i'll sum it up as well as i can.
i am not a fan of the system direction in cs. the increased blockstun on many moves means that there's simply too many mixup opportunities and the increased hitstun (this includes fatal counter, though is not only limited to it) makes a lot of moves hitconfirmable into legit combos. this may sound fun on paper, but it gets old real quick when you win 90% of your matches by jumping and pressing C.
the roster is marginally more balanced than ct's, though at the expense of having an interesting, entertaining game. in cs, we're lucky if the players have managed to stay awake during their match, otherwise we get entire best of three sets won by time overs.
tsubaki isn't a bad character design, albeit a gimmicky one. hazama however is the single most boring character in the entire history of fighting games; arcsys has successfully designed the first character that is only capable of winning by time overs.
and the worst part is; with the few changes from ct either making the game boring or halfassedly "fixing" some problems, most of the game is practically untouched. it's still a jumpy ass A+B+C fest with easy mode instant blocks (though they don't give ridiculous frame advantage quite as much now, what with all the increased blockstun) and an oki game so terrible that i can't help but wonder why people even bother with it.
i may be one of the only people publicly saying this all right now, but i am certainly not the only one thinking it. i really hope whatever changes arcsys has in store come console release revitalizes this game (doubtful), otherwise i'm left with no choice but to keep playing better games.
this all being said, i would recommend you all wait until you get to play the game for yourselves before you pass judgment on it. some of you may not want that radical of a change from ct- and if you don't mind that it's been slowed down to a crawl, then this game is for you. for everyone else, i suggest you grind melty blood in time for evo.