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Beowulf

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Everything posted by Beowulf

  1. Completely unpractical. He'll get his burst back at the 30th hit ! If the pot knows about the money, he won't let it go so easily ^^ Anyway, it would look nice in a combo movie ! EDIT : Why moving my post here ? It's a tech throw follow combo, it would be better if it was in the "tech throw" topic... And this Topic is getting big, it's hard to find combos. Can you update the 1st post ?
  2. DW's combo movie inspired me : The combo he made on I-No after an Air-throw is the best one you can get ! Works on everyone except Potemkin, requires 50% tension. Air throw into corner-> Jump, kokuugeki (as low as possible)-> FRC-> back dash-> j.D, FB Bomber-> Bomber loop. Also on some characters, you can do it with 25% tension with : Air throw into corner-> Jump, kokuugeki (as low as possible)-> FRC-> back dash-> j.D, Bomber-> Bomber loop. It worked on May, Jam, Anji, Ky, Zappa, Johnny It seems it's also possible to do something like : Air throw into corner-> Jump, kokuugeki (as low as possible)-> FRC-> back dash-> j.D-> 5+K, 2+S-> j.D, Bomber loop. But I got troubles doing it. Also, if you get too low after the j.D, it's not a problem as you'll do instead : Air throw into corner-> Jump, kokuugeki (as low as possible)-> FRC-> back dash-> j.D-> Benten H-> follow which grants you the knock down. You can also delay your jump so the kokuu won't cross-up. The combo above still works without the air dash ^^
  3. Starting with 3+P ? I'm interested in that one. Can you put it here ? I'll keep that in mind. But who's the most suited then ? As I already tested this on without the j.D on every character, I got lazy to do it on them all again... Have faith, it should work ^^
  4. It does not. I tried : 3+P, 2+D, Rensengeki (3 hit)-> FRC-> IAD-> j.D, FB Bomber, Bomber-> 2+S-> j.D, Bomber-> Rensengeki-> 2 Same tension use, works at the same distance from the corner, but does at best (20 hits) 209 dmg on Sol, whereas the previous did 227 with 15 hits. I agree, 1 hit Rensen could make the difference. I can't do it, so try it out. And IAD-> j.D, Bomber must be done nearer to the corner, so it's not the same type of combo. BTW, if you add a j.D after the TK FB Bomber, you can do it if the ennemy is at half the distance of a corner after the 2+HS FRC, AND it does more damage ^^ So, my "ultimate" combo : Uses 50% tension, morks on everyone except May, Baiken, Faust and Zappa : 3+P, 2+HS-> FRC-> Dash-> c.S-> TK FB Bomber->Air Dash-> j.D, Bomber-> 2+S-> j.D, Bomber-> Rensengeki-> 2
  5. Well, if you mean with rensen FRC, I'm not so sure you can from 3+P, 2+HS-> FRC... Maybe 3+P, 2+D, Rensengeki -> FRC-> c.S-> TK FB Bomber-> follow will do, but I'm not sure you win that much... And 2+HS-> FRC does push the enemy a bit closer to the corner, so the B-loop is more likely to succeed. Oh well, I'll try them myself in the coming encounters... And I'll change my nickname too. It'll be "unpracticalcombo" ^^
  6. The opponent must be in the corner for the normal Bomber to hit... On most characters... But the teching time after the TK FB Bomber is long enough, so you can maybe try to do without the corner... Oh, and you can try a third Bomber on most characters. I just ended prematurely to be sure to have the knock down.
  7. I only played against a good I-No a few games and she totally trashed me once I was down ^^ Well, I'm soon going to play against strong pople, so I'll see if it's that reactable to. I'll prepare a mix-up scheme. I'll tell you by then how effective it is ^^ EDIT : The bridget combo : 3+P, 2+HS-> FRC-> Dash-> c.S-> TK FB Bomber-> Bomber-> 2+S-> j.D, Bomber-> Rensengeki-> 2 Works with destag on lvl 3 on : 1) Jam (234 dmg) 2) O-Sol (213 dmg) 3) Chipp (285 dmg) 4) Dizzy (254 dmg) 5) Anji (229 dmg) 6) Slayer (212 dmg) 7) Aba (193 dmg) 8) Johnny (225 dmg) 9) Millia (268 dmg) 10) Sol (227 dmg) 11) Ky (229 dmg) 12) R-Ky (195 dmg) 13) Eddie (235 dmg) 14) Testament (227 dmg) 15) Venom (235 dmg) 16) Bridget (237 dmg, yes it works on lvl 3 ^^) 17) Potemkin (193 dmg) 18) I-No (235 dmg) 19) Axl (235 dmg) So it doesn't work on Baiken, Faust, Zappa and May (the TK FB Bomber whiffs). Still, on lvl 3 destag, you must be running AND very close to the opponent at the start.
