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Reioumu

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Everything posted by Reioumu

  1. I found it on g.e-hentai.org You can search for the tags blazblue on the site.
  2. There's also a few missing that I know of. There's another Noel + Litchi book (it's not really a doujin, but more of a picture book)and there's a Litchi x Carl doujin called "Heart Break". There's a translation in English available for it.
  3. Yes true enough, though I've got some no-tech stuff coming up too. Even if they don't tech you're still safe and on the offensive. Also, the B-nail is too slow for the trap. However, the 2D CH combos still stand. Though I'm testing if you can do 3-dash off of the setup to bait not teching. Though if you use a B-nail and they don't tech, it hits and you can try to mix up your enemy. edit: Yeah... this is really just trying to be flashy, you should probably just stick to standard bumper shit since these won't work on players who know it. It will only net you a low damage no seal combo for 4 nails if your opponent knows what they're doing. That or you could try for a mixup reset by 3-dashing behind them and hitting them with 5/2A depending on character. Bang is pretty much tapped out for what he can do in CT sadly... -_-;... Now all we can do is try to be as flashy as possible. Just wait for dat CS where Dora is already raping with him <3
  4. 10stars and I were talking about it a month or so back and we both agreed, the only way to extend the meta is with bumpers. Good players learned not to tech tons of things now.
  5. It's not hard, you just need to be aware, especially in blockstrings, if you have a high ground (A or C) bumper (though I usually keep mine low) against standing opponents in a blockstring, you can do RC -> j.C 3/6-dash mixup. It's a mixup + crossup. Just play normally, add a few bumpers here and there, try to go for 2-3 during a match at most and of course, mix it up. If they don't tech and get hit by the D-nails, you can get a tech trap, or just plain old oki. In that preview video, I showed the 3 mixups with the 5A 5B 2B 2C 214B d.2A 5B j.AC236D setup.
  6. Preview of what's to come for my bumper shit. http://www.youtube.com/watch?v=P6_ncDSPco8 The video will be more like a tutorial on Bang's bumpers. Will be doing specifics for each character as well as options. Of course I will be doing more than just 4-nail or 2D CH setups as well.
  7. Only works on Arakune and sometimes Hakumen. All depends on height.
  8. hmm interesting setup. And I'm pretty sure you could follow any roll with it, right? I'll check it out. I've been writing down a lot of bumper setups for each character. This is a good easy one to do for 2 nails.
  9. Oh Dora... Soo funny http://www.youtube.com/watch?v=p5LaxMRkFdM
  10. If they're in hitstun and you try to grab them, it's a purple throw.
  11. Yeah I agree :/, though you can do funny bumper setups like 2D (CH) 2147A 2B 6C jBC and then you're on the bumper and get a free mixup. Doesn't do as much as the normal 2D j.D 2B 623B d.2B 6C jBC though, but adds one bumper at a nice low height since the A bumper was TK'd.
  12. Sodelic. First thing... You need to stop mashing. Both you and the other Bang you faced against kept mashing out of hitstun or on getup... Very bad. After the BnB, you can do dash 5A which adds to the combo. And if you think they're going to air-tech, do IAD Air Command grab. Though usually after 623B in the end of a combo, it just resets to oki most of the time which is a GOOD thing. If you know they're not going to tech you can do 2A 5B then an air combo. Also works if they tech to the side. Against characters with DPs you want to do more damaging combos, like 5A 5B 2B 623B d.5B 2B 6C jBC (or just jC depending on character). They're harder and are midscreen only. Does around 2800 I think. Block is more helpful than you think... Use it a LOT more. Blocking is what separates noobs who just want to hit people from a decent player. Just work on more mixups as well as D-nail resets when your opponent blocks(5A 5B 2B 2369D -> Pretty much anything)
  13. Steeeeve! I've gotz to do moar lvling with you.

  14. Man, there are too many Bandwagon Bangs from when "Beat a Nail With Your Hammer" came out I chose him off the start in arcades dammit
  15. I already posted my (that) bumper video. It's outdated since some of them like D nail IAD back 6-dash is near useless since they most likely WONT tech neutral. I planned on making a new one, but college has been in the way.
  16. I usually attack Nirvana with 5B 2B and then IAD away. You gotta play footsies
  17. Only thing which you can try to do is not get hit into clap loop which is HELLA hard. You get two chances. The first time you gotta burst right after you get hit by a clap and make sure Carl is at the right range. Though if he predicts your burst and blocks, you're pretty fucked. This matchup is retarded IMO.
  18. Oh wait, I forgot there's no j.B so yeah. I see ;o. Awesome find though I personally wouldn't use FRKZ against Arakune :/
  19. Yeah, 10stars explained it awhile ago. Though I've also used it to give me Heat when I was low to do a Daifunka that does 20% more damage
  20. ... 5.2k off a throw for 50% tension... HOT DAMN. I'm guessing that would prolly work on v-13, Tager, Hakumen, Litchi, and Ragna?
  21. That's because you should check out the combo thread where it clearly states
  22. The problem is that enemies can tech sooner the longer the combo is. FRKZ adds time to your combos so they can tech sooner. You said 2B works, but then they can tech REALLY fast afterwards because FRKZ made the combo take such a long time. 6A can't be comboed into since it's a slower attack. It works with 623B FRKZ DFK because they can't tech until they hit the ground anyway from 623B so the extra time added by FRKZ doesn't really matter.
  23. If she pressures 5B 5C you can get the 6D in on the 5C, but if she 3Cs I've seen that it still hits you.
  24. Yeah, the most impressive part of that vid was the d.2B link and he continued going like it was normal. That link is hella hard.
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