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Vulcan422

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Everything posted by Vulcan422

  1. They really didn't know what they were thinking.
  2. Xiba nerfs are so beautiful.
  3. Fake but hilarious patch list from TopTierTactics. http://www.toptiertactics.com/2012/03/leaked-soul-calibur-5-patch-notes-1-01/#ixzz1pT6gDYOA General changes Fixed a bug that prevented some players from matchmaking correctly Fixed a bug that prevented game data from being saved on Xbox 360 consoles Introduced fully animated cutscenes to all Story Mode sequences All Story Mode sequences are now voiced in German to increase immersion Subtitles have been removed from the game to increase immersion Character balance changes Patroklos: damage on throws increased 12% Patroklos: increased condescending sneers in all dialog by 38% ZWEI: ZWEI’s fast, close-range mixups were simply too difficult to avoid. Increased startup on all low attacks by 10 frames ZWEI: Changed properties of EIN. EIN now has a secondary life bar. When EIN sustains 60 damage, ZWEI takes 24 damage and is stunned Leixia: Many users felt Leixia’s moveset was too limited. All Leixia move inputs can now be held down to perform unblockable versions that deal double damage. Frame data and hitboxes remain unchanged Leixia: Leixia’s ground tantrum now lowers enemy Soul Gauge at all ranges Natsu: Fixed a bug that prevented ground bombs from hitting both low and mid Natsu: As requested by Taki fans, Natsu’s bust size has been increased by 23 cm. This should clear up any confusion that Natsu is, in fact, a ninja Ezio: In response to players’ frustration that Ezio’s weaponry range was too limited, his crossbow damage has been increased from 40 to 180 Ezio: As requested by our partners at Ubisoft, playing as Ezio now requires a constant internet connection Raphael: Many users were confused about whether Raphael was a vampire or not. To put the matter to rest, Raphael has been removed from the game Viola: To enhance Viola’s psychic aura, players using Viola will now see their opponent’s button inputs Viola: To better match her short stature, Viola has been renamed Violin Pyrrha: Many new players found Pyrrha difficult to play. All of her moves have been changed to be +18 frames on block Pyrrha: To increase immersion, Pyrrha is now 43% more apologetic. We are very sorry this couldn’t be fixed sooner Seigfried: The length of Seigfried’s sword has been increased 1.2 meters to better represent the sexual insecurities of players choosing Seigfried Seigfried: The girth of Seigfried’s sword has been increased 30 cm to better represent the dimension that matters more to most players Hilde: All frame data has been updated to give Hilde all of her Soul Calibur 4 combos. To balance this, Hilde is now significantly less feisty Hilde: To increase immersion, players who dress Hilde in male clothing will watch a cutscene in which she is burned at the stake Xiba: Xiba has been removed from the game. We really don’t know what we were thinking Ivy: In response to user criticism, Ivy has been given 14 new fighting stances. These stances include forward walking stance, crouching stance, and blocking stance, which all require complex inputs to better serve the desires of Ivy’s more hardcore fans Ivy: To create a more modern gaming experience, Ivy has been given a small, but noticeable, penile bulge Cervantes: To increase immersion, Cervantes suffers from scurvy. Players must find and consume a source of Vitamin C each round to restore Cervantes to full capacity Cervantes: All vertical attacks by Cervantes now track opponents within the full 180-degree arc. You’re welcome Aeon: Aeon has been renamed Aeon the Lizardman to avoid confusion Aeon: To increase immersion, Aeon can no longer see opponents who do not move. Standstill opponents will now be invisible Tira: Added a new mood. Tira will now alternate between jolly, gloomy, and sexy moods Tira: In sexy stance, Tira will accompany every attack with a sensuous, prolonged moan. Additionally, attack inputs no longer require the use of both hands Nightmare: Fixed a bug that prevented Nightmare’s Critical Edge from beating throws, unblockables, and other Critical Edge attacks. Whoops! Nightmare: To increase immersion, Nightmare’s attacks now decapitate and dismember enemies if unblocked Mitsurugi: Decreased startup on Mitsurugi’s 2K attack Mitsurugi: All horizontal and vertical slashes have been changed to diagonal attacks that hit high, mid, low, and prevent step. Throws remain unchanged Maxi: During every round, Maxi now sings one of fifteen different Elvis Presley songs at random Maxi: Added a new move: Maxi Pad. Players can use Maxi Pad to heal from light cuts and stabs Yoshimitsu: Yoshimitsu has been removed from the game, because even we were tired of his bullshit after ten years Dampierre: To increase immersion, Dampierre’s price on the Xbox Live Marketplace and Playstation Network has been increased 300%. Magnificent! Dampierre: While it does not affect online ranking, gamers using Dampierre will now see a Victory! screen regardless of the actual outcome of the match Voldo: Randomized Voldo’s vocalizations so it’s even harder to know what the hell he’s doing squirming around on the ground Voldo: Decreased total size of codpiece armor 83%. It was only a matter of time, really Astaroth: To increase immersion, all Astaroth attacks are now unblockable and deal 200-240 damage Astaroth: To increase immersion, Astaroth will die immediately if struck directly in the chest Alpha Patroklos: Players enjoyed the challenge this character offered. To match this, Alpha Patroklos can no longer perform Guards that are not Just Guards Alpha Patroklos: Introduced a new character-specific mechanic, Just Step. Alpha Patroklos will now only step if a direction is inputted at the exact frame the opposing foot touches the ground Algol: Increased pursuit properties of all Algol attacks, allowing every attack to chain into any other attack Algol: To better reflect Algol’s deity status, his health bar has been removed. Algol may now be defeated only by Ring Out Omega Pyrrha: Increased voice warbling by 360% for a more demonic, garbled sound Omega Pyrrha: To better reflect the Story Mode, Omega Pyrrha cannot achieve Victory! against Alpha Patroklos Elysium, Edge Master: These characters have been merged into a new character, Harold. Harold possesses the power of Innocent Love Kilik: Gameplay remains unchanged, but Kilik’s vocalizations have been changed to match Xibas, for all the Xiba fans out there! Devil Jin: To appeal to conservative players, Devil Jin has been renamed Naughty Jin. Naughty Jin knows you don’t approve and that’s exactly how he likes it
  4. I swear to God he sounds almost exactly like Nakamura there.
  5. This game is where Juri feels right at home, TBH. Now she's constantly in U1 and doesn't need to link her shit.
  6. @7:16: Yosuke's Hazama impression?
  7. They should give back his old Grim Stride~K from SC4. I think it's a lot better than 5's to be honest.
  8. Balance changes? But why? The game is already balanced.
  9. The worst news for this game imaginable. http://www.youtube.com/watch?v=A4mM-ZVp4xI
  10. Tsubaki confirmed for secretly a man.
  11. I honestly don't give a fuck about this. It's more fun teaming up with your friends online anyway. And for those that do, they can go play COD or MK9 if they want that shit. EDIT: Wow, so many people are bitching about this game everywhere else (I.E.: ShitFAQs), and not even about the actual game. People have forgotten to just play the game and enjoy it for what it is. Did the community really become this fucking ungrateful over DLC and not being able to play with IRL friends on 360?
  12. Bad Boxart Megaman and Pac-Man now available for free on PSN. Will be coming to XBL as paid DLC in the fall.
  13. The only true perfect netcodes ATM are AE, ASW fighters, and GGPO with good connections.
  14. Ever since SF4 came out Capcom has pretty much gone almost full retard. They listened to the fans who wanted an easier game than 3rd Strike (basically people who WEREN'T the hardcore crowd, who work their asses off to dissect the games down to a science), so they made everything slow as molasses, gave players Ultras which are instant comeback tools in the right hands, made every combo timing based (1-frame links all over the fucking place), and made DPs mashable. Then scrubs started bitching about Sagat, Gief, Seth, etc., so they released Super as a standalone disc instead of DLC, gave everybody new Ultras, fixed all the glitches, just made it better in general. For a while it was good, then people wanted more DLC and a nerf to charge characters so they released AE, which only gave us 4 characters (two of which are rehashes of existing characters with Super Saiyan auras) and completely fucked up the balance. Rushdown characters became godly (or godlier in the case of Akuma), and EVO showed just how stupidly broken Viper and Seth truly were (they get retarded damage for doing stupid shit like canceling and being random). Again, whiny bitches like FChump complained, and now here we are in 2012, right back where we started. The damage has been done, however. I could go on, but why bother?
  15. God I am so terrible at this game right now. I'm still playing it like it's SF4 when I should be learning tag combos and juggles.
  16. Pandora is downright terrible. I experienced this firsthand. Once activated, all the opponent has to do is jump away and run.
  17. OK, now Capcom has completely lost their fucking minds. Paying for macros only true casuals and scrubs would use? Fuck that.
  18. Character thoughts -Akuma is as beastly as ever. His Demon Flip has slightly more startup, making it a bit riskier, but he can still utterly overwhelm his opponents with easy combos into stuff like Misogi. -Bison feels really weird in this game. He feels so out of place with his charge moves. -Raven = Black/Dark Wesker, in both the gameplay and voice actor department. His moves are really good, he's fast, he can throw a projectile then go into teleport for mixup...I have a feeling he'll be high tier at worst, and top at best. -Yoshimitsu is fun as balls. His spinny moves don't dizzy him like in Tekken, and his Seppuku is the turnaround one. Windmill is also really good. He feels like CVS2 Haohmaru kinda. -Rolento has good mobility and range, but that's about it. He's like a combination of Ibuki and Vega. A lot of his specials don't seem that great. -Hugo hits like a motherfucker. His 360 does about slightly more than T. Hawk 360 damage. -Kazuya is MUCH scrubbier than Ryu. He is this game's Wesker. He can do utterly ridiculous combos and mixup for insane damage with only minimal amounts of button inputs. You will hate him. Top tier for sure.
  19. The people that are mad about the face changes are just mad that the game isn't an anime anymore.
  20. Devil Jin is T3 Jin though
  21. Tekken -Jinpachi -Dr. B -Jun -Ogre -Kunimitsu Street Fighter -Charlie -Gill -Karin -R. Mika -Sawada If these characters get in, this game is going to be the best fucking Tekken installment/crossover ever.
  22. Costume Glitch is so godly. Capcom was stupid for denying us Swagneto out of misplaced fear of getting sued. This is just step one of getting back at Capcom for fucking everybody over with Activision-style marketing and Namco-style DLC tactics.
  23. EX Iori can spam fireballs EX Kyo can spam DP Mr. Karate can cancel his DP "0MG 50 80RK3N 84NN3D 4 LYF3 LOLOLOLOLOLOL!"
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