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Everything posted by Nakkiel
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LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Nakkiel replied to Lord Knight's topic in Archive
3C -> stance is bad not only because of range but also because you can simply hit him out of A/C followups very easily, not just backdash. 5B -> stance and 5C -> stance are both very good routes Hazama can use to keep in range for it. -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Nakkiel replied to Lord Knight's topic in Archive
Fastest possible followups to stance (regarding high/low) both take 25f. If you can backdash on reaction, more power to you but I doubt that'll be happening considering neither of the followups have terribly obvious animations (neither does stance). The other benefit is stance is a special move, so either option can come after any special-cancelable normal. Hopefully I don't need to spell it out that saying "backdash" is not a consistent answer considering you're going to have to basically mash out backdash during is blockstrings making you vulnerable lows and not to mention most backdashes suck. It's really not hard to tag someone backdashing. And frame data wise, if backdashing works so well against Hazama, why not just backdash everyone's mixup? -
LK's GAMEPLAY RELATED QUESTIONS ONLY question thread
Nakkiel replied to Lord Knight's topic in Archive
yeah just mash on backdash you'll be fine -
Sakura-Con Registration! Tournament entry will be free! All you need to do is pay for admission for convention entry and find your way to the game room to sign-up! Info about the Leaderboard/Pool Play Participants with the highest amount of recorded wins on the leaderboard will be seeded into the top 16 tournament bracket. Losses are not important (only in the event of a tie will they be used) so get in as many matches as possible! BlazBlue: Continuum Shift Begins at 5:00 P.M. in Console Gaming Room 4C-3,4 Both Xbox 360 and PS3 versions will be available. Only 360 pads will be on hand. Feel free to bring your own arcade stick, or to borrow one. DLC characters Makoto and Valkenhayn will be allowed. Unlimited versions of characters are NOT allowed. If players cannot agree on a stage, select RANDOM STAGE / RANDOM BGM. Easy mode control settings, hot-keys and button remapping ARE allowed. Confirm your buttons before each match starts, on the character select screen. Pausing during a match counts as a loss. All players may select different characters between matches. Pool Play: 2 out of 3 rounds Tournament Play: 2 out of 3 rounds, 2 out of 3 matches, Single Elimination Pool Play will be open until the final hour of the allotted tournament time. Play as many matches as you want and reach the top of the leader-board to make the top 16 tournament bracket! Please report your wins/losses to a staff member! We will be watching when possible but make sure! Super Street Fighter IV Begins at 12:00 P.M. in Console Gaming Room 4C-3,4 Xbox 360 version ONLY! Only 360 pads will be on hand. Feel free to bring your own arcade stick, or to borrow one. 360 only! Default system settings, 99 seconds, no handicap. If players cannot agree on a stage, select RANDOM. Custom controls and button remapping ARE allowed. Confirm your buttons before playing your match, and return to the character select screen. Pausing once the match is underway counts as a loss. All players may select different characters and ultras between matches. Pool Play: 2 out of 3 rounds Tournament Play: 2 out of 3 rounds, 2 out of 3 matches, Single Elimination Pool Play will be open until the final hour of the alloted tournament time. Play as many matches as you want and reach the top of the leaderboard to make the top 16 tournament bracket! Please report your wins/losses to a staff member! We will be watching when possible but make sure! SSF4:AE Begins at 6:00 P.M. in Console Gaming 4C Lobby Tournament will be held on an SSF4:AE cabinet. If allowed, top finishers in the SSF4 tournament will be invited to participate. I do not currently have information for the rules, so assume that they will be the same as the other tournaments. I will update when possible. Marvel vs. Capcom 3 [*]Begins at 7:00 P.M. in Console Gaming Room 4C-3,4 [*]I do not currently have information for the rules, so assume that they will be the same as the other tournaments. I will update when possible. Tatsunoko vs. Capcom [*]Begins at 2:00 P.M. in Console Gaming Room 4C-3,4 [*]I do not currently have information for the rules, so assume that they will be the same as the other tournaments. I will update when possible. Prizes Currently, all prizes will be a reward of an undetermined number of 'convention credits' that are redeemable in the prize room. Among the available prizes are some electronics, lots of manga, some box DVD sets, random figures and otaku gear. The earlier you cash in your points, the better selection there is. This is subject to change, more prizes may be at stake! For those also interested, Saturday will feature a Smash Bros. Brawl tournament, a CoD: Black Ops Zombie mode tournament and Sunday will feature Halo: Reach 2v2 along with a DDR tournament.
