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Adelheid

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Everything posted by Adelheid

  1. Question. In you can IB something and counterhit with air dash jA, then wouldn't the correct punish up close be jB, not jA? You can straight up jB faster than you can air dash jA, I'm pretty sure, and fatal counter jB is certainly going to get you more than just counterhit jA.
  2. Sigh. I bought all the DLC, then went to turn it on and oh hey my CT disk is busted.
  3. Most practical use I've found for Carl's Astral is to set it up by teleporting Ada in with a backwards IAD to the corner, having her Astral immediately; by camping in the corner, the opponent can't get far enough away from it, and you can Barrier their attacks to force them into it. Or if they don't attack, push them in with your own attacks. Or burst them in, if you have both your bursts. Papaya: 5A 5B doesn't connect the second time in that string, as I outlined previously. It's not a real combo; you can't do it because it doesn't work. And yeah, Hakumen's a dick. The best person in my scene played Hakumen in CT, and none of us could really beat him (Although, Veteru could generally win when it came down to it in tourneys, even though casuals were a different matter)... And he still plays Hakumen in CS, where he's so much better...
  4. So, thinking about it. In BlazBlue, you don't get your air options back after teching or breaking an air throw. If you're kinda near a corner, and you get a combo on someone who's already used their air dash or double jump (Trying to escape corner pressure?), you should be able to go into this on anyone. Except I guess Rachel, Hakumen, and Bang. Seriously, fatal counter jB would lead into this super easily. This is just speculation, and it's not very practical, but...
  5. Ah, works on more people in the corner? Makes sense. Yeah it does seem pretty classy.
  6. I'm pretty sure you can't jc 6B on block, because that would be entirely too cool and I don't think Carl is that improved. But I'm also pretty sure it doesn't matter, because 6B is a low already, so good luck using that for a fuzzy guard setup.
  7. Insightful statements like this are why you are the mod here. If it wasn't for this just now I'd have never thought to test jB against standing guard for every character; the thought just wouldn't have come up. Some characters have standing guard hitboxes that are actually taller than their normal standing hitboxes. You can hit every character with this fuzzy guard setup except Rachel, Arakune, and Noel. Some chars are much easier to do this on than others thanks to the widths of their hitboxes; you can always get this stuff with Ada forcing them at you, but I suspect from neutral would be pretty hard against lots of chars. But only Rachel, Arakune, and Noel have guard hitboxes low enough for this never to work. Feeling Carl more and more each passing moment
  8. 623C RC forces standing. I'm pretty sure this isn't actually at all helpful, but eh. I am so psyched to be playing Carl right now. Also, in case it wasn't stated earlier, Laetabilis Cantata's max damage is 800, Fermata's max damage is 900, and Rhapsody of Memories' max damage will never come up.
  9. Oh lawd Against Tager you can do loop jB jC jB twice. Only Tager though! Not sure why it's only Tager, but it's only Tager. Which means you can do stuff like, random sandwich pressure into 6C overhead... Doesn't matter, just hit with 6C to force standing while right next to them, to get 6C (5B 6B jB jC jB)x2 2B 3C 632146C And if that string got you to the corner (which it will from about midscreen), 22D 8D. Fully heals Ada from only having a sliver of her life left if you let the super go all the way through without activating her; if you get to the corner and teleport her in and 8D for knockdown or tech trapping shenanigans she still gets a great deal of it back. And either way you play it, it ends in a rather favorable position for you. The string up to the super gains I think around 32% meter, so as long as you have at least some to begin with (and you really almost certainly will if you're starting this out of sandwich pressure) this should be pretty feasible. Next time I get the chance, I'm gonna record this, because I think it's funny. EDIT: Originally I made mention that you could do this off of Con Fuoco + fully charged 6C for the unblock, but that in fact doesn't work because fully charged 6C has too much knockback; the jC in the second rep will thus whiff. EDIT again, hundreds of millions of hours later: Just testing random stuff, and if you've got good spacing between you and Ada when you get a fatal counter jB, you can go straight to a 2D loop; just hit 2D shortly afterward and there you go. Since there's basically no proration there, and since 2D actually has negative proration, I'm pretty sure this is going to be what gets you the most damage. But, it requires somewhat specific spacing. Not too specific, since the horizontal hitbox on 2D is kinda gigantic, but still. I imagine that getting fatal counter off of 2C would have a similar optimum combo, but that's probably never going to come up since that move is... Not a good poke.
  10. Yeah. If you'll notice, Ragna's standing hit animation is actually a fair bit smaller than his standing animation; his hitbox is adjusted accordingly. You can't jump cancel a hit and connect jB on him because of this, but it will still hit him standing at neutral. This is, of course, not particularly helpful.
  11. What is the situation you are trying for here? I can test this all pretty easily, but I need to make sure I know the situation, because otherwise this isn't going to always be 100% accurate because of course hitstun imparted is not just a measure of a move's level and how many hits are already in the combo, but of a move's level and how many of what hits are already in the combo. So different situations are going to mean different amounts here; 5A > 5B won't even hit 7 hits going on 8 off of 2A 5A 5B 5C (6D) 2A 5A 5B, but it will off of (6D) jC 5B 5C (6D) jC 5A 5B, for instance. Meanwhile, 5B 5C (41236D) 2A 5A 2A 5A 5B will work, even though that's 13 hits going on 14. EDIT: And yeah, 5A 2B gatlings.
