reaVer
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Everything posted by reaVer
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After Agito link j2C and then start spamming 3Cs until the opponent uses emergency tech. I know it's not the best answer, but it forces them to respond. Perhaps you can also delay after a 3C and use 2B5A (5B) j2A jC... as a new combo off the ground.
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[January 18-19 2014] DokuSaru Arcsys & Marvel (Liege, Belgium)
reaVer replied to kurama_tengu's topic in International Events
I'm still waiting for an answer, will I be able to borrow a converter for GG? -
[January 18-19 2014] DokuSaru Arcsys & Marvel (Liege, Belgium)
reaVer replied to kurama_tengu's topic in International Events
Everything you just said negated by the fact that: -Most european FGC players don't play GG -The potential player base is more likely to play BlazBlue rather than SF or any other game -If I were to go to a GG major (like showdown) it would be held on the PS3 -To my knowledge, most players that play GG at tournaments/outside tournaments have bought the PS3 version (because it was released and upgraded first) Now converters; I'm not going to buy one just for this event. So I'd like to borrow (a lagless) one at the event. -
[January 18-19 2014] DokuSaru Arcsys & Marvel (Liege, Belgium)
reaVer replied to kurama_tengu's topic in International Events
So now that's the second person telling you he'd prefer ps3, I already contacted you on facebook about it. Can you at least put this up for a poll/discussion? Because it's going to look really silly if 80% of the players are messing with xbox converters :p -
[Xrd] News & (Theoretical) Gameplay Discussion
reaVer replied to Shinjin's topic in Guilty Gear General
I don't know if this has been asked already but... Are there more characters planned or is this it? And what happened to the forcebreaks? -
Questions about using online play to learn a game
reaVer replied to crimsonstardust's topic in Beginner Mode
Noone told you about fuzzy guard? -
Questions about using online play to learn a game
reaVer replied to crimsonstardust's topic in Beginner Mode
First of all, don't play anything over 2 frames of lag, the core nuances of the game are then being tampered with and you'll be learning bad habits or facing things that are more difficult than they were intended to be. Meeting this demand however means you have a viable means of practice. You will learn things you can apply offline and you will be doing the one thing that is the biggest determinant in your skill level: developing game sense. I cannot stress enough how having a feel for the game and having a sense of what your opponent is going to do against you is the biggest advantage you can ever get over your opponent. -
Out of the bunch, Magaki has provided the best answer. The rest didn't even come close. Loli Bacon: you have to understand that DPs are perfectly valid. What people tend to ignore is the true purpose behind a dp, which is also they come back with answers "just bait it" "it's easily punished" etc. Because proper dps are hardly any of those. The same applies to a lot of other reversals. Their purpose is to turn a complex situation into a simple one. Given the standard okizeme situation, the attacking player has the ability to attack overhead, low, delay throw, delay attack and guard. 5 options that can be hidden from view through FRC bubbles or other means making it difficult to apply a fuzzy guard timing to counter at least 2 out of 4 attacking options. The chances of guessing right are at about 20% for the defender and 80% for the attacker. Now, lets look at the effects of a dp. If the one on offense attacks, he will eat the defender's hit regardless of what attack option he uses. To avoid getting hit, he has to guard. The defending player's other option is to do nothing or attack normally, which would be beaten if the attacker attacked with a meaty. This is a 50/50 mixup which means you can get it right 50% of the time with purely guessing. This is a much more beneficial situation for the defender because now he has two guesses, 50/50 and 20/80 and would raise the odds to a whopping 60/40 in total. This is why dps are used and why they are effective, regardless of skilllevel. This also means that if you have a dp and you have something very hard to deal with, you can almost always use the dp as a sure means to counter said issue. Unless the issue manages to evade dp hits. I'm not quite familiar with BB, but it should be in there. GG most definitely has it however: safe normals and safe jumps. With the correct timing and distance you can make your attack immune to the effect of dps. For normals to be safe, they have to have a recovery time that is lower than the start up time of the dp and for a jump to be safe, you need to land without recovery before the dp hits. The other means is distance, dps almost never reach across the screen and that means that if you have a poke long enough, you can use it without him being able to dp it consistently. Doing this proper means his dp will be sealed and he cannot use it without punishment. I haven't played BB recently, but I know from the CT era that my fights against Ragna's and Jins were vastly different from for example nu's for this very reason. I had to bait Jin and Ragna almost constantly, hampering my offense and slowing down the game considerably. With OS I have to do similar things against Sol because he has an attacking advantage over OS. As with any situation, you always have two options: play it or avoid it. If you're in a position where you find that your opponent has a mixup advantage over you because he's doing his inputs during knockdown, you can decide to forgo that game and don't knock him down in the first place. Now he has to respond to gaps in combos and has the grace of falling down if he was hit by an air combo, something that dps don't really handle well. You can also decide to knock him down, but don't go for the okizeme game. You can fake either option and take the other one. Dashes are fast and usually unreactable, giving you the ability to prevent the mindset of "I should use my dp now" yet still come in for attack and have him think "I should've used my dp". Of course, there are actions that automatically trigger responses from the opponent. In GG, standing next to your opponent while he's down will nearly always trigger him to attempt to throw you. If you look at Japanese matchvideos you will see that this is one of the most prevalent cases where counterhits occur because the attacker is using this to bait. The same way, slow and clearly visible attacks will most likely trigger a dp. If you have a fake on your attack, you can use it still guard and have him waste a resource. In all cases, be mindful of what your opponent is trying to do. He wants to return the game to neutral or his offense and DP is the meterless option to do this. It is however not limited to just dp, after dps there distortion drives, counter attacks, catches and if all else fails, there is still burst. The burst is something you can always expect when you successfully baited someone's dp as it's the secondary means for getting out of pressure/combos.
