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reaVer

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Everything posted by reaVer

  1. And that is why I wanted the script for review. Besides that, I've mentioned before that the information on actual playstyle was lackluster and that too much attention was put into his level guage.
  2. Tataki: I've now made multiple, reasonably nice(especially for my standards; I might secretly be growing up as we speak :'( ) attempts to start proper communication with you and I've shown on several occasions now that I'm more than willing to work with you. And you can ask around anywhere... if I didn't trust in your efforts at all, I would simply ignore you and not even waste time beyond the "you're completely wrong" statement. The only one between the two of us being pessimistic is you. Like I've said, you can disregard my opinion (even if I am one of the stronger non-Japanese Order Sol players) all you want; it's not something I care about. Heck it's easier to piss off noobs with doing stuff they think is wrong that way.
  3. Well, actually, if I beat you now you should feel insulted. I haven't touched the game in over 6 months :D
  4. Actually, I did throw a fit. I even explained why in the post that came after. But hey, if tataki wants to give people the wrong idea about the character, he's free to do so. It just voids the purpose of the series in my opinion. Circuitous: sure I will! I'm just a noob with no knowledge of what he's doing afterall!
  5. No, the Order Sol episode was also bad. That said, I would like that script up for review.
  6. 1: Order Sol is off the ground when doing a standing faultless guard. The same way he is doing Rock it. 2. Yes.
  7. I'm so sorry for not counting characters that have a fullscreen dragonpunch that goes into IK... Now what I'm trying to point out, GG online with proper netcode is a viable substitute for offline play. It isn't exactly the same thing(oh wait, according to Teyah's delay test it IS (2(#Reload and probably nullDC)+2(delay) = ps2 delay)). But the netcode as it is now turns GG into something that cannot be called GG. It gives characters like Faust and Venom the ability to keep characters at range without those characters ever being able to get close because noone is able to guard anything there. Same thing with Eddie's unblockables, tried dragonpunching those? Even the crappiest most delayed unblockable cannot be guarded or reversaled because the protocol has insane delays and slacks those delays at its own accord. This is fact. I figured this out in the first few weeks, I back then still had pretty much noone near me to play against and I haven't touched it since. I have been waiting for that patch for 6 months now so I can finally pick up the game again(and have a playable connection to people in sweden, which on average are 30ms away from me). Now, back to DW: tiers are based on matchup charts, matchups are based on character performance in optimal conditions. So obviously, players like Inoue have a major impact on the tiering of Order Sol, players like Ogawa on Eddie, etc. But my own observation has been, especially in Accent Core is that the game developed so far through that the matchups as they used to be reported are no longer valid. I haven't seen a matchup chart on GG in years and the general consensus has been that trying to divide characters into tiers is completely pointless. Even I cannot really say I have a distinct advantage or disadvantage over any character with my Order Sol (aside from my lack of experience). Eddie is counterable, Testament is counterable, they all are by any character. And there is my original point again: it's not to say that these matchups are more difficult for me than others, but I do know that if I put in my effort, my chances of winning are equal to his.
  8. Haah, have you tried a simple thing as FD breaking online? Characters with long range pokes and unblockables have a big (and unfair) advantage right now due to the lag. Also DW: matchup difficulty does not reflect matchup results. A 5-5 matchup can be more difficult for one character than for the other as for example, one character has to play around another character. Yet the 5-5 result comes from the fact that there's a 50-50 chance of that character facing the extra difficulty getting it right; Order Sol vs Slayer is a prime example for this. Tiers in Accent Core do not dictate the tournament outcome in any way and therefore they are simply irrelevant. This is in contrast to Third Strike where SBOs were dominated by Yuns and Chuns.
  9. I was hoping GG Bits was going to answer this as it is a basic question. Strictly speaking, knowing your opponents is not mandatory; because if it was, I wouldn't end up 4th at Frosty Faustings. What HOS however revolves around is gamesense: you will have to rely on anticipating what your opponent is doing to successfully beat him. When you do this properly, the tools provided to you will often suffice. And there matchup experience will help you out a LOT. It will give you a sense of what players can do, what their most likely option is and what you can force out of them if you force them to rely on their auto pilot(instincts). From there, there's ways to lure them. For example, by charging or faking a charge. Once you hit level 3, any hit you make against them will result into damage, often slayer like for potemkin like effort; so opponents will try to avoid you getting into that situation. And here again, you should consider what choices they will make. Against Ky and Venom it's easy to keep charging from across the screen, because a well timed charge burst will avoid almost any projectile fired against you. While against characters like Sol, you will want to fake more, because for example gun flame will hit you after you come out of charge burst.
