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zdravkelja

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Everything posted by zdravkelja

  1. Accent Core and Reload... Still playing Reload because of net play...
  2. For example: RC after second hit > S (2S on some characters) > 2HS > jS > djS > djHS > 263S/HS > HS Not sure if it's worth 50% of the tension bar...
  3. BlazBlue sneaked in
  4. Is there any chance of making changes to her in the console version?
  5. They maybe want to make us use it in more creative ways, so they nerfed her so much. There must be some way, I can't beliveve that they nerfed her so bad, without adding anything good.
  6. His white color scheme really looks like Kimblee. Actually, I see many references between FMA and BB, like Bangs and Scars scar, Litchis panda, Carl being a prodigy like Edward, and he, just like Edward, has sister/brother ''trapped'' in machine/armor, Ragnas mechanical arm... And a few others... But I think all of this is probably unintentional...
  7. Johnny is not so bad, especially compared to this. I really hope someone will find out something for Rachel
  8. Isuka never happened... End
  9. Yup, I thing that too. She has very good guard brake moves
  10. It really works The same as when Chipp jump installs teleport after jump.
  11. It was a typo. I meant FRC.
  12. On normal hit, the only thing I can think of is 623S > FRC > j.D to knockdown, or add 623S after j.D On counter hit: 623S > FRC > j.D > 236P *extension > FRC > S > HS > iad j.P > j.D > 236P 623S > FRC > j.D > land > S > HS > j.D 623S > FRC > j.D > land > S > HS > 41236K,D ---178dmg 623S > FRC > j.D > land > S > HS > iad j.P > j.D > 236P * extension > FRC > S > HS > j.D --- 216dmg All of this is only possible in corner, obviously Midscreen: 623S > FRC > ad j.D Usefull only when you know that it will kill your opponent. Everything tested on Ky.
  13. I don't care about the size, it's worth it
  14. Scan And than, we just need one kind soul to translate all that text
  15. Still in the Dark Suck a Sage Fatal Duel No Mercy Kagematsuri
  16. This is not a question, but it's very intresting, I don't know if anyone noticed it earlier. When Chipp throw someone, he can do forward dash and get past the oponent... The timing is the same as when you throw > 2p/5s© on Potempkin... This can be done on all characters. I'll post the video of that tomorrow..
  17. Finnaly, I have finished it. AC+, with Ky. Strangely, the hardest was shadow Venom, gold characters were easier...
  18. This is the best fighting game ever and one of the best games in universe. Please Aksys
  19. It's just about practice. First practice just IAA until you learn it perfectly. And I have finally done j.k[1]j.k[2]j.k[1]j.k[2] etc. I figured out the timing.
  20. Actualy, it's also against Potempkin, I-No... I tryed vs Pot, I-No, but I can't do that. They always fall down before I can do second j.k[1]>k[2] Do I have to press some other button too, some dirrection...
  21. About j.k move: I have seen some combo videos in which Chipp is doing some air combos. While in the air he kiks with j.k [1] > j.k [2] > j.k [1] > j.k [2] and so on, and the oponent is still in the air. How is that possible. When I do j.k [2], my oponent is pushed to the ground and I can't do the j.k [1] > j.k [2] again. Like in this video: http://www.youtube.com/watch?v=R3ImrFSTuY8 25s - 28s and 49s-57s
  22. 670 with Ky in #Reload, PC, but it is borring to me.
  23. I have a problem too. I also can get to the character screen, but than appears that ******* black screen. I use a cable modem. Does it have something with ports? Can somebody please post a detail instructions. I really don't know anything about ports. How to forward ports correctly, is there a program or something??? How to find o corrent port to enter in GGXXnet config? Please help. And if it's important location, I am from central Europe.
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