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Also, stop worrying about playing the game 'properly'. There is no proper way to play aside from the way that nets you wins. For all I care you win by mashing dp all the time, as long as you have fun and can make it work for you. Just go with what feels comfortable for you.
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Think of it like this: there's people you beat and there's people you're going to beat. The time it takes for a player to get to the point where he's made notable progress varies for each player, but at some point any player can reach the point where he can call himself decent or even good. What you should ask yourself is why is losing demotivating you? What were you expecting from yourself? The reality is, you are going to lose a lot, a lot more and a LOT LOT more. Because for every player you beat, there will be another player you can't beat. Even if you could beat a player, he could get stronger and then beat you. This basic competition knowledge. And quite honestly, it's why games like these are fun.
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Cross reply time! Well, you can't just go "figure it out" and expect stuff to work, that is true. But there's different teaching methods that can be applied: You can tell the player 'the way' of playing this game, which hampers his abilities in the long run(as it did mine mind you!). You can just explain him all the techniques out there, all the mixups, etc etc and his head will spin. Or, which is what I do, is just play, give a few tips and explicitly warn if he's doing something stupid. While the last seems like throwing a person in the abyss, the majority of the feedback comes from his actions directly. He starts to figure out "he's having trouble with his" "that goes unpunished" and before you know it you take the damage you just dealt to him because he now supers with Slayer after teching while you were trying to throw him. So in short, he starts to learn the language of the game. And while I've thought "that guy is doing everything wrong!", after watching several vids I found out he's doing stuff correctly! As you read earlier, it is an iterative learning process going at the pace of the 'victim' which also brings me to qwerty's response. Gimmicks themselves is not necessarily something you want to base your play style around. But, at the same time, gimmicks are a start towards mixups. For example, you first learn stuff like 2P2K5D with OS and when he starts blocking that you're gonna go like "So now what?" Then you would attempt 2P2K2D and if the opponent is a fuzzy guarder, that gets blocked too. Then when the gears spin a little harder you're going to consider something as silly as 2P2KGB to find out it works. That is how simple things starting like a gimmick can result into mixups that are sometimes really unexpected and quite powerful. And reinventing the wheel does seem a waste of time, but for players it's important to do so, so it sticks within their memory longer. They can more easily apply their own inventions than other's techniques.
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The game isn't that hard to learn. The problem is that we tend to make things more difficult than they have to be. Thy shall not Storm Viper! Thy shall not Grand Viper! Thy shall not Riot Stomp! They shall not do this, do that, blablablabla. Players always do it wrong and when they go like "but this Japanese guy gets away with it!" the response is "But they make it work". When people understand that there are no real rules and that their abilities are only hampered by their imagination, then they can get somewhere and get somewhere fast. All of a sudden all the supposedly random crap becomes available, they can focus on beating things you are doing and work for example on a defensive pattern that benefits them. All of a sudden the nuances start to matter: Yes, SV is punishable, but if I do it in this situation, he's caught of guard and cannot respond to punish even if he blocks it. If I GV from across the screen, it would look stupid, but he's not going anywhere when spamming fireballs. That sort of stuff can build and build. And it maintains really simple principles.
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I still dislike them. But it never has been for their poor choice of games. If someone enjoys playing SF4 or enjoys playing MvC3, let them. The games are not that bad, even if they have elements I really don't like. My character choice in GG represents this quite well: I don't like zoning, I think it's boring, tedious and adds almost no depth to the game. SF promotes this mechanic A LOT however and gives defensive players a strong advantage. MVC3 I personally don't like because the round consists of 3 mixups and 3 characters gone that same instance. It might be something I could get used to, but then... there's Guilty Gear! I dislike them because they try their elitist bullshit on me. They have repeatedly said that GG has a small playerbase and that I therefore sucked. No matter what tournament results I brought home, it was always about other people not playing the game. Of course, I've had one of the best laughs in life when these players came back from Canada Cup and didn't even get ranked in top32 and that they got similar results in the last EVO they went to is just the icing on the cake. Just now that their communities have started to shrink considerably is where their attitudes have changed. Now; if all SF and MvC players in every country are like what I just mentioned, then yes, we can honestly say that they are dumbasses. That however should mean that we wouldn't want them playing GG either because they will repel newer players that wish to enjoy the game. Now if someone wanted to play GG, and really wants to get good. You shouldn't tell him what to do, nor should you tell him how to win. You can give him tips, but you can't hold it against him if he doesn't listen. It's his character and it's his way of enjoying the game. Kusoru's play style in GG is and has always been LEGITIMATE. It is how he enjoys the game and he's getting decent results with it as well. The same way I'm quite a bit of unsafe things with my Order Sol, yet I've made these things work for me. The same way a new player has to look for stuff that works for him or stuff that he can make work for him. If he enjoys playing a 50/50 game with just VV/WT with Sol, LET HIM. If he does it well, you still have a challenge and you can still get better. And if anyone wonders why I'm doing gunblaze after dustlooping Slayer... The guy I practiced against teched with air super quite often.
