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Everything posted by Kurokun
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Went into training mode and tried to do CH Ice Spike > 214H > (laser) Not enough time to summon as opponent dropped to the ground before the laser went off, even with CH Ice Spike FRC. If 214S was already active and you do a CH Ice Spike, it probably would work. Something off of 2H CH could probably work though.
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IIRC, I think I saw a D Ice Spike FRC followed up by an IAD j.H into whatever, in the corner though. Saw some random combo stuff like: ... > 236H > 236D (would hit OTG) I saw some Dizzy players do stuff with 421D like: ... > 2H/2D > 421D (would hit OTG for damage) I also saw 421D hit Ky who was doing the startup animation of a SE at range, and the attack hit him out of it. I haven't seen straight up 421D vs. other chars projectiles in direct opposition of each other though.
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D Ice Spike is a really nice addition, though the long range for full-screen usage seems specific at times. You could overshoot the distance and the Ice Spike will appear behind the opponent (and maybe off-screen). Or, you could undershoot the distance and the Ice Spike will only hit the area in front of the opponent. The FB Spear after normal spear thing could be a timing issue but that's how it appeared to me anyway. Bubble stuff will be fine for oki but outside of that it will probably be only useful in specific scenarios. Good find on that bit of info D Fish stuff, Horokei. I just saw that a few moments ago on the loketest stream and in your post as well, lol.
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D Ice Spike is HYPE. The range of that move... full-screen Ice Spike sniping! Need to see more of D Fish Summon in action though. Added some info about this in my other post. I hope more Dizzy players get featured on stream. I've only seen like 5 of them over the course of the loketest stream, lol.
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2nd loketest stream has some Dizzy action going on if anyone is interested. I'll probably update this post with any observations from the loketest. Stuff that I saw: - 5H > 2D gatling; stuff > 2D > Ice Spike - 421D (FB Spear); fires in a linear motion towards an opponent and does pretty good guard meter damage. It looked possible to be able to use this move after a 421S, probably after the spear was active. - 236D (D Ice Spike); longer range than H version, approximate range looks to be about 3/4 of the screen (maybe doubled H Ice Spike range?). At zoomed-in screen, D Ice Spike would reach all the way to the edge, with Dizzy at the edge of the screen range. At zoomed-out fullscreen, D Ice Spike would reach at around 3/4 screen distance, with Dizzy at the edge of the screen range. Can be FRCed, looks to be same FRC timing as H Ice Spike. - somewhat point-blank TK Bubble summon into insta-pop is no good, got punished every time by opponent popping bubble with an attack that also hit Dizzy. Tested against I-No 5P. - bait/punish scenarios for CH stuffs with opponent disarming bubble at range via a poke looks somewhat promising. - 214K (K Fish Summon); attack range is shorter, looked like something between the range of 5H to H Ice Spike. - Gamma Ray FRC; seemed to look lenient in timing. - Bubble auto-explode stuffs; saw something like a launch > whatever > opponent lands on explosion, possible juggle opportunity afterwards. - increased forward guard range stuffs; range to initiate guard was tested. - 214D (D Fish Summon); appears to be a fish summon that is larger than normal fish summons that starts up behind Dizzy and moves forward horizontally for a short distance and does a bite attack then moves back in front of her and disappears (if she doesn't move from her original starting position). Appears to follow a static range like K Fish Summon. Causes 'Stagger' on hit, appears to be a short period. - 214S Fish Summon Laser wallstick; in corner, was possible to follow-up with an air combo after the wallstick. Hopefully, someone uses Dizzy again soon...
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Thanks for the clarification on that. There's also this part, the untranslated line for the following entry: Fish Summon S or HS On air hit: causes wall stick. 派生から出した場合の前進距離が短くなりました。 Thanks in advance.
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This is the sort of situation that I thought of when I first read about the bubble changes. - opponent attempts to disarm bubble > possible opportunity for CH scenario, like with Ice Spike, at range - opponent doesn't disarm bubble > auto bubble explosion + whatever else (possible summon support?) I wonder how auto-explode bubble stuffs would fare as part of blockstring stuffs, provided you have summon cover as support.
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TK K-Bubble situations probably get hit the hardest by bubble nerf stuffs because the opponent could just use the opportunity to attack Dizzy directly with an attack that has enough range to pierce through the bubble and hit her in the process. Use other summons to protect bubble for delay/auto explode? lol. Edit: Shinjin, can you check the stuff about the listing of FB Ice Spike and FB Fish Summon cause looking at the page of the untranslated change list for Dizzy, it doesn't seem to list either thing as part of her FB moves besides FB Bubble and FB Spear. I think it's just D versions for Ice Spike and Fish Summon.
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2D > 5H sounds strange though the theory blockstring bit sounds interesting. I remain somewhat optimistic in regard to bubble stuffs.
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I don't really see the opponent destroying bubbles as that much of a nerf. I see it as a baiting tool like with Fish Summons; the opponent can hit the fish to nullify the attack but do they really want to do that and risk getting countered in the process? Hopefully it trades well in Dizzy's favor, like if you pop it and it explodes and somehow the opponent manages to hit you in the process. The question I have is that of the D versions of Ice Spike and Fish Summon, especially since they aren't listed as FB moves. If the D Fish Summon is like the one EX Dizzy has where the Fish summons 3 bubbles, lolz.
