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Beowulf

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Everything posted by Beowulf

  1. Just wondering... That yellow ninja... Is that scorpion from mortal kombat ?! Nice video ^^
  2. Wah ! Quite some nice quality videos we got here ! I can see you were having a lot of fun ^^ Slash backs, FRC-> throw, burst baits and even instant kills oO Yeah that one on sol was quite funny ! Honestly was it planned ? Or was it because you just missed you loop FRC ? ^^ Anyway, I enjoyed it a lot. BTW, that fat-guy's Axl is not bad ! Too bad he got troubled by your Zombie color Kyle ^^
  3. How can you call this fight even ? It clearly is in favor of Slayer ! The slim mistake you make, and you're almost dead ! (and by judging what is written, every whiffed/blocked move is a mistake !) Even if you manage to knock Slayer down, he can escape/counter with any BDC move... Honestly, DW, don't you want to admit this match-up is a dead end for Axl ?
  4. adding the fact that if you miss the first part of the combo (like after the 2nd rep) you get less damage... On light characters it may still be worth it (like bridget ?)
  5. For the TK Bomber specific you made that start with "c.S", doing "6+K" instead gives better damage. It's harder to do, but it works (just like in reload ^^) Well, only 1 PV at the end... But it's still more ^^ (the "2" does 1 more hit) Tried on Slayer for the moment only.
  6. An FRC on Axl's 6+HS. 3 choices : 1) An early -> for a feint 2) On hit -> for a combo ! (wow ! jump installed, it would be his best move on okizeme) 3) After -> for a "safe" recovery... I'd rather giving him the 2) ^^
  7. You should be able to do it on reaction. However, an IAD after rensen is usually once you connected a hit before the rensen. So you know you will FRC and IAD after. ^^ Stand alone rensen FRC is inadequate in a game, as even if he gets dizzy, you can push him into the corner and start a combo with TK Bomber (see DW's powerful combos some pages behind ^^) If you pressure with rensen FRC, you won't IAD-> j.D after, as you are quite sure he'll be blocking. (at best IAD->j.HS instead...) Still, stuff like 2+P (blocked)-> Rensen FRC (hit) may work as there's a small gap between and if you Rashousen'ed before, he may want to escape earlier... Anyway, the rensen hits make the opponent unable to tech, so you have until he lands to react and IAD-> whatever... And that's plenty of time ^^ EDIT : A useless combo. Requires 100% tension and op in corner after 3rd 2+HS : 2+HS->FRC x3->2+P (2 hits)-> rensen FRC-> Raieisageki S-> Meaty rashousen. Doesn't make more damage than a dust combo... Yeah, useless... But you do learn that FRC ^^
  8. Yep, I think you should read it like this : In particular, Slayer can dash through many setups. Example : He goes through 6H (I'd almost say don't use it, but it still is a fairly good overhead.), most rashousen setups, and Rensen.
  9. Yeah ! You can add that as a side note in your first post ^^ (As you are likely to use thension right away for the FRC, you don't have to try with 25% already, it will apear right in time ^^)
  10. Beowulf

    The #R thread

    After a throw, 6+K, TK Bomber is a nice start-up for high damaging B-loop ^^ Also in the corner : Raieisageki S-> RC-> j.HS-> and then... if it crossed (getting him out of the corner) : c.S-> j,K-> JC-> j.H, J.D, 623H if not (still in the corner) : 6+K-> TK Bomber-> c.S-> TK Bomber-> (5+K,)c.S-> TK Bomber yeah it's good old reload, and so what ? A lot play it on netplay ^^ Too few good Axl there though... So I give them tips here ^^
  11. Not so bad... Just the burst in the first vid when testa had only 1PV left and you were full... And the burst in the second vid in the corner... But you burst baiting when he didn't have burst was more a tech throw to me ^^ Anyway, the housobakou spamming was more because the other used to be rushing and spamming EXE beast. Seriously, are you japanese ? ^^
  12. Well, throws are chara specific after all. And if you miss them, you just miss 2 things : 1) The damage 2) The fear of tick throws I saw your vids yesterday. lol that burst ^^ Didn't get punished, lucky you ^^ (but a real man needs luck too eh ? ^^) Yay to the Raieisageki FRCs ! Too bad they weren't that useful here. (right into the nest. Ouch ^^) LOL to the taunt. What was that honestly ? You wanted to show off by avoiding a burst with it ? ^^ You really dominated the game... Once you discovered the enemy wasn't garding low that often and didn't know FD existed in the air, the game was yours ^^ I'm just not gonna give advice. There are nice throw, burst bait and new moves atempts we should all take into consideration too ^^
  13. Found an interesting video on how to make throw combos ^^ http://www.youtube.com/watch?v=Tez4lOMR2ao I just wonder if Millia's is really a Knock down, or is it just the CPU that was trying to normal tech ?
