reaVer
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Everything posted by reaVer
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Because you aren't reading the framedata I guess-_- BHB gives disadvantage on guard normally. But if you AC FRC it at the shortest timing possible, it actually gives you advantage. The AC point for BHB is before the end of the recovery unlike all his other moves where the AC point is after recovery.
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Already done that, at first no response, then some other ass announced it right above mine and his thread filled. Best thing ever is, I got the announcement directly from Kx and he probably didn't:P I doubt a 3s crew will be present, but a GG crew is simply out of the question. The only 2 players that are in the Netherlands and are on my level are pretty much retired, the third is in Japan not playing GG and the rest doesn't even want to go because they'd get owned too hard.
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For that last comment, do your own homework, you're the forum mod here... As for your Ri mixup, have you considered those that do an IAD in reaction to your Ri? That's a third option right there, and neither dashing nor fafnir counters it. And you'd have to dedicate yourself to GB, because IAD into anything is too fast to react to.
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Err, CH VV goes to SW loop? That's no tension and 200+ dmg. You don't have one option that deals with 2 scenarios, if you had this wouldn't even be up for discussion. Furthermore, there's other and better dash setups, where you actually do have options that counter 2 scenarios and where your options easily prevent people from jumping.
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The problem is that OS is entirely situational, as where the opposing characters are not. Sol counters ANY attack with VV, so you'd be forced to guard, Potemkin doesn't even need to care what you do, etc etc. You on the other hand, can only counter one of three things: air attack/forward flee, ground attack and guard/backdash. The opponent has 2 options against the one option you counter, and he will always have that. That's a theoretical 2 to 1 ratio which isn't good. Hence putting yourself in such a situation multiple times is a bad idea.
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Ever thought of recurring patterns? No need to be a mind reader for that. And I still wouldn't say that 200dmg + knockdown is unrewarding, Potemkin can simply hammerfall through without getting phased by the fafnir, and if he has 25% you have a problem. You still don't seem to comprehend that most other characters have options that deal with multiple cases, such as Sol's Vipers that deal with nearly any sort of attack OS can use, even dashing in then doesn't become a good idea. Next to that, any decent opponent isn't really as doubtful as you'd hope. Most opponents would be clever enough to check what you did last time in the same situation and if you were to execute fafnir the second time; phoof, 200 hitpoints are gone. Of course, you could hope to hit them with GB, but IAD isn't the only wait to kick your ass unfortunately, something among the lines of BRP will not allow you to use your GB and at the same time, it goes over your fafnir. Then with level 3 BRP, you're gonna be hurting. The only thing that solidly counters this is j.P. OS can also reversal fafnir, and your link goes out the window, because he'll be later then you are and that means his invincibility will be carried the longest. Johnny can use ensegna and continue the combo, it counters your fafnir and prevents you from hitting him with a GB. This list goes on and on.
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You're using it as a MIXUP, I'm saying YOU SHOULDN'T DO THAT. The situation is the SAME, the purpose is DIFFERENT. In my case you KNOW he's going to attack, in your case you HOPE he's going to attack. Then the IAD countering, "if you were running forward instead, ..." to bad we're not mind readers, if we were we wouldn't be needing this matchup thread to begin with. The problem is, before Ri ends, you already have to be dedicated to your intercept attempt, so if you were going to fafnir and your opponent is actually smart, he gets the IAD for free. The same way, if you expect such an IAD, all he has to do is AA you which can also lead to pretty heavy damage. This keeps going...
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Slayer has a good follow up for IAD.H, so I don't entirely see the point of what you just said. And if Sol gets that IAD, you WILL eat 200 damage thanks to the sidewinder loop. Potemkin could hammerfall into a combo. May can fuck you up, Johnny, probably some others so you should reconsider what you just said. And you're reading half I said, using the move as a staple move for mixups is a BAD idea. Using it to cash in on free damage is a GOOD idea. If you look at kaqn and KZO, you'll notice that they even do whole matches without the move(and there's other reasons for that too). But generally, the idea of being able to mixup your opponent is generally false because he can do too much at that range and you can't counter multiple options at the same time.
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Or they IAD over your fafnir and punish you with a 200dmg combo. Remember that whatever you do after l1Ri counters only one thing, fafnir and 2S deal with counter attackers, j.P deals with jumpers and dashin with backdashes and guarders. Even the IAD.H is a special case where you are evading your opponent's evasive properties. If you guessed wrong, the consequences can be disastrous. What the move actually is good for is to very easily spot what your opponent intends to do if the situation becomes neutral(given they aren't smartasses that mix that up too, but then there's several other methods). So the moment you've executed your first Ri, you should look for jump, guard, counter attack etc etc. From there on, if you get in a situation that is fairly neutral, you know where to counter. And by doing this you'll keep your opponent in a death lock which he can't escape. At the same time, l1Ri as a setup can be used to cash in on free damage, say you know that someone tends to go for a counter attack in neutral or fairly neutral situations, then you enforce that situation with Ri and you get your free damage if your opponent does indeed comply, which can go up to like 250 or so. If you for example look at the KZO vs Ogawa fight, you'll notice that KZO started vipering, fafniring and even use Ri where it would normally not be such a smart idea. But if you look closely at the first round start, Ogawa always attacked when he could, in a way he was just a button masher:keke: . KZO cashed in whenever he could and even enforced Ogawa to keep doing that by throwing him after the first SV AC FRC.