  8. What, you can actually react to I-No's mix up ? You gotta teach me then, as the only thing I can do there is... guess... What I meant in the "edit" is that you say they react to it, but you were talking about 6+HS, whereas I was talking about the air dash follow up (well that's how I understood your sentence)
  9. What I understand by "reacting" is for example if they were trying to crouch after the RC, getting up as soon as they see the air dash. And THAT is totally nuts ! Of course, if they expect something after 6+HS, they'll go for it with no doubts. And yes, if they mash PB, dragons, BDC or anything else, you're sure to take the hit if you let a gap after j.P ! But anyway you shouldn't rush those mashers ^^ It's an occasional situation to use 50% tension, it's not the revolutionary move or anything. The RC here is more to protect you from getting hit. 6+HS is an overhead after all, and it's a good way to mix. For the combos, I did them with lvl 2... It works better lvl 3 without the 3+P, but throwing 2+HS FRC on stand alone is even less practical ^^ c.S-> TK FB Bomber won't combo at lvl 3 on Bridget, as it requires to be really near him to hit, and you won't have enough time. EDIT : And what they react to is 6+HS itself, not the following air dash...
  10. It may be reactable, but you can't counter that fast ! 10F is not "reacting" its "knowing your opponent will do it". However confident you are with blocking, you can't possibly react to that air dash ! j.P gets out very fast and the string 6+HS-> RC-> Air dash-> j.P, j.K is safe as 6+HS gives enough block to the opponent. Of course, if they IB/SB the 6+HS and do a upper invul move, you'll be in trouble, but what most people will do is to use that move against 6+HS itself, or rather try to catch you when you are supposed to land first. In that case it IS safe. But mixing with low, throws, air back dash etc... Makes it really dangerous, making people to try to jump away/counter before 6+HS. Didn't try that air dash in games though. I only know how people normally react to 6+HS-> RC... Anyway, Here are some combos I messed with lately : On Bridget 50% tension : 3+P, 2+HS-> FRC-> Dash-> c.S-> TK FB Bomber-> Bomber-> 2+S-> j.D, Bomber-> Rensengeki-> 2 ~220 dmg 3+P, 2+HS-> FRC-> Dash-> c.S-> TK FB Bomber-> Bomber-> TK Bomber x3-> Rensengeki-> 2 Only made it once, don't know how much dmg it makes... More I guess ^^ On Potemkin : 50% tension : 3+P, 2+HS-> FRC-> Dash-> 6+P, c.S-> JI-> Benten HS + follow up-> FRC-> Air dash-> j.D, Bomber-> 2+S-> j.D, Bomber-> Rensen-> 2 ~207 dmg The 1st bridget one works on Pot too. Didn't test on other characters.
  11. Just recorded the above combos using 6+HS-> RC http://www.youtube.com/watch?v=GVYP5HN8Prw http://www.youtube.com/watch?v=47DvjwZr7Sw I still belive it's more effective that 6+HS-> RC-> j.P/j.6+P as it does 2 overhead hits. But well, you need to do that air dash constantly (which I can't do yet ^^)
  12. Yes, I think Baiken is at the advantage here. I-No's particularity is that she can pressure by mixing overheads-> lows on okizeme ! But with Baiken's counters, she can't pressure much (the anchor counter hurts !!). So I-No must zone and counter right after. But Baiken can actually pressure. Really hard for I-No.
  13. That's true, but in order to make TK yzn dangerous, you need to RC it. So if the Slayer sees you don't have 50% tension, he'll surely just defend low. I don't know much about baiken, but isn't 2+K the best option to start pressure ? He won't be able to mash BDC as it's a low hit, and if it connects, you can combo afterwards, right ? I'm not sure about that, but if his BDC bite wiffs, can you catch him at the end of his animation ? Or can he just flee freely afterward ? (enough invincibility from the BDC ?) If you can, then rush'n break with sol. When he whiffs, run and command grab him. I realized he spamed his BDC bite a lot for nothing.