  14. How true is that ? except burst, you can DAA the slide head, right ?
  15. Ok, but the 3rd part was just there to see the risks after a blocked follow up, not all the means to avoid them. Dealing with them by using Benten S was also to introduce the throw invulnerability. I'll try to add what you said to my tutorial though.
  16. This one is for Horokei : http://www.youtube.com/watch?v=vfBvBISOnDA Deals with a Chipp. Now I see, DW, how c.S can be a useful anti-air too ^^ For the fun : http://www.youtube.com/watch?v=lNUSrfqu5vM It's stupid isn't it ? I love the ping-pong rensen part ^^
  17. Double post powaaa !!!! ^^ Just to add my 3rd and final part on Raiei S. http://www.youtube.com/watch?v=9XfAUHMZUxE Next time, it'll be commented and all, so stay tuned ^^ But not until august...
  18. It's funny to see how observing and commenting others' game can actually help you a lot ^^ Anyway, as I won't make any more tutorial videos until my final one, I'm posting all those I made so Far so you can see them (again ?). http://www.youtube.com/user/LIS20033 I added the 3rd and final part of Raiei... Not everything is there in the 3 parts, but I think it'll cover enough already.
  19. Games of a crappy May VS a crappy johnny... Yeah, that's what E rank should be like ^^ EDIT : lol 6+HS as okizeme lol
  20. I didn't say he should defend, it's more the contrary (what you said afterward)... I must add watch out for S EXE beast at max range. IIRC it launches toward Testament for a free overwhelming combo when counter hit. As he will recover from your 5+P... Yeah, that's really a bad idea to throw random 5+P in fact ^^ It's a good AA, but you used it in a wrong way ^^ I wonder if c.S would be useful against eddie's j.K ? Maybe he would be to far (making it a bad f.S...) It was clearly a combo missed for Johnny. You could have escaped after the j.HS missed. IIRC he can't jump again after that to catch your tech, so the escape was safe somehow... I suggested it in this situation, but you are right for the tech throws in general. I was talking about mashing on wake up (benten S or a throw). I thought that's why he got hit by divine blade. But he wasn't guarding in fact ^^ Couldn't he have reached Johnny's mysterious hitbox here ? Oh well, I guess I'll stop doing it then and go for a tech throw instead ^^ When he's above your head ? Just tell what to do then, as 2+K is bad here ^^ I was referring to the 6+K part, not the rashousen itself... I remember having 2+K whiff a lot against Aba in particular on okizeme... As the others are longer meaties, I suggested them instead to at least get a hit. I correct what I wrote : It was "go for a throw" not a catch 214+P or other... Passive play to me, is when you await the enemy to make a mistake in order to counter. In fact, you let the enemy attack and defend in order to get an opening (not poking or anything). The danger is that you let the enemy rule the game, which for Axl is really bad, and here it's Eddie we're talking about !! I know he's frightening with his almost full-life combos, but Axl can do the exact same thing to him ! So move better, don't just stand there waiting for an opening and/or getting your ass kicked ^^ Defending is good, but it's not what you want to do against Eddie. If you ever get to block his stings, try defending "the cool way", which means trying to instant block in order to get a whole to escape (1f jump is great !) Again, play a lot against eddie to learn his patern and what moves exactly are lethal !
