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qwerty

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Everything posted by qwerty

  1. i think he's after the osbf30-rg's http://akihabarashop.jp/
  2. scott is forgetting one very important thing; ah3 is actually fun.
  3. http://iplaywinner.com/news/2011/1/27/all-aboard-the-cinderella-express-norcal-ah3-casuals-this-sa.html
  4. but why does this situation happen in the first place? if people learned to tech throws on reaction, this wouldn't be an issue. even on the off chance you miss the tech window, it's still preferable to eat a throw than a counter hit 6B.
  5. i'm not saying you should never get hit by it, but i am saying that it's not nearly as reliable of a mixup as people make it out to be. the only reason it works as well as it does is because people (even in japan) are mashing throw tech when they should just be blocking and reacting to the tech window. i don't think anyone can tech bb throws 100% of the time, but at the least you should be able to tech them often enough that you can get out of situations like this safely most of the time. even if you end up getting thrown, it's still better than getting counter hit to death.
  6. let's take a quick look at the ways you can beat the 6B frametrap - if you're so confident that he's going to throw you, why not just let him throw you and tech it? you're only given 13 frames (and don't give me the excuse of not expecting the throw; you're the one saying it's legitimate to buffer throw techs during blockstun in bbcs). you can even buffer ib in case he doesn't throw you, talk about win-win! - alternatively, train yourself to react to a twenty fucking five frame move so you don't freak out and go OMG HE'S RUNNING - alternatively, instant block whatever he does before 6B and jump out/mash out of it. - alternatively, instant block jin blockstrings in general so he can't put you in that situation. so yeah, in conclusion, worry about his ambiguous crossups and actually threatening frametraps, not this crap that's designed to beat people who buffer throw techs in a game specifically designed not to let you do that.
  7. you're right. but even in a game like bb, there's still actual mixups (though it's mostly zoning and frametraps), which is what i was getting at with my last post; it's a matter of where you're guessing and what you're guessing. it was once the core of the st vs 3s debate, and is now the core of gg vs bb. (as an aside, i actually dislike the way people throw around the term mixup because it's so often associated exclusively with things like high/low and crossups, and very rarely with zoning or anything else. it's especially detrimental to new and intermediate players who more often than not struggle a lot with footsies, in part because they focus so much on okizeme homo shit that in their mind is all that constitutes a "mixup".)
  8. there's a time and a place for everything. i don't mind being forced to guess on wakeup because hey, the other guy knocked me down and now it's a rigged guessing game. when i knock him down, i'll get my chance. then you have games like tekken where the close range mixup game is between mids and lows that look identical until they reach active frames.
  9. i didn't want to continue this discussion in this thread, but i just remembered about it and figured i should finish what i started. huey, you are putting words in my mouth- i said i didn't know of any. besides, the fact that you had to go out of your way to list a bunch of "mixups" (only two of which are actually unreactable) only proves my point better than i could ever hope to. every rule has an exception, etc. sorry man, i don't make the rules, i just enforce them. a mixup is when your opponent is forced to guess, and that's that. see this thread for a better explanation. go try the millia mixup blocker, then come back and tell me that every frame doesn't count. though you are right about ground overheads only being a small part of a bigger picture. that is very much the case in guilty gear, where you have things like actually unreactable fuzzy guards as well as homo shit like nets, unblockables, restive frc, etc. blazblue? well, i don't need to spell everything out, do i?
  10. it's a good thing i don't defend stupid, scrubby play just because japan does it. i'm not saying that cs jin has weak mixup by any means, but 6B is not why he's scary. not at all. it's a footnote at best.
  11. it's natural to go for a 7 frame grab in a game where instant block puts you at +5, jabs are 5 frames and jump startup is 4? as a way to get out of pressure, at that? it's almost as if you can play respectfully and learn to instant block to avoid this nonsense entirely.
  12. learn to tech and don't mash 7 frame throws?
  13. there aren't even ten hakumen players in the country, even if you count retired ones.
  14. not to point any fingers, but spirit juice made this thread and he's probably going to end it by telling everyone to shut up and stop discussing the subject of the thread (even though he could have just as easily made a locked, stickied tier list if he didn't want any discussion). oh, i did point a finger, didn't i?
  15. throw almost everything you learned about fighting games from bb away. it's not what anyone wants to hear, but gg is incredibly different from bb; most of the similarities are aesthetic. start small: learn bnb's, figure out how your pokes hit, block low on wakeup. watch matchvids, but don't be intimidated if you don't understand anything just yet. in due time, you'll be able to make sense of how players do things and why. there's nobody like rachel in gg, though i guess if i had to name a closest relative it'd probably be testament.
  16. i'd normally be indifferent, but seeing as it's on the front page of my friend's website, i can't help but be a little disappointed. then again, i don't think haunts himself cares that much about this, lol. it's alright though; just don't do it again.
  17. rin, please take a little more care when posting on the front page of ipw. i'm guilty of mis-formating my posts at times, but i've never goofed like this before. also, i'm currently uploading those vids from nci onto megaupload. it's gonna be awhile.
  18. tao should honestly be higher, but otherwise that list is irrefutable.
  19. it's actually not very practical to go out of your way to get 5C to hit on the second active frame, it was more just an example for example's sake. meaties are hard to land in bb because people can tech away from them on reaction.

  20. it's any time an attack hits on an active frame other than it's first. the most common situation where this happens is on wakeup, because that's where the attacking player has the most control over when they get a move to connect. the idea is that you recover quicker because you don't have to sit through the rest of your active frames. so for example, hakumen's 5C has 2 active frames, 20 frames of recovery, and is a level 4 move so it inflicts 18 frames of blockstun. under normal circumstances, it puts you at -3. however, if you make it hit on the second active frame, you can recover just one frame faster than usual. like the article said, blockstun - recovery = maximum frame advantage. so in this case, 18 - 20 = -2, the maximum frame advantage in this situation.

  21. i don't like to half ass things when it can be helped, so i actually bought some of these the other day. arvoyea, if you want an insurance policy against having to replace buttons for a long ass time, get the osbf-30rg's (right below the standard osbf-30's on this page).
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