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qwerty

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Everything posted by qwerty

  1. what do you mean? scene wise, it's a bit weaker than it typically is in japan right now and the international scene is very spread apart. the games themselves? usually get better with each iteration.
  2. the real question is, did a3r money match hellmonkey?
  3. afdggfdsagdsaafjgytytegfdf
  4. all i did as ct hakumen was make them block 6A and then hope they pressed buttons they always pressed buttons
  5. getting things out on the first possible frame
  6. if you ask me, the hardest character in this game is aba. hos being second and past that it's a crapshoot. what makes them both hard is that they're momentum based characters; one mistake with either one of them and you've lost. hos less than aba, because he can still do stuff without charge meter (though he's a weaker character all around, at least you're given a few more chances than say, with aba). it's like the guy who said the hardest part of playing johnny is training mode; it's not that training mode isn't hard, but knowing how to poke (and how to move) is so much harder that many people switch mains because of it. eddie, who many say is the hardest character, is the exact opposite. the hardest part of playing eddie is learning all the unblockable setups, and once you get his footsies down every match becomes training mode unless your opponent knows the matchup at least as well as you do.
  7. ? order sol is like, the second hardest character in the game.
  8. nah, i think even most i-no players will admit to their OMG IMPOSSIBLE combos not being all that hard (assuming, of course, you have the execution to do your own character's advanced stuff).
  9. worst comes to worst, you nab a cheap te and throw a ps1 pcb in there. or, ask locally if anyone is selling an hrap/t5 stick.
  10. aba is anything but easy. in all honesty, she is probably the single hardest character to use in the game; one mistake and you're done. at least, that's my reasoning behind her being the (seemingly) least used character in japan.
  11. lol, i tried ordering a virtua stick from them three years ago. the payment went through, but then they sent me an email saying they were actually out of stock and reimbursed me. hope you have better luck though!
  12. the actual virtua stick pro? where do you even find those anymore? and, lucky for you, much of what was changed between 4e and 5 no longer applies in fs.
  13. hardest part of playing johnny is footsies
  14. naomi port to 360 with slowdown and native res please
  15. perhaps. they have made the throw game less difficult in lowering the number of throw directions, but at the same time this game seems focused on high risk for high reward on just about everything. if you ask me, vf is no harder to learn than gg.
  16. j.A to j.B is a late gatling like it was in ct. i doubt that combo has any practical application, since iirc you can do a meterless dustloop from 2D anyways.
  17. the only real universal option selects are with throw, which aren't even that good (6P+HS, 6S+HS, etc). everything else is character specific.
  18. one cali bang player knows where it's at another doesn't
  19. okay, so who's recording the jo vs a3r money match? this is easily the most exciting this at evo this year, and i hate to miss it.
  20. that gif is far more entertaining than bbcs
  21. system changes in the location test include: - removal of 0f throw situations and throw clash - all low throws are mapped to 1/2/3 P+G (yes, this does mean less directions for eteg and throw breaks in general) it's unknown at this point whether or not throws have been sped up (since they were slowed down in 5/5r to accommodate for 0f throws), but i would say it's safe to assume they're back to vf4 status of 8 frame startup. i'm not sure if i like having low throws mapped to a direction like that- it sounds very tekkenish to me, but i guess we'll see. past that, some characters are so different that people are already switching mains.
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