  21. double post, but this one is for Kobayashi ^^ Against Aba : 1) Your play : 1.1) Spaming 5+P against normal Aba is good, but against Mahora, it's just as if you want her to kill you ! (and that's what she did ^^) Just as Horokei did against Chipp... Be carful ! 1.2) Never do 8 after rensen... NEVER ! 1.3) Random super ! PUNISHED !!! You just wanted to die, didn't you ? ^^ 1.4) Rashousen feint is useless if the opponent back dashes away. Learn to 6+K on reaction only ! 1.5) Good point you didn't do 6+HS follow after a stand alone 2+HS on block ! The Aba was awaiting you ^^ 1.6) A combo drop at the beginning... Too bad, it would have helped you for the rest : damage and confidence. That's what you need in battle ^^ 2) Match-up specific : 2.1) When Aba is short on blood packs, take your time. Keep your distance and watch out for her FB escape crouching move. You should have taken the advantage even though you were short on life. 2.2) learn to IB the second hit of her mahora key (dunno the name, if you see what I mean). It will help you to react at her possible overhead (what you lost to at the end of the game). 3) On okizeme : 3.1) 2+K is a really bad meaty here. If you really want a low, do 2+HS or (at worst) 2+P-> rensen-> FRC-> follow 3.2) You did a nice bait in the final round if I remember well. Just keep your pressure behind... with a Bomber for example ! Just don't waste 50% tension for a 6+HS following when you are too far to connect... Or do a tick throw instead ^^ You lost for spaming and getting counter hit too much. Pressure more Aba when she is in "normal" but don't put yourself in danger neither. In a 3 part game, if you lost the first part, play the others safe. It means no fancy combos (just do those you master the most), no random super and no passive play. That's all, I hope it helps.
  22. Against jedi (first vid) 0:38 -> It's match up specific. Watch out for his traps. Spaming chains to shut them out is good, but be sure to actually hit them ^^ (ouch the death combo behind !) 1:05 -> Missed combo to finish him off... I quote DW : "That dropped combo could have lost you the round. When they're that low on life, just sj.K first to be safe." Moreover, thanks to the burst, you didn't eat a full life combo behind... Against testament it could have been lethal ! 1:26 -> A super ! Wow ! If the other hadn't stood there just to watch how the move ends from far away, you'd be a dead man ! 1:52 -> Learn your catch follow-up well young padawan ^^ But if it was a recovery trap, then nice one ^^ He didn't tech after, but he could/should have ! Remember in that case, do Benten HS knock down. 2:05 : Wow ! double TK bomber ! You sure like that overhead ^^ Luckily Testa used 6+HS. But generally, don't push it too far. A back dash there and you'd have been in trouble ! Against jedi (second vid) 1:23 -> You dropped your dust combo, was it a mistake ? I hope it was not because you were surprised the dust connected, as you just managed to do the same thing at the end of the 1st round... Anyway, at this distance, do the normal one (finishes with kokuugeki). Against Jedi summary : All in all it's you victory. You managed to defend not so badly against Testa's mix-ups. But you won mostly because HE dropped his combos... Random 5+P is not bad here, just be careful to his catch 214+K... And I want to see more Rashousen mix-ups ! Against eddie : 1:06 Hey ! Nice burst trap ^^ Just don't stay there, catch him ! Why you lost : Too much defense ! You don't move well against eddie. Random 2+S is bad as Eddie can move "freely" in the air and his j.K is a bitch ! Play more against Eddie players, that's my only advice. Against Johnny : 0:17 -> Like before, if you want a knock down, you know the variant. Johnny hasn't got much reversal options. So go for okizeme ! 0:40 -> You were really near on that 6+HS ! He could have caught you there (as he wasn't hit when low) 0:45 -> I know Axl players don't mash, but... TECH ! 0:46 -> But don't do it on wake up ^^ 1:23 -> Even though you know he can tech, it doesn't mean you shouldn't do a bomber ! ALWAYS do a bomber in the corner ! Generally : He wasn't well aware of this match up. That was you luck, and your anti-airs worked well. When he throws his coin, try instant blocking them if cornered, or if not, little dash-> 2+K to go under and counter. Against chipp : Don't anti-Air Chipp when up close. Rather 2+K, flee or defend. NEVER chain randomly here ! 2:09, 2:12, 2:32, 2:37, 2:44, 2:47 AND 3:00 You got easily wasted because of that ! Well, I'm not as skilled as DW or others, but I hope it'll be useful to you. Against Testa, you showed a nice combo potential. Keep it up ! (wow 2ble TK bomber ^^)
  23. Of course sometimes you can't... But it's just to precise that 1 hit rensen combo do more damage than 2/3 hits (so they will be likely to look for 1 hit situation instead !). Of course, if you score 3 hits, don't drop the combo ^^
  24. But the rensen should definitively be a 1 hit. As the b-loop that follows does even more damages. I think I'll put a video that illustrates it too...
  25. Well, you DO have free time DW, don't you ? ^^ A "closed thread" where you will fill combo's would be nice. We could keep this one up to discuss and propose new ones, and reserve the other one only to list them. What do you think ? We could do a classification with colors and other stuffs (like in red : works on every characters ^^) Putting them in the matchup thread of each character would be a waste though... Or if you manage to edit it nicely in the first post of each... I think a new thread reserved for admin to post only would be better.
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