  14. No, you must read it as a joke ! I mean, Slayer actually sucks the other's blood... Right ?
  15. Ok, so I watched them all, and I must admit that this Slayer is good ! I Think you're not used to "real" Slayers, that's why you're in hudge difficulty ! A "real" Slayer in #reload uses BDC (back dash cancel) A LOT. In fact, it allows Slayer to attack while being TOTALLY invincible, thanks to the back dash propriety (hence the name) Thus the n°1 rule is to watch out not to let any momentum if you connect a hit. BDC requires to be standing, so hitting with lows will prevent him from spaming in his guard. Moves he can BDC : - Jumps and air-throws - His special throw (the bite loop ^^) - Mappa punch (the P is totally invincible, while the K version is vulnerable at the end) - Dandy step (same with P and K as above) - Taunts (now that's funny ^^) The most terrible are the 2 first. He can evade easily from any gaps and even counter ! Now that's general advice, up to you now ^^ 1) Learn to un-stagger ! I don't know with what controller you're playing, but mash your directions to escape from his bites ! If it's a stick, MOVE IT. If it's a pad, use YOUR 2 THUMBS ! If you take more than 5 bites in #reload, you suck ^^ 2) Learn to FRC your Tatami, j.D and gun flames to do it constantly. It'll help a lot for combo AND pressure on him. 3) If you're not going for okizeme with a projectile first (tatami, gun flame, whatever) DON'T go for okizeme. If you watch your vids again, you'll see most of the time you got BDC Bite ! 4) If you want to get closer, try to do short dashes with FD break. If he triggers a BDC move and misses, counter ! Otherwise, throw a projectile, and follow directly (spam Tatami and FRC EVERY gun flame or you'll get pile bunker !) 5) Learn to 1 frame jump out of his pressure ! Jump and immediately FD in the air. That's the trick to avoid bite loops or most okizeme cross-ups. Remember to keep your FD ON if he uses anti air moves. 6) Finally, not very important, but learn to keep your burst. That Slayer knows when you'll burst and will bait it most of the time. In that case, prevent yourself from bursting and try to use the gap he made to escape ! Learning to conserve your burst is an important strategie you should always be aware of ! All right, I guess that's all. Hope it'll hlep you beat him, at least once ^^ Remember to be patient. If you see you're losing your temper, have a break, have a kit-kat ^^
  16. Got one using 6+HS-> RC's air propriety to make a combo : Near the corner (center of the screen works) 75% tension needed. 5+K, c.S-> JI-> 6+HS->RC-> Air Dash-> j.P, j.K-> 5+K, 2+D, Rensengeki-> FRC-> IAD-> j.D, Bomber-> 2+S-> j.D, Bomber-> Rensengeki-> 2 Tested on Ky, about 220 dmg if he blocked everything until the j.P There surely is better to do than 5+K, 2+D, like c.S, 5+HS, but I'm more looking for a middle screen/knock down variant that doesn't use more tension. Any ideas ?
  17. They can tech, but they just don't want because losing by rashousen is much better ^^
  18. 5+K, c.S, 5+HS, 2+D, Rensen-> FRC-> Raieisageki S-> meaty rashousen This one is sure to succeed if he slides in the corner. Basically, after 8 hits, The raieisageki-> meaty is sure to fail, as the enemy can tech before the end of the slide... But instead, go for the air throw in the corner ^^
  19. I'd like to have the scans of GGAC plus' cover box. Has anyone made them already ? If so, can I have a link ? Otherwise, can anyone make it ? Of course, I'd like them in a decent format (at least 1024*768)...
  20. Well that's weird ! Especially because Macs ARE powerful for marking movies... I'd like to help, but the .mov video format isn't recognized by my application, so I can't convert it or anything... Try separating audio and video and then putting them up together... I don't know ^^ About that Bomber combos, I think you should do it differently in order to make it more accessible on the forum ! I'm thinking about your idea of putting each in the match-up thread. Just cut each character specific part and put them on youtube (don't need sound here). Then On the first post of each match-up thread, post the video link with the appropriate combo. I think it will be less boring and easier to access immediately to the exact character specific combo ! Well, you can still keep the purple vid anyway ^^
  21. Hey I just found that on the net : link I wonder who made that ^^
  22. yay~~~ nice DW !! Finally a "funny impractical combo vid" made for our dearest Axl ^^ I liked that 5+P, rensen-> FRC->Dash loop on potemkin ^^ Lots and lots of Kokuugeki FRC-> air dash-> combo ! I love that ! Raieisageki HS-> FRC burst throw ! NeAT ! Counter dust-> Raieisageki S FRC-> combo ! That's cool ! May I use some parts in my Axl tutorial ? You'll be added in the credits of course... Why the "purple" title ? Because you find it "ugly" ? lol The vids are great, but still... 820 Mo for the original version ? oO Couldn't you do it less ? i know quality is important, but still, your friend hosting would be even more happy if it's lower ! (250 Mo should be more than enough ! Can't you resize it ?)
  23. Finally a good Axl player has appeared ! ^^ And it's nobody else than Lan ! So here's a few (3 in fact ^^) replays of his "new" character. I just hope he throws his damn Jam for him... With a bit improvement, he'll definitively become stronger with him (what ? No I'm not an Axl propagandist !) Anyway, enjoy ^^
  24. A good Axl should never spam chains like 5+P or 2+P in neutral situations... This is even more true against Ky, as his fireballs can kill you. Especially his random/accident ones ! So stop spaming chains, otherwise you'll finish like... This ^^ (Ok, it was just in order to put that picture I just find too good ^^)
  25. little "up" for the second part videos ^^ Definitively that fat chicken's ass... I mean Axl, is good ! ^^
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