  12. Uh, not sure about that in particular (I'm not really right next to CS right now, so). If the 2D launches, then I had been comboing with 2C8D into 2D loops; if the 3C sweeps, 2B2C8D into 2D loops. In general you can combo after it, although if it's not perfectly timed (which I'm not really that proficient at) and the 2D hits first and they don't block it, 3C will hit them out of the air and they'll be able to tech off the ground if they catch it immediately. Any other situation where it hits (block 2D get hit by 3C, block 3C get hit by 2D, hit by 3C then 2D, both 3C and 2D hit on the same frame so it's perfectly unblockable) and you can do a combo fairly easily.
  13. Not exactly sure this is the right thread for this. I lurk the Carl forum a lot but only rarely post here. Anyway I am a pretty scrubby Carl so my suspicion is that this is probably not legitimate or is somehow unsafe, but Been wondering why no one seems to use unblockables with 2D. I know they were pretty mediocre in CT because they took... interesting ways to set up, but it seems pretty legit to get them in the middle of sandwich pressure now thanks to jab mash giving more time for Ada to recover, so you don't need to throw in an obvious gaping hole to get it to work. A setup I've been trying is xx 5C (6D) 66 2A 5A 2A 5A 5B 2B 3C(2D), which feels fairly airtight. But again, I'm scrubby and relatively inexperienced, so my inclination is that there's something just wrong or silly about this setup, which is why I don't see it used. I recorded a simple video of me doing it. Looks pretty solid to me, but then what do I know
  14. So, I did incredibly poorly in Guilty Gear and I feel kinda bad about it, but then I wasn't expecting to do very well because I effectively only have about three weeks of experience with Venom. I fully expected to go 0-2 no matter who I was matched up with; That I won a match was rather surprising to me. BlazBlue I did a lot better with and overall had a bit more fun with, but I can't really say I learned all that much from playing it because my character is about to change somewhat drastically and I'm probably not going to ever play CT again after this tourney. Shouts out go to Tolore because you're fantastic. Alphakami because you're a cool guy, thanks for teaming with me. j1n for blowing a full meter on doing Dragon Install and then immediately Tyrant Rave ElvenShadow for being a really cool guy and hosting all this, and for playing me a lot in casuals even though I never even won a round. Blacksnake because I learned so, so much just by watching you play. Meta because the Carl mirror is very stupid ahaha. Heroic Legacy for 1. Being actually an impressively good tager and 2. Teaming with me. HeartNana for showing me what a real noel player is like in person, and for running BB. Probably like fifteen more people that I just couldn't remember the names of, but who were sweet, sweet people.
  15. That isn't the half of how retarded my bracket was First I get matched against a Tager, and win for free. Then I fight HeartNana, and he's the eventual winner, of course I can't match that. Then I get matched against a Tager, and win for free. Then I fight Meta, another Carl player, and I've never played against a Carl before so I was just confused the entire time. This basically told me nothing about my actual skill level. And you know what the worst part is? If I had won, I would have then fought you. Another Tager.
  16. Yeah it's hard But it's extremely cool srsly, coolest loop in any fighter, as far as I'm concerned
  17. Tried to get you on your phone, couldn't get through Using my room for casuals would be fine, though. It's room 323 at the Wingate; right now, I have 360 BlazBlue set up on the LCD here, although I only have one controller (my stick) and I haven't actually tested it for lag (seems pretty okay from just idly messing around though.) I also have a PS2 with AC+ with one stick, if a CRT can be procured. I'd have more complete setups, but I haven't fully replaced what got stolen a month ago. If you want to hit me up on my cell, my number's 503-593-8803. Edit: And really, you don't have to apologize to me about the change. The fees from the last-minute change of plans weren't too big, and having it at the Wingate means I don't have to walk a mile and a third during the chill of winter to get from the hotel to the tourney.
  18. Having only actually noticed the location change this morning before I got on my flight, I at least was able to cancel the reservation I had previously made online with Holiday. Sorry to hear you're getting screwed over apparently completely arbitrarily. Only issue I have now is that my room at the Wingate has an LCD TV, so I can't play GG on it
  19. ... Quite nice.
  20. Apparently I'm making this. Pretty happy about that. Stark Bellevue, Washington GG Singles BB Singles Hopefully GG and BB teams, if I can find a team.
  21. Get Out of Here is awesome. Can't be blocked, and hits people who are on the ground, meaning you can end all your (normally pretty bad) combos with it and turn them into decently damaging ones that get the opponent way the hell away from you at the end. It's not super incredibly important for Paradigm, but it's quite nice.
  22. It has a few uses. Against like two or three characters. Now, the 214K counter, that one's useless.
  23. So, this is kind of bizarre. I'm a pretty meh Carl and I'm not very experienced, but I had no idea what happened here and was wondering if someone could shed some light. I was playing against a Tao the other day, and she blocked a Laetabilis Cantata in the air. I moved Ada in close and 8Ded for the unblock, and it hit just about the same time as the last hit of cantata. Rather than being hit in any way that made any sense, though, the Tao flew up into the air stupidly high and didn't come down for several seconds. Anyone know what sort of interaction occured here?
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