reaVer
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Everything posted by reaVer
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Well, it's quite simple, if your opponent doesn't fall for it, things usually are still safe and you're still in advantage, except for the fafnir and 6H when the people decide to IAD at you. But it will come down to the point that you NEED to make your opponent ALWAYS fall for it, otherwise you'll have a really big problem and you WILL lose. And how you do that is your problem, you'll have to use your own creativity and experimentation to work that out.
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Sigh, you're not considering the other threats, such as the one Hintalove posted 2S x l1Ri, if the dumbasses mash the list you gave you just Ri them for CH and perhaps even a combo. And then say that the l1Ri was blocked, you still get your fafnir setup.
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it is neutral in SD, so that means after 5 frames you can throw. 2P and 5P are + which means you're forced to wait a little longer, 5S is -3 which means you can throw nearly immediately.
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If you do 5K from dash in you can grab pretty quickly after having it recovering, while at the same time you're giving the impression you're not tickthrowing(as it's not a common setup and 5K is usually stringed into other attacks). Just the mixup between dash in and walk in can make people throwable or CH sweepable(as they try to counter throw you), you'd even get an air intercept in a linked or canceled 5S.
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They pose the same threat, but one is visible and the other is invisible:P LM_Akira: a poke is a zoning attack, a tick is a setup attack:eng101: semantics!!
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If you're able to tick them that close there's no point in fafnir as a run in threat to begin with. I'm talking about maximum range 2S ticks, and if they want to stuff that they eat a fafnir, just like Hintalove already mentioned.
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There used to be a time, where BHB had an FRC, it actually had good range and even without FRC it had really good advantage. You could easily use that move to run in. Now, arcsys changed that though so that he would be more balanced:vbang: For obtaining level, it depends how you play. The more you dedicate yourself too rushdown the smaller the chance is you're able to get charge. KZO nearly never uses charge for example and blows his tension to fafnir and (F)RCs. On the other hand you got 0 who even drops combo's to obtain level3, 0 is probably the most aggressive level 3 player around I think. The others are a lot more defensive. Then there are players like Kaqn who more or less occupy the middle using level2 for the majority of times while maintaining an offensive momentum, Kaqn(from the last time we saw him) blows tension on obtaining level but uses special moves a little more sparingly then KZO and 0. Back to the 25% tension carpet, he hasn't got the thing Sol has where he puts on display some flames and the ability to run through them. But OS does pose such a threat when he has 25% tension, because if anyone is stupid enough to use his paws after any tick or in any predictable moment while OS is on the ground, he risks eating a fafnir, which can be counter hit and that would easily mean 250 life down the drain for them. So OS's carpet is there, just not with the amount of visual flare:P
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On Venom in corner: throw j.S-H-D, 66S j.H-D, dj.H-D, l2BRP 151 dmg, less delays:P
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Can't you append another j.D there?
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Someone was sleeping while filling in the 6K feint special for Slayer.
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No shit sherlock, to both of those comments. Dumbass...
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- crazy larry
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I tested and Zappa's summon attempts are fafnir punishable btw.
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Ah, misinterpreted, my bad.
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Euhm, he is the Zappa:P
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In #R you needed that backdash cancel, otherwise you'd just die against projectile spam.
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- crazy larry
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That's not true, Order Sol needs charge to get more damage and lvl3 turns him into more or less a slayer copy where every poke combos into decent damage. This however isn't a requirement to get his game going. If you look at KZO for example, who works without charge, he plays the game in an entirely different way then say 0, who works with l3. Both OS players produce results, and perhaps this year both will qualify. So usually it's not a disadvantage that's forced upon the OS player, but a disadvantage the player decides to have. I'd recon GB would work once or twice, but say Zappa is launching his first ghost and OS doesn't hit jack with the GB, he ends up right next to zappa, who gets a free combo and a ghost on OS. Next to that, vs any character that is wary: they can kill your gun blaze even if you're done. This means even if the flame is at it's peak, you get hit by 2P, that thing dissappears, doing no damage whatsoever, I think even with 3 flames out, you'd see those dissappear by a mere 2P, so understand the risks you take there.
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No, the range would simply state the minimal and maximum damage the basic combo can do, in this case 6P 5H j.H-D,dj.H-D,j.H-D,dj.H-D,BRP and I implied that to make it work on robo-ky a little fix is required to prevent robo-ky dropping through the combo. I didn't state the combo would work on every character in it's native form, but any variation of that combo will not do significantly more or less damage then the 2 states values.
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Zappa is low profile with most things he does, so that already excludes any use of special moves, except for fafnir and BRP. If you'd sate your problems more accurate I'd be able to help more.
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Hintalove: what kind of combo's are you interested in? I'll help you look if you want:P BnB = Bread and Butter
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That won't get you a range, that would get you an expected average.
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examples: l1GB 5H sj.S-H-D,dj.P-H, SV 155 - 239 l1GB 5S-H sj.S-K-S,dj.S-H, SV 161 - 231 6P 5H j.H-D,dj.H-D {R:5S, C:|>} j.H-D,dj.H-D 191 - 272 here R:X means X executed on Robo-Ky and C:Y means Y executed on Chipp. fafnir 2S5H sIAD.P-H,SV 164 - 240
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Ignore the gut rating and take robo-ky - chipp for the combo. Most of the combos aren't even character specific anyways.
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I barely use l2/l3 and me using AC to get to that level is even rarer. So no, I don't use it:P Though, what would be the point of fafnir if you don't have l3BRP ready to do the counter mixup? People are already (supposedly) guarding so fafnir is rather pointless there, unless they try shit of course. And in combos l1BHB still reduces damage too much I think.
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ok, what was your question again?