okay we've all had our fun but seeing as this may very well be one of the first threads people read here i want to make a serious post outlining the biggest differences.
- in bb, jumping is generally good. 4 frame startup, A+B+C option select, and ridiculously bad air throws make the air where you want to be.
- in gg, jumping is situationally good. yes, you can block in the air, but that takes from your actual meter, not your airblock meter like in bb. and air throws are really damn good in gg.
- bb's okizeme game is almost entirely reactionary; you see how your opponent techs and pressure accordingly. very rarely do people actually guess when applying pressure on their opponent's wakeup.
- gg's okizeme game is hard as shit. you have characters with unreactable 50-50's, 3-way unblockable mixups, unblockable setups that follow you, etc.
- bb's execution barrier is very lenient as every button press is autofired for 5 frames (this is called advance input). most combos in bb are dropped due to spacing errors rather than missed links or inputs.
- gg's execution barrier is generally pretty high. frc's, links, etc.
- in bb, instant blocking is rather easy (can you do just defends in garou? if so, ib'ing in this game should be nothing) and incredibly good, putting you at +5 frames on the ground and a whopping +10 in the air.
- in gg, instant blocking is hard and rarely guarantees a punish. same goes for slashback, only it's harder.
well thats it im done with my post