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Silmerion

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Everything posted by Silmerion

  1. 6/21 a-cho tournament Ruu (BR) vs. BLUE (AX) OS vs. BLUE (AX) MA vs. BLUE (AX) FA vs. BLUE (AX) KY vs. BLUE (AX) - For no reason other than color I think the Ky player is Machaboo? There's also a bunch of BLUE in this free play video, but I don't have time to comb through it at the moment.
  2. Uh, what? I'm not really sure what you mean.
  3. 5D -> FD j.H -> On.
  4. I dunno bro, "Give Slayer a gun" seems like an airtight suggestion to me.
  5. 6/15 Mikado 3v3 JO vs. AX around 6:05
  6. The first match in this video is too rich.
  7. Good work on the Zappa video. There's a lot of ground to cover with him so I was wondering what information you'd choose to present.
  8. Aw jeez, forgot about that. The upshot is that if Raven were in the game he'd be a great counterpick to Axl.
  9. Not that we have any conclusive evidence either way, but I wouldn't be surprised if they threw out continuity in Xrd and kept everyone's design basically the same. (We have some reason to believe that might happen, since Eddie is, against all odds, still alive.) That said, I'd really love to play as Sin, Izuna, Paradigm, Valentine, and Raven.
  10. Sorry, couldn't find this on the wiki: does anyone happen to know precisely how long GG's input buffers are? I know that the airdash buffer is 12 frames, but is that universal or do special inputs and/or ground dashes have different buffer lengths?
  11. I'm not too worried about a reduction in speed at this point. All we really know about Xrd is that it's in development, it seems to be pretty early in development, and Sol, Ky, Millia, and Eddie will all probably be in the game. I'm sure they're considering pulling back the speed a little, but when you're making a new game nothing's ever off the table.
  12. Hey there! I'd say Dizzy is a good first place to look. She's big on projectiles, keepaway, and oki traps.
  13. The implication is that BB is for otaku and GG is for "real" fighting gamers who only want Serious Business Characters. The irony is so thick here that you could build a bridge out of it.
  14. I mean, I genuinely like Overture. It was just in the wrong place at the wrong time, and wasn't the best possible execution of its central gameplay mechanic. Also, Jesus Christ what is the deal with your avatar.
  15. Judgment was hilarious. I liked it too, even when I discovered I could beat nearly every encounter by spamming something that OTGed.
  16. As someone who has a PS Vita and has been using it to play AC+R: I'd have been better off buying a 3DSXL.
  17. To be fair, what KI is doing is pretty unique (though Skullgirls did it, too).
  18. Although I, too, like GG and think UMvC3 is ass, I think that the people who play a lot of UMvC3 do so because they enjoy the game more than we do, and they probably don't play GG because their friends don't play it and/or they don't want to learn another fighting game (both pretty legit reasons, honestly). Let's not be too quick to judge IMO. People in the Capcom community are fundamentally the same as us, and there's more crossover than you'd think.
  19. Rensen FRC is pretty straightforward, actually. S Benten (623S) FRC and S Raei (63214S) FRC are the hard ones; the former has different timings on hit or whiff, while the latter has its FRC window set such that FRCing on one of the first two frames will whiff the attack and FRCing on the third one will make the attack hit.
  20. 6/11 Mikado 2on2 AN vs. Yaxl (AX) around 7:00, SL vs Yaxl (AX) around 12:15 - Man, I love how Yaxl plays Axl. Yaxl (AX) vs. AN around 3:15 Yaxl (AX) vs. AB around 2:15
  21. So this works now: (From midscreen) TK Bomber -> 5P -> 6K -> sj.6P -> FB Bomber -> ... I'm no expert on game balance, but I'll bet this is at least part of the reason Axl Bomber lost its overhead properties.
  22. So we all know about fishing for CHs with 3P, but what you might not know is that his confirm in AC+R is really, really easy at all but max range (where the second hit of 3P doesn't connect). Did 3P hit normally or get blocked? Follow up with a 2H (or a f.S I suppose). Did 3P net you a CH? Chain into 2S for an air combo. The confirm off of max-range CH 3P is, at best, very, very difficult, but in any range where the second hit of 3P connects a monkey could react to it. EDIT: Unrelated, but Bomber -> 2S j.D Bomber -> 2S j.D Bomber -> 2S j.D Bomber -> Rensen -> 2 does about 189 on Anji. For reference, it did ~245 on Anji in AC.
  23. Ooh, are we recommending sprites to use? For Axl, I'd go with either Rensengeki, FB Bomber, or the part of Rashou where he's cheering "Yes!".
  24. True! So there's one reason you mught be willing to sacrifice damage and go with a 5D->Kokuu combo instead of a 5D->j.D->j.D combo.
  25. You can; actually, I happen to have been testing numbers earlier today, and 5D->j.D->j.D->Bomber->... still gets more damage. A regular old midscreen 5D->j.D->j.D->j.K->j.S->j.H->j.D->Kokuu also gets more damage than any tensionless 5D->Kokuu ID I've tried, which is on the whole pretty disappointing. So far, the only practical thing to come out of this seems to be that 5D->Kokuu->66->5P->2S->623H 623H knocks down on mid-weights and above, which is pretty sweet. You have to sacrifice some damage, of course, but a tensionless 5D combo that knocks down from midscreen is nothing to sneeze at.
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