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Everything posted by Justice7541
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Quick question. Does Terumi have any overhead options that he can actually combo off of? It feels like I spend most the match spamming 5d on block till I have enough to sneak in crush trigger. Sent from my SAMSUNG-SGH-I747 using Tapatalk
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BlazBlue Question Thread - Ask your questions here!
Justice7541 replied to KayEff's topic in BlazBlue Gameplay
No, hitstun is applied for the last hit that connects only. Sent from my SAMSUNG-SGH-I747 using Tapatalk -
3C.
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You did remember? Plz Sent from my SAMSUNG-SGH-I747 using Tapatalk
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Private party only bud, stick with Bullet. Sent from my SAMSUNG-SGH-I747 using Tapatalk
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If you're planning to just do 623B etc. after the pickup you can just do 2A 5B instead. That's a much easier link than 2B 5B and the range it works at is only slightly shorter than 2B's pickup distance. I usually do it when I'm netplaying or the TV has enough lag to be annoying.
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For Izayoi you just do TK j.236C~214D j.C j.C j.236C~214D j.C j.C j.236C~D 5C j.BC j.BC j.236C~D. I can't remember if that's actually 4k but it's pretty close and it works anywhere. And with Noir Edge being 10f + jump startup and hitting on very close timing to a low 2B that also leads to around 4k on an airtight setup, it's a pretty strong mixup. Biggest problem is you need meter to RC the overhead if they guess correctly but you can also mindgames with teleport to punish their punish. And it's not even necessary since Izayoi already has dash j.C mixups, it's just another thing to make them watch out for. Meanwhile Kagura gets, what, 4k tops in corner off 5B if he wants oki ender? Izayoi gets that anywhere on screen and her mixup options after the oki are much stronger. To be fair she needs to build GA stocks first but she's also not super slow I am curious as to what sorts of mixups you are doing with Kagura off orb oki. He doesn't have enough time to jump so he gets like, 6A or 2B? Maybe I'm missing something here but I don't think a 22f overhead versus an 8f low is a super ambiguous mixup.
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Regardless of whether 4.4k is really that great, for a guy who is as slow as Kagura is you'd expect his damage to be, like, massive. When you consider that even a character like Izayoi gets an easy 4k off something like TK Noir Edge (which is lol 14 frames) anywhere on screen, hitting an extra 10% or so on a 22f overhead that requires you to be point-blank and doesn't have any invul isn't really that great. I'm not really complaining, I think his midscreen damage is ridiculous and that's really good enough. I think people are heavily exaggerating how good Kagura's damage output is overall though. It's like if Arakune only did 4k off his entire curse combo and everyone was just like "well that's about what everyone else gets so it's fair." Personally, given how slow he is, I think it'd be fair if Kagura got around 5k meterless on a corner hit and 6-7k on a good FC starter.
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4.4k off a slow standing overhead really isn't that good. Compare it to like Noel, Makoto, Mu, etc. anyone who can combo off a standing overhead meterless and you usually hit between 4k-4.5k. At least you did in CSEX, I dunno about now. Even characters with vastly superior overhead mixup options (Izayoi, Rachel, Valkenhayn, etc.) still get 3-4k pretty consistently off their overheads. Honestly I think Kagura's midscreen is way scarier than his corner, he might get slightly above-average damage in the corner but his midscreen by comparison is through the roof. I'm not even sure if any other characters other than Izayoi and Jin can break 3k meterless off a 5B in corner? Maybe Azrael and Hakumen too, I dunno.
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[CP] Kagura Mutsuki - Combo thread (Updated 4/14/2014)
Justice7541 replied to MikelAL93's topic in Archive
Okay, here's what I've got so far cause I don't think anyone's posted it. Maybe common knowledge but I dunno, I just picked this guy up a few days ago. Midscreen: 5BB 3C CT dash 3C 5dC delay 2dA [4]6B 6C 6dB 2dC > [2]8C or [4]6B - 4.3k with [2]8C ender, 4k with oki 5C/2C (any distance) 2dB(1) RC 5dC delay 2dA > same as above - 5.4k with [2]8C ender 5.1k with oki So basically a close 5dC midscreen always leads into godly damage if you can set it up. I actually can't even figure out how to do this much damage in corner cause that 5dC 2dA setup doesn't work there. -
Where are you getting 7k in corner from? I'm watching his combo videos and he looks like he's more likely to hit between 3k-4k in corner off a realistic starter, which is pretty much what everyone else gets off 5B, so even with CT and super ender I don't see that becoming 7k unless you were talking about some unlikely FC punish. So far the only combo I've seen so far that really stands out as loldamage is the 5DC 2DA midscreen combo. Getting 3.7k off 5B midscreen meterless is pretty lol but it doesn't really look realistic given how tight the timing is. Adding in CT to get 4.3k easily is pretty legit though. Regardless I'll keep messing around with him, his moves look super cool.
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So, uh, someone sell this character to me? I really like the way his shit looks and he is a super pimp daddy baller but honestly he doesn't seem that good of a character: - Lacks a hard AA outside of flashkick - Tiny range on anything that isnt double-digit frames of startup - Doesn't even get anything from his big pokes at max range - Really fucking slow - Damage isn't even that good except for maybe his one midscreen 5D~C 2D~A combo which is super tight. His j.B clashes with ID though which is funny. Except Ragna can just DP again and Kagura can't do anything about it.
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Does sonic saber give Izayoi some kinda weird hitbox? I've had Bang 2d it and crossup teleport behind and have it whiff point blank. Sent from my SAMSUNG-SGH-I747 using Tapatalk
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[CP] Hazama Gameplay Discussion [New members read first post]
Justice7541 replied to Lich's topic in Archive
You need to do 214d 66b as fast as the game will let you so it hits. Then 5a is a 1-2 link which is easy enough cause if the buffer. If you are too far out you need to microdash but that makes it exponentially harder. It'll pretty much only work without dash off point-blank 5b 3c, close raw 3c, or 236c. Sent from my SAMSUNG-SGH-I747 using Tapatalk -
Wow look at this kid trying to steal credit Sent from my SAMSUNG-SGH-I747 using Tapatalk
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Right, for some reason I was thinking jump startup applied to 2B and not j.236C. That's what I get for trying to theorycraft mixups at 2AM.
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Do TK j.236C and 2B hit on the same frame in a mixup situation? I think they do. It's pretty close anyway. It's a dirty mixup although the overhead is pretty unsafe without meter.
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I like it when you pick brown Izayoi and she starts off as a white v girl and changes race. Sent from my SAMSUNG-SGH-I747 using Tapatalk
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Let's start taking bets on how bullshit this matchup will be. I'm calling 3/7 Kokonoe's favor. Sent from my SAMSUNG-SGH-I747 using Tapatalk
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[CP] Hazama Gameplay Discussion [New members read first post]
Justice7541 replied to Lich's topic in Archive
So I was messing around on netplay and realized that 5c pickup to j.C loop doesn't work on some characters. Dropping 6c hurts and so does having to add in 2b. How does this 5c 2c sj.C combo work in terms of timing? Seems a bit awkward. Sent from my SAMSUNG-SGH-I747 using Tapatalk -
I wonder if Hazama ever takes advantage of Tsubaki's gullibility. Sexually I mean. Sent from my SAMSUNG-SGH-I747 using Tapatalk
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BlazBlue Question Thread - Ask your questions here!
Justice7541 replied to KayEff's topic in BlazBlue Gameplay
Tsubaki is moe but you're thinking of the Izayoi vs Noel fight I think. Sent from my SAMSUNG-SGH-I747 using Tapatalk