Ok vs jin:
Jin is a very simple match up and I'm gonna break it down for you.
What you should do: get close to him like usual, he doesn't hurt as much anymore and his DP's are much of a threat without corner, as usual save your spark and make him want to use those DP's.
What you shouldn't do: Throw out something with start up and get hit by DP's, don't get cornered or your gonna be in big trouble.
Things to watch out for:
5C: this poke is fast and annoying and on CH leads into well over 3k.
Expect this poke to beat some of your slower moves for a CH, you know like 4D and 5C.
You can stuff it with 5A if you see it coming but at that range you won't get gadget and your only left with 4D...well if you have a spark you can always do 5A>5B>spark.
Most cases just IB it and watch what he does.
6C: This poke can sometimes beat your jump in's and on CH leads to 4k+, Jin's tend to throw it out during his pressure, here's something you might not realize, you can actually backdash it but you gotta time it right otherwise you get slapped out of it, you can also IB it and wait for him to do something else but him doing this puts him at major risk, let me break it down:
6C only goes into 6B and DP's so what you do is wait for the 6B and punish the DP's accordingly, you can 5A/2A the DP but they can trade if your slow on it, remember air CH 5A combo's lead into magnetism and a decent bit of damage.
J.C: Be annoyed, you don't have a real answer to it so just block it lucky for you he can't combo without CH.
2D: Yes this is a threat, its fast and despite being able to sledge it your probably gonna get hit trying, just block it anything he tries at this point is putting him at risk unless he has the health lead.
FYI this leads into a nasty little string: 2D>5C>2DxN you can actually sledge him if he tries to do this too much, Punish accordingly.
DP's: Jin's DP's are the standard get off me move, expect him to use these if he smells a 360 or just can't deal with pressure, lets talk about them for a sec.
A DP: Fast but not invincible, not all that safe either, he will use this as a quick AA, won't lead into a lot of damage and he can't combo without corner.
B DP: Slower but invincible, -20 so punishing it is kinda situational, but it won't matter if you IB it, he will use this if he isn't confident of the AA A DP.
C DP: Easy to bait, even easier to punish, just throw out a 5A and watch him whiff...murder him for it, it doesn't even lead into damage even with CH.
D DP: This is the one that will get us killed, 1F invul and it hurts real bad if your in the corner, he can use this as a AA and a get off me move, if you just so happen to be near the corner then you just lost 4-5k, block the first hit and bait the second hit, remember your spark? yeah you can throw it out at your own risk, Second hit of his DP prorate's so well, don't let him hit you with it if you can.
Jin's pressure: Watch for cross ups (both fake and pseudo.) and if he is persistent about it then do 2C for your 4k-6k fatal, IB stuff and watch for 6B's, 5C>2D and anything else that gives him frame adavantage, what moves give frame adavantage you ask:
6D/2D/6B
Those are the moves you wanna punish.
EX Ice blade leads into pressure and damage resets if you don't sledge it.
I guess that about wraps jin up...man that's a lot to talk about for a even fight.
Anything you guys wanna add?