  10. At least a patch with the 2 weeks of work we asked them to do 6 months ago would be nice:p
  11. Sure, but I would more emphasis on how the character plays, not his level guage.
  12. And I'm not satisfied with that... Oh well
  13. ElvenShadow: can you ask them? I'm starting to think they forgot about part of their consumer base...
  14. euhm, That video goes like "You can do whatever you want after they learn to respect your safejump" which is wrong. If I see my opponent do something of which I know is not dp safe, I will throw one out. However, dps have activation time and if you time your 2P perfectly, you can force him to guard using that. That in turn you can mixup with a direct 2K or overhead.
  15. I'm willing to talk about Order Sol, but not in less than 5 minutes.
  16. What about us europeons?
  17. Look, in Accent Core almost every player is whining about the characters he doesn't play, so don't take anything too serious. Consider it a 5-5 matchup.
  18. Ok, what you would normally do when just outside 5K range and Slayer is trying to enforce that range is simply jump or IAD at him. If he's baiting that, then you bait him back with a neutral jump or you use Ri to delay enough to hit Slayer in between 5Ks. Mind you that whatever he hits you with, he gets 50% off of. You on the other hand have only a few of those moves, this matchup in contrast to many others demand you to use high risk/high reward moves (such as gun blaze, fafnir, etc) and you basically have to play with your balls on the table. Every time you guess wrong, Slayer will punish you with high damage and you have to make sure that everytime he guesses wrong, he's eating high damage. So in short, don't listen to AMB Bakery :p
  19. I never said BRP, I said BHB... After l2Ri you got a few followups depending on where you are: Midscreen: 5S-H sIAD.P-H SV 5K-S jS djS 5K-S-H Charge(to level 3) Corner: 5S jH-D, djH-D and then you can attempt a land rjP-S-D, djD The 5S is in between parenthesis because it is character dependend. On characters that stick higher on the wall, you shouldn't use it. While characters that stick lower on the wall, such as Slayer, Venom, Dizzy etc you need it to lift em up into proper range. After using 3 attacks finishing with 5H, you NEED to follow up with sIAD.P-H SV if you wish to continue the combo. If you're looking for a reset, I recommend fishing with 5H CC to get you a counterhit that will allow you to combo into dustloop. It depends on where you are with the fafnir, if you CH him while you're in the corner, you're not going to make the other corner. If you're in a match and you're not good at dustlooping the character your opponent is using, using the sj combo maybe more rewarding for you. However, if none of those factor in, doing CH fafnir into rjH-D, djH-D, jH-D, djH-D will net you the most damage and a decent tech trap.
  20. Most of europe's players have already bought the game though...
  21. Ok, lets start off... Stop doing 2D l2Ri, if you do 2D, just follow up with l2BRP AC FRC and work from there. Otherwise, you're generally better off just taking the knockdown. l2Ri is more suited for following up attacks like 2S and 5H, from where it does have good followups. As for the 2D into l2BRP AC FRC into jH can be kind of difficult. You will have to practice quite a bit. The minimum required input is 2D 236P~D 66 FRC 9H-D... Dustloops off of throws are practically not possible(and generally a waste of your time if you decide to practice them). Instead, I highly recommend stuff like throw (5S) jH-D, jH-D, 5S jS-D, djD. I would also like to note, that players are not robots, they won't tech out because you missed a few frames on your combo, focus on doing the combo itself and with practice your execution will get good enough to net you proper combos.
  22. and please, do not host it in between Christmas and new year!
  23. I don't know about your country, but in mine this means initiating a price agreement which is illegal by law. It's better than that: if one of the companies or organisations would mention their prices/donations, they would initiate a pricing agreement. So while having this transparency would be good, it is probably illegal.
  24. Any game with money on it has a good turnout. Do a 10k tournament on OMF:Battlegrounds and you will still get 64 players looking for that #1 spot.
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