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Against 2H and 5K, I'm pretty sure you can IAD.H into whatever, I'm not sure about the CH state being active or not(most likely not). Against 2S you would sweep, but 2H is too threatening for that, so you should wait or jump backwards(and dash forward after) if you expect such a thing. It also has to be noted that by definition l1Ri puts you in a range you don't really like. Next to that, you are limited in your abilities and you're forced to know what your opponent will do against you to counter him properly. So generally this mixup shouldn't be used as OS's mainstay of things. To be quite honest, nothing really should anyways, but that's OS for ya:P
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To be more accurate about KZO: he's a solid level1 OS player that plays very aggressively. He's known for the double storm viper mixup which he used against Ogawa in the G3 23on23 in august 2007 (and also used against Sharon in SBO, where it failed). His SBO performance so far with OS has been rather solid and he always managed to get passed the first round with his team. He has more match victories(eliminated more players) with OS in SBO then kaqn has with OS. His damage output is rather low. His defense is better then most other players. That about covers his description. http://www.youtube.com/watch?v=jKIlRHgCyVI this shows KZOs playing style, there's also KZO vs isa, KZO vs FAB and KZO vs Bleed.
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If you pay my expenses, I could help you qualify:P Anyways, good luck. And another question: did you ever manage to play KZO in casuals or something?
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Yeah, in June http://gmaison.exblog.jp/ I won't be able to attend though, exams:'( ElvenShadow: do you know why some players like KZO do not often appear on videos? And you also mentioned a while back that Ogawa played some OS too, were there any recordings of that?:P
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Impact Guard is IB yeah. So unless your BRP gets IGed, which would mean attempting anything would be pointless, you should jump/backdash on standard guard to prevent pot from pbing you. If he FDs you should end up outside range, but I wouldn't be too sure on that.
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Pot vs Pot is boring? What planet are you living on Hatred Edge?
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You mean the 2147D motion?
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You start the latest rep as late as possible, and hold jump so that you automatically jump again when you land.
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That's not a true auto jump install, if you don't input the 5S immediately on landing you lose those properties. So it's more of a linked-JI/leftover-doublejump than an auto-JI. j.H into fafnir, you mean from an airdash? If so that usually means the ground airdash combo which ate half the guard bar already, tension is better spent elsewhere. In either case however, I think it's too unreliable to dish out. If you look at other OS players for example, you'll see that they always combo into knee unless it's a counter hit. And on counter hit you don't need to juggle anymore, so that effect is pretty redundant, next to that, I recall it being harder to execute. Now that that's out of the way, jumpinstalls... They guarantee more damage so if you can use them you should use them. Now not always are you able to use 2 moves for a relaunch and combo after it successfully, so you do a single normal to relaunch and phoof jump install would be gone. Now you can chose to prepare for this and don't doublejump your previous normal jump or you can jump install that single normal you're using for relaunch. The latter is harder but is FAR more consistent. To do a single move ji with 5S you'd do 6S939 with a very short timing, with 5H you do 5H939 much more slower. Note: This is VERY old news: http://files.filefront.com/jumpinstallavi/;5400772;/fileinfo.html
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I should check whether 6236H would work:P Do throws take priority over special? EDIT: nope, they don't, 6236H doesn't work:P
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I'd go with sj.S-P-S,dj.S-H SV
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l1BRP is potbusterable of potemkin impact guards the hit, so in theory that move is punishable. But generally you shouldn't forget to jump/backdash when you're in a situation like that.
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k, so you move in and throw, after hitting him you end up at 0. Then after that he has 5 more frames of throw invincibility, then you can throw him. Now... potbuster comes out at 4... Who you guess will win? The same applies with pressure, if you're gonna poke with a 5+ frame poke you're getting your ass potbustered.
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and what do you do after the 2H?
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it's neutral yeah, that means nothing can punish him on block, not even potemkin. They RC it to combo, the problem there is that they can't confirm it. They don't use it without half a bar is to make those 2Hs count, if you keep spamming that move it's less likely to hit when you actually do have half the bar to combo. If you get potbustered from 2H you're doing something very wrong, like running into him or something, just IAD at him once or twice to let him know what risks he's taking.
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What you do with the jump is not the point, jumping GFs are a good way to avoid them. Which makes anything that locks the opponent on the ground a good countermixup.