Jump to content
Dustloop Forums

Justice7541

Members
  • Posts

    1,506
  • Joined

  • Last visited

Everything posted by Justice7541

  1. I think we all managed to figure out that out on our own. But yeah I don't even know what he's talking about with the ultras thing. I guess he's talking about Awakening supers and the free 50 meter you get for being dropped to low health.
  2. I think I'm still banned from there for asking if anyone actually wanted to play games instead of circlejerking to jwong.
  3. Platinum's mixup is decent and her stagger is quite strong. She has 6B overhead, Mami RC crossup, that stupid cloud high/low, etc. To be fair I haven't been playing this game that much but characters who don't have good reversals (see: Relius) get run over all day. Also for Platinum, if the opponent doesn't tech you can just spam her 22A (?) and that'll take off a ton since it's fixed damage. Usually that won't happen precisely for that reason though.
  4. Something like that except more ghetto. All I'd have to do for this is find some cheap 360 stick somewhere anyway. I'd have gotten one of those WWE Brawl Stick things at GS but they're OOS now. They do go on sale all the time anyway.
  5. Does anyone know if this converter works with 360 sticks? i.e. Can I plug a PS1/2 pad into a 360 stick and use that to convert the pad for use on a 360, or does it have to be a 360 pad specifically? Right now I'm using it with a Madcatz Fightpad and it seems to work. The reason I'm asking is because I just had the totally random and not-at-all-retarded idea to improv a "padstick" together. I'm a padscrub who prefers the D-pad over the joystick, but I do like the stick face buttons, and recently I noticed that above converter actually takes inputs from both controllers at the same time, and now I'm thinking I could duct tape a PS1 pad to a 360 stick and have both. And also have a rockin' novelty stick. Problem is I don't have a 360 stick to test it with and I'd rather not spend money on one just to realize it doesn't work. Anyone tried it with one of these converters, or with a similar one?
  6. So does anyone know what Relius's optimal corner combos are for lots of gauge, little/no gauge, and heat usage? I've been doing 5B 5C/3C 236C 214A dash 6C 214A 5C 4D 5C j.B j.C j.236C j.214A falling j.B 5B 5C 4D 236C 214A but it uses up like 70% of the gauge so you can't really follow up with anything unless you use gear super to buy some recharge time. Dropping the 6C 214A 5C 4D in the middle and just doing 236C 214A 5C etc. uses up less but then the entire thing does bitch damage. Also I think 4D might have repeat prorate so it's probably not good to be using it twice in a combo.
  7. As usual, I'm back after four months and totally out of the loop. What's going on around here? I'll learn Melty and KOF for the next casuals.
  8. Holy shit guys Hazama gets 4k off his command throw why does it matter whether or not he can always relaunch this character is broke anyway
  9. On an unrelated note, is anyone else having trouble doing dash 3C Mizuchi after a full relaunch combo? Is there a trick to it or is it just a tight link?
  10. Reduced attack level = no more 3-chain relaunch. I guess we'll see if he can 2-chain 623D > any sort of followup now. Gasshou buff may lead to some interesting corner combos, probably something along the lines of 3C Jabaki dash 5C Gasshou, I dunno. The rest makes sense because this character is OP as fuck.
  11. Yeah, okay, I'm down for this I guess. I thought the PS3 version of BBCS2 was the arcade perfect one though?
  12. Ah that was you. I wondering who was beasting my ass, I couldn't hear what you were saying really over the crowd. I thought you were saying your name was Will and was like "I don't know anyone with that name."
  13. CSE won't be out for a while bro.
  14. It's like how Dora gets away with shit like run-up bumper sets. People are afraid to poke recklessly against good players.
  15. Seems like a strange combo to do. The best you can probably get off that is 623D 66 3C > Ressenga/Jabaki.
  16. Have you tried doing 2B 5C sj.C instead?
  17. Tsubaki is moe when she's fangirling over Hakumen.
  18. I guess it depends? Not much point in learning online timings if you have access to a good offline scene, and vice versa. Though if it's just something simple like IBing a projectile it shouldn't make much difference either way.
  19. Yes, it is harder, because more proration. If you think they're too close after Zaneiga 66 6C (I dunno why they would be but whatever) then just do airthrow > 66 6C. Not sure what you mean by airgrab options, but you have a few different options depending on starter and exactly where you are: 1) Houtenjin very close to corner: backdash 6D 623D 5C 6C [66 5C 6C again if it works on that character] 66 2C j.Cx5 5C [623D or 4D~D j.B j.Cx2 JC j.Cx5 j.214B] 2) Houtenjin not quite in corner, or anything else (i.e. CH 3C, 214D~C, AA 6D, etc.): Whatever > 623D 66 [5C 6C 66 (if close enough] 3C 236D 66 6C 66 2C j.Cx5 j.214B Also worth noting that you don't HAVE to j.7D if you're already in corner.
  20. Silly char-specific combos is go: Against Jin and maybe some others, I didn't go through the entire roster: Whatever in corner > 3C 236D 3C 214D~C 66 6C 66 2C j.Cx5 5C 4D~D j.Cx5 = 58% meter off 5B and 3.1k. You can also corner throw > 3C 214D~C 3C 236D 3C 214D~C etc. like a boss, not really worth it in a practical sense though.
  21. You can do it off way more stuff too. Pretty much anything that can go into 623D can be taken into Jakou loop.
  22. Jakou loop is more fun though.
  23. Ziodyne is the highest-level electricity-type spell in SMT games. Personally I prefer Bufudyne but to each his own I guess. As for the actual question, I think he's having a problem with j.7D hitting inside the minimum range. That usually happens if you delay the preceding chains too much and let them drop too far (you do want to delay them slightly so they will float forward a tiny bit, otherwise 623D will whiff, but delay too much and they will fall down and j.7D won't connect properly.
  24. I just did it now. Airthrow 214D~C 66 6C 66 5C 2C delay 6D~A delay 4D~A j.7D~A 623D j.6D~D 66 6C 66 5C 2C sj.Cx5 j.214B works fine and gives like ten million meter.
×
×
  • Create New...