a more whimsical style): Toro play like Ryu: Kuro plays like Kazuya: You know I'm not even mad this two or in, well not mad because of their inclusion, I'm mad because they greatly break the dynamic of the game, I HATE STUPIDLY SHORT CHARACTERS!!! No matter the game they are always dumb to fight against and are nothing but professional troll bait; Gon in T3, Neco Arc in MB, Yoda in SCIV. All silly characters simply because of their hit boxes.
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Damn I wanted to make the thread for this :< Still hyped, I wonder what all they're changing since Itagaki is no longer involved...and as bad as it is Hopefully they go back to Dead or Alive 2:Ultimate's engine and rework themselves from there.
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I'm not gonna lie... Vergil ALMOST makes me want to get this game. And I've never seen his Mugen counterpart but all of his moves and combos were pulled STRAIGHT out of DMC3:SE. Iron Fist looks like a modified Hurricane Polimar (TvC). Not so hyped for this guy, but I know lots of people wanted him.
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Toro and Kuro the cats confirmed for Vita version...