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Aginor

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Everything posted by Aginor

  1. j.c I would think is ok at best. 2c is really risky and any decent tao should be able to fake you out to thinking they will approach to force a 2c whiff and they'll punish you. So I wouldn't exactly recommend 2c.
  2. Don't worry about it Poch. Just believe that C0R will win! ;> I know he will.
  3. wtf....I was thinking worst case scenario I might have to move then and I might not be able to go. Was planning on that since NCI was 8/20 or 8/27. Well...whatever just decide on a date as soon as possible....
  4. I'm sorry but do you even know how to bait moves? Do you even know what bait MEANS? Of course I know those moves lose to the 214 series. I've played this match up enough to know. You never even CONSIDERED the case when tsubaki has NO CHARGE. Tsubaki 5b is not better than Mu 5c. I don't know where you got that from. Even though Mu extends her hitbox with 5c, the range on that is WAY LONGER than tsubaki 5b. Plus mu 5c can go into a combo much easier than tsubaki 5b unless it's point blank range. Btw, as long as you do 2b in the middle of a blockstring, you aren't safe. "Doesn't have it harder than anyone else" You mean she has a DP that doesn't do anything unless you use the D version. So if you bait Mu's DP, she gets out for free. Tsubaki has to take way more risks than mu. The only risk mu has to take is whether or not to DP once tsubaki is in. But seriously, go learn your basics before you reply. Go learn the aspect of "neutral game". From what you just told me, you are not very credible at all.
  5. Don't worry about it. It takes a while to get used to.
  6. Bait out 214 series. habaya actually really hinders tsubaki. It's in Mu's favor for sure. Tsubaki DP is fairly useless too. I've discussed it over with Ginseng after playing him a lot and Tsubaki has to take a lot of risks to just get in and stay in against Mu. Once Tsubaki respects Mu dp, you can get out for free if you know Tsubaki will respect it since you can start pressure again. Btw, all the wall carry stuff and damage she does is all she really has against Mu. If you know tsubaki is approaching through the air, you can just AA and get them blocking again. If it's from the ground, you can zone with 5c. Btw, stein lasers > tsubaki 236 series. Oh yea I also forgot, watch out for Tsubaki 2b otg gimmicks. Those will probably get you if you're not used to it.
  7. 2b has more reach, only 1f slower than 2a and it's neutral on block so you can use it to stagger.
  8. Go win evo for me! I can't go due to money issues. :<
  9. Are you sure about that? I can give you an infraction! ;> lolol jk I wouldn't do that. =p
  10. No. It's not safe. There are many bad things with that blockstring. That string only works if you're point blank range and your opponent regular blocks. Even then, with platinum you can mash D if you have bat and you'll get hit if you j.2c. 2b 5b is very prone to whiffing if you aren't point black and if the opponent has a small hitbox and barriers the 2b. And well...with IB you can DP out of that string without much difficulty. Btw, that doesn't work like jin 6b at all.
  11. Hmm....4thplacewilly or Whitebitchwilly? Congratz to top 4