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5H > 2D is nice but range stuffs might be an issue if the 5H hits at max range and the followup 2D misses afterward, unlike in #R. 2D having the normal special cancel is probably the real bonus here. 2K having 80% proration is a bonus to damage since if you follow-up afterwards moves do 80% of their normal damage instead of 70% like how it is now.
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Dizzy stuffs are interesting. Notable stuff: 2D - has normal special cancel - gatling from 5H Bubble - auto-detonation - opponent can attack/pop bubble and it disappears - bubble disappears if Dizzy is hit According to her movelist on the untranslated change list pages, Dizzy only has 2 FB moves listed: j.214D and 421D It appears Dizzy may have gained: - a D version of Ice Spike - a D version of Fish Summon
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LOL I just happened to see Shinjin's post at the time, while looking at the untranslated change list though a translator. 2D with normal special cancel and gatling from 5H is HYPE. It's like having #R Dizzy's 2D, sans the range and FRC point. I'm interested in the D version of Ice Spike and the D-Fish Summon. IIRC, I think I metioned auto-detonation bubble stuffs in the wishlist thread, lol. - Opponent attempts to pop bubble > gets countered - Opponent does nothing > manual pop or auto-explode MIND GAMES Necro's Anger having a damage boost is nice. j.2S proration
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2nd loketest change list stuffs are up and being translated. http://bitterharmony.se/forum/viewtopic.php?f=10&t=4480
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New change list stuffs, translation by Shinjin. Standing Guard Hitbox Dizzys forward hitbox size increased. Crounching Guard Hitbox Dizzys forward hitbox size increased. Jumping Guard Hitbox Dizzys forward hitbox size increased. 2D Now is special-cancellable. Can be gattled from 5HS 6HS Recovery decreased from 29f to 21f 6HS FRC added. After the startup of the second hit. 2K Proration decreased from 70 % to 80 %. J2S Now has 90 % damage proration Fish Summon (generally) There is now a text above your tension bar that says ”BIT NG”, showing that you cannot summon a fish. Fish Summon P Searches for your opponent, and has a large forward movement when the distance from your opponent is large. The movement distance of the second movement has been increased. Fish Summon K Forward movement distance decreased. Three times continuous bite added. Damage thus changed from 25 x 2 to 20 x 3. Fish Summon S or HS On air hit: causes wall stick. 派生から出した場合の前進距離が短くなりました。 D Fish summon New move. D Ice Spike New move. Bubble If time runs out on the bubbles, it pops itself automatically (with a hit and everything) If the bubble gets attacked, it now disappears. If Dizzy gets hit, the bubble now disappears. FB Bubble Recovery decreased from 30f to 25f. Now is “active” in 199f instead of 159f. Does not disappear if attacked (unlike the normal bubble). If Dizzy gets hit, the bubble now disappears. FB Knife New move. Super Necro Throw Move (Necro ga okotta baai) Damage increased from 34 x 6 to 40 x 6. Gamma Ray FRC added after the second beam has been shot.
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Things like Skype call interrupts and random background activity stuffs (like on the Boshy streams), along with Floe's reaction to various stuff, will make the journey hype.
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I would be down to try that out the next time I'm visiting Oahu. So like, do you shoot everything while getting chain combos for points/money? What about the reply to the FG stuffs? lol.
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Who do you use in VF5FS? Lots of Personas in P4U seem to do 'spinny things', so you're gonna have to be more specific. Was it: rapier chick, robo chick, martial arts chick, fan chick, gun chick, book chick, or robo chick with axe? What is Fish Hunter? Just go to the beach to do some fishing, lol. Battle High looks cool. You pick up KOFXIII?
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You pick up VF5FS? That (and maybe TTT2) is likely to fill my 3D FG quota for a long time, lol. Who would you use in P4U? Game looks alright. So much ground tech recovery everywhere. Chaos Code looks fun.
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More change list stuffs: http://www.dustloop.com/forums/showthread.php?14281-Official-Guilty-Gear-Accent-Core-R-CHANGE-LIST-Thread
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Good shit on taking that one match. I also saw the Dizzy mirror match between you and SDF on that stream...
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421D damage stuffs sound nice. P-Fish having the first attack with longer startup and a slower second attack is The longer range on the first attack sounds interesting though. K-Fish moving at a static range compared to P-Fish sounds strange. S and H Lasers only doing wallstick via an aerial hit is good. 5K > Ice Spike, not being able to combo anymore is
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Probably have to use some variant of whatever you'd use to combo to H Laser after a CH 2H. Who knows? The version of 421D that is currently featured looks to be quite good: a fast, multi-hit projectile that is a threat from fullscreen. It's like EX Dizzy's 421H, only more HYPE.
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What would you even do after getting a wallstick with 214S? If it's high up on the wall, maybe IAD j.2S > j.H > land > air combo? Or if you let them drop for KD, provided the opponent is unable to tech the wallstick, what would you do for oki since you already used a fish summon and are in the corner? Dizzy already has HYPE loops: Bubble Loop and Ice Spike FRC Loop, lol.