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Note I specifically said 'good theory' and not 'good in theory'. Yes, the tools you listed can work for you, as can a lot of other things if they are used well, but he cannot use them if he's jumping around like commander Keen on a pogo stick.
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Mitsu: while it is good theory, none of it really applies here. The thing that went wrong was that 4r5 was guarding air and Sesshryu tried to occupy air. Sesshryu: just take a look for yourself, when you are in the corner, you decide you have to jump out. So forcibly even that it cost you a round as 4r5 just kept attacking you in the air. Next time, just try running out or using GB. Secondly, a bit more minor but still important: when waking up, running at your opponent to attack him isn't really going to work. 4r5 has been baiting you like this and you fell for it quite badly.
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My support has been the presence in the european community. Just a simple thing as showing up for tournaments can be a major impact. People in the Netherlands don't take much liking to the game no matter how well I advertise it really. So quite frankly, I've just given up as far as the local scene is concerned. And yes, I knew you were bringing up the ban, hence I responded with the subtle hint. Essentially, I have been banned from a tournament that never took place. To be more precise: I've been banned from a tournament I was planning to show up for in support of a beginning dutch player. I also saw the list of attendees that didn't bother to show up that apparently had issue with my presence at a tournament that never happened. Apparently all of you guys know me, know me in person and consider me some kind of demon that shows up with the sole purpose of raining on your parade. I suppose this is on topic, but I wasn't really planning on bringing that up here. I know the real reason I'm not welcome there and it has nothing to do with my behavior on this forum.
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If there's anything that points out what's wrong with this community and this board in particular; it's this thread. You have a nice opener saying that SF and MvC players are complete retards and that they should play GG instead. Now that is something that really will entice people to mingle on these forums! It gets even more fun: the general question in this thread has become "How can we get SF and MvC players to stop being retarded and play GG instead?". Someone within the first 5 posts even points out that the opener is elitist and the op simply doesn't even see it that way and doesn't even bother retracting his initial statement. Instead, the thread goes on and on shifting blame from the players to the game to the spectators and to everyone else that isn't the root cause of the sorry state of this community. The problem, is you. Pretty much all of you. You disrespect potential players, you consider anyone you don't know weaker and less knowledgeable than you. You as a result of that disrespect anyone that doesn't agree with your views and you use moderation to enforce what is commonly known as the status quo. Because this is what these forums really are: a status quo. "We are the best and you suck, so stfu". When questions are asked, inadequate answer is given, when answers are unknown, noone bothers to do any sort of research or theory fighting to get something that can aid the people that are having issues. People here, aside from a handful, haven't posted anything constructive for the past 4 years and some of that group have only posted something controversial at best. This goes hand in hand with a few cases where some players(including me) recommended some simplifications in Xrd and players here said "I want players to practice long and hard to do what I do" and this is just execution! With statements like that you're not just being an elitist douchebag, you're essentially stating that you want to have an advantage over others because your own mindgames are lacking and are afraid of being outplayed by your opponent. It is astounding how you seem oblivious to your own behavior and how your behavior reflects on others. Just because you do it as a group, you think it is right. The result however is that a forum that should be alive and kicking, because GG is a good game and is still being played in some parts of the world where people actually do care about playing rather than looking good on the forums, is now almost dead. Now we have several half assed community revival attempts which at the same time shuts down anyone trying to get in or start a discussion. And you can hate me all you like, but the reality is that I have one guy to practice against at best and can still outperform you. These guys that are my supposed victims can stay that way for months, in some cases even years without quitting. Why? Because I don't behave like a fucking elitist douche. In light of what I just said, I also recommend for this thread to be closed. First work on yourselves, then you can look on how you start to advertise GG to other players/people.
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To clarify how stupid you are.
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No, I already knew what the answer was.
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I always have issues with Johnny's transport attack FRCs. The rest hasn't been much of a problem for me.
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And why not get in contact with me?
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Shameless spam: http://www.dustloop.com/forums/showthread.php?16217-Moscow-Fighting-Arena-2013 This year it's held in Russia. Usually there's Showdown, which is held once a year(except this year).