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reaVer

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Everything posted by reaVer

  1. That's indeed what you're supposed to be doing you newb.
  2. There's 2 obviously, you forgot to include isa. You "shouldn't need to explain why DI sucks"? Yes you do, because obviously there's something twitched in what you expect to be the sucky part, so I'm really interested on what rotten fact your opinion is based on. Clayton: nice damage, bad setup, simple. Next to that, who's gonna waste his time storing sidewinders if he can get a hit on his opponent instead? What fool proof ways are there to store a sidewinder? If people start using it at random in matches then I'll happily say that 350-420 is his average damage but until then his average remains 250.
  3. Why I wasted time addressing your opinion is beyond me, why I'm continuing is beyond me as well. Anyways, the simple thing is, GF FRC, VV RC and GV RC aren't really that powerful, not to mention that in the low health situation you're very vulnerable to random uppercuts and overdrives, and then even if you were to bait that, you can do 250ish at best and then the situation has been reset and again there's no telling whether he might pull out his shining uppercut again. Now, DI enabled, who needs FRCs? GFs are super fast, can be spammed are really hard to escape. And if someone jumps he is very easily hit by a VV, and if that gets blocked Sol can still RC it. Next to that the speed Sol operates on increases significantly, he'll always beat out pokes if he actually wants too. It's like Yun in genei-jin. And with the last 2 GG installments getting out of DI isn't that bad, only 1 or 2 frames of stun, then off ya go free to guard, run away and attack. And yeah, you're nearly stunned, but the next hit most likely will kill you anyways.
  4. And once it has been baited, OS action charge FRCs and punishes any punish attempt like that. And I've yet to see a SV be stuffed by a normal attack.
  5. Go count them, it's really not that bad. 6 times in a match where kaqn reaches 5 easily. And doesn't the fact that he so easily gets away with the failed ones show it's a pretty good uppercut?
  6. What I'm saying is, that thats not the case with him. It appears as if he SVs randomly and often but he doesn't do it much more often then kaqn or others.
  7. I don't think P.C actually tries to play it really safe or anything. Just in comparison it looks as if P.C tries to play the game without using setups as much, more of a bit like go with the flow. This always has been his play style though. Another thing to note that in SBO2006 neither isa nor P.C got actually far. Koichi did one OCV allowing both kaqn and isa to advance and then they all got OCV'd by a Ky player. I recall P.C losing to an Potemkin player in second round denying his team any form of victory. So if you're talking about Sol performance, it hasn't changed much, except that P.C now got 4th because his ass got carried to that spot. I think the whole thing with Sol is that he's average now, he can do 250 or so at best which is easily done by OS or some other character with fafnir into combo for 200. Damage difference is 50, but I doubt those characters will be having nightmares over that... And then if Sol fucks around against OS he'll be eating a lvl3 combo which does 250 easily. And compared to other characters his option span isn't that big, so Sol is good, but other characters are generally better at the moment. There's also a vid where kaqn loses to random dping from a Sol, you seem to have failed to notice that. There are even vids of isa winning with DI. Though imagine this for a sec: you have no health, your opponent has full health and you're Sol(very important), what estimates would you give on chances to still win that round? Now there are things that can rapidly change the outcome of a round and perhaps a match, such as IKs, but those are pretty worthless. DI is one phase below them and actually has the possibility to hit something. If you watch KZO closely you'll notice his play style is really good. For example in the KZO vs isa match he actually guards a whole lot and tends to only SV when he knows it's going to hit. In contrast it seems isa forgot how guard works in that match:8/: The double SV against Ogawa was a counter mixup to the SV FRC throw done earlier, generally in that match he took Ogawa completely by surprise. Though in SBO2006 he got a little nervous against KA2:(
  8. pressing D is enough, and it's not hold per se, you can get lvl1 moves for most by entering the move and pressing D together with the other button. Only exception is GB that gets out prioritized by charge, there you have to hold D before doing GB.
  9. that combo doesn't work.
  10. If your only option is an uppercut or some other invincible move... yeah, that's true, but it's not your only option if you were actually guarding. And like you said, you guard 95% of his mixups, so timing that jump guard shouldn't be too hard on you. So from what I deduce in the second paragraph, you pretty much said that Ogawa is a failure at mixing up his unblockable timing... When the opponent is already guarding, he'll guard that unblockable, no matter whether it's kaqn, KZO, FAB, name it. In japan EVERYONE jump guards that thing without effort. As for the baiting, yeah, you could get baited, as with anything else any moment in any match in pretty much every game. But dealing with that is real defense. In other words, you gotta mixup in defense too, this varying from FD/IB to SV or backdash. I didn't say "I saw a video" I said kaqn and KZO do it, use your eyes when reading. And kaqn got owned yeah, I don't care, he didn't lose to the unblockables, in my opinion he had some major flaws in his game against Eddie that KZO didn't have. In any case, unblockables don't have anything to do with it. ATG: noone here suggested that you suck with Chipp if you get hit by Eddie, but you got to admit that that risk is slightly lower then say OS getting hit or Jam. The range of Chipp's normals is pretty sick so he can stay sort of safe for a certain amount of time. Even if he gets hit from that range he has less risk of getting a fully converted combo. You even used this against xenophobian in the for fun team tourney in Stuttgart:P
  11. You can jump it if you're in the guarding situation, I've seen lots of players do that(including KZO and kaqn vs Ogawa). Only when you actually ate a hit and you're lying on the ground you're stuck with shenanigans.
  12. I think you casually insulted quite a few here at dustloop with that last statement:o Yeah, unblockables are actually very easy to block: just jump and guard. What's so hard about that? Hmm? Alternatively you could reversal uppercut or with some characters OD depending on which one he's using. And yeah, I indeed do catch less blockstun, impact guarding ftw or slashback ftw! And taking less damage, well, I do play OS you know...
  13. Then you have severe defense issues...
  14. throw attack mixup~
  15. You use 2S as measuring tool, so you're allowing to do the opponent to measure along with you:P Doing an early double gunblaze will CH any throw except for Potemkin buster or srk attempt, even Sol's. Doing a late second however will not. However once they start blocking that second GB, doing it late could confuse them for a few times. Then once they start guarding low without FD, you can grab them or 5D them. And if they wanna srk a bit later just put the knee in their gut followed by 6P for invincibility(will create a nice whiff). Do it running:P
  16. I'd still say your OS opposition is simply doing it wrong.
  17. Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhh The Blasphemy!!!!!!!!!! Noooooooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!! NEVER FUCK WITH MAIDEN SONGS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! http://www.youtube.com/watch?v=jgqxQmAbTBc <---- the real thing http://www.youtube.com/watch?v=Ai-PEQzaj6c <--- if you don't want to see what they were wearing in the 80s
  18. Izuna's sword sticks through his clothes! Nige nai or something like that means "don't run". As for the vid itself, it looks rather bad:/
  19. That's my motto, and it's how most cms end up in the garbage bin over here.
  20. Perhaps something like ~ full move list ; ? So for example ~5S2S5H 632146H 2S5H 396P-H 623H ; for 5S2S5H l2TR 2S5H sIAD.P-H SV. This by itself would be a lot better then having to write out ~n ~S ~d ~S ~n ~H etc etc. And if it's possible, having l1 l2 l3 as symbols, this would be helpful for the OS, Johnny and Robo-Ky forums.
  21. Good thing some companies including those that publish Iron Maiden material don't whine(yet):P
  22. Venom doesn't really like air, yeah sure, he can counter you in it, but his options tend to be slow. So if you do it right you'll be stuffing anything he fires at you with a j.H. As for his gatlings, he's actually one of the characters that isn't obliged to do anything actually. He can do 5K-S and then just stop, or perhaps chain into 2H or 2D, he's on advantage after most attacks (even if he isn't, he is). So that what you said isn't entirely true, he can always keep going, just by varying whether you're gonna dash or not the slightest bit. What you should stop thinking about with OS is pressuring them, actually forget about that with any character, you want to hit them, or chip them to death, which one you may chose, I don't care. But pressuring doesn't do damage, pressuring will only look cool for a certain period and after that it will be your grave. Damaging them is what will work however and it will force them to do things they don't want to. Now damaging your opponent or getting an entrypoint to damage is what OS is good at.
  23. Let me explain how special moves act in getting you closer: Rock it: the fist is FAR in front of Order Sol, and the move knocks back. So it's a good move to get yourself away from your opponent, not closer. Gun Blaze: Well, this move has potential, since it doesn't knockback, it's just too bad that if the flame whiffs, which is most likely will from far range, you got your opponent running in on you and taking as much life away from you as possible. Next to that he'll reset the distance issue so you can start all over again. So this one does drop out, unless you have lvl3 of course since then at least one of the flame pilars will hit him. Storm Viper: It's a good shut up move, unless the opponent is already shutting up, then you'll just get punished and reset into your problem. Block Head Buster: In slash this move was actually useful for these kind of problems, too bad they felt like changing it, so now, the move doesn't work, no matter what level you're on. Bandit Revolver Prototype: This move actually has the most potential to be the best and safest way of getting... too bad it's stuffable, -4 on block and with FD you're opponent still knocks you away, you could use the FRC to guard from any incoming attacks perhaps, but he'll just knock you away which is his primary target. Fafnir: slow recovery, knocks back, like SV it serves only as a shut up move. So in fact, no special move serves the purpose of getting close(yes, life sucks). Fortunately, OS can move pretty fast, so you can run/jump towards him without requiring airdashes. That means you're always able to guard in the air without losing speed. Any opponent that does not want you near him will eventually start moving backwards into the corner, and then it's your job to keep him there.
  24. False Roman Cancel has been used before Aksys even came along to port GGXXAC. And by that I mean used for a year or 3-4. Also, Aksys has some other things that aren't right on their site, such as Order Sol's movelist, which says you can action charge a manual charge, or some characters that are lacking a 236236H overdrive.
  25. No, he said it'd be simpler:P
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