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4/11/11 PNW CS1 Casuals Kaigu (VK) vs. TSK (TG): http://www.youtube.com/watch?v=OIKAHtfa6cI Kaigu (VK) vs. Dusty (HZ): http://www.youtube.com/watch?v=y3N5jyO4l3E Kaigu (VK) vs. C0R (MU): http://www.youtube.com/watch?v=sEM_4FeVUO0 Kaigu (VK) vs. huey253 (BA): http://www.youtube.com/watch?v=Ac3Ug9AbXp0 C0R (MU) vs. TSK (TG): http://www.youtube.com/watch?v=L6ECckhLp1w sG (LI) vs. TSK (TG): http://www.youtube.com/watch?v=FpmnHyliJPc huey253 (BA) vs. C0R (MU): http://www.youtube.com/watch?v=hWTP_57Msyc sG (LI) vs. C0R (MU): http://www.youtube.com/watch?v=T69SJ7YMbp8 sG (LI) vs. Dusty (HZ): http://www.youtube.com/watch?v=2C-MPs-TsmY sG (LI) vs. C0R (MU): http://www.youtube.com/watch?v=6aTm3Qjt1eo Dusty (HZ) vs. Kaigu (VK): http://www.youtube.com/watch?v=Adfoa-ik8kc sG (HK) vs. Dusty (HZ): http://www.youtube.com/watch?v=aDpsJv0Ugzk Dusty (HZ) vs. TSK (TG): http://www.youtube.com/watch?v=etE2ZV2WWOM C0R (MU) vs. TSK (TG): http://www.youtube.com/watch?v=PDlj9TRZFIA Playlist: http://www.youtube.com/my_playlists?p=01309448C25A6854
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having good, knowledgeable players in your scene usually teaches you stuff so yeah that happens
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IBing 236A shuts most, if not all of those options down. Unless you literally meant on hit.
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You can say that when you're better than ours EDIT: When I say jump out, I'm specifically talking about after blocking the first wolf mixup where it's pretty much free if they go for anything else besides an airtight string. You can also just hit them out with 5A/2A at the same spot. And his mixup isn't even close to as good as Millia's, I'm sorry but no
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It's okay, we're all going to get hit by it
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You also need to factor in that reaction tests are usually 1 obvious change without any other distractions, which clearly doesn't apply to fighting games.
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you realize it's humanly impossible to consistently react to rachel's j.A mixup right right
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He's kind of right, lol.
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you were in my heart
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I know Kyaro's name and that's he's very good, there were some vids of him awhile back also in CS2. I don't know his previous history though, maybe LK does. Thanks for the upload, I've been wanting to see more of him.
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late matches are the best Next time I'll spiritually power Chun up so he can beat all of you himself
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Personally, I don't care if you upload the 5v5 or not. It was very late and I know mostly everyone was really tired. It was fun though, I'll let others chime in
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[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Nakkiel replied to DaiAndOh's topic in Bang Shishigami
I think FRKZ is more of a handicap against Litchi, considering if you get CH by a staff launch, 6B[m] or j.C[m] you're going to be hurting a lot, simply because you hit a direction. I would have been in a bad initial position but had I gotten any sort of space, I think FRKZ would've made the last bit of the match even harder for him. I think Dacid made the smarter decision, personally. If you're going to ride him about anything, what was with that 5B 2D that gave me initiative? :P -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Nakkiel replied to DaiAndOh's topic in Bang Shishigami
Would've got it to 1-1, yes. ;P -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Nakkiel replied to DaiAndOh's topic in Bang Shishigami
I definitely could have done DP afterwards but I wasn't paying attention to your nails. -
[CS1-CSE] Road to Ikaruga - The Bang Social thread - Do you even 3c?
Nakkiel replied to DaiAndOh's topic in Bang Shishigami
Yeah, you have to cancel before the second hit of her 6 throw and you lose the non-hittable state when you do so. 4 throw you let the whole thing come out, but again you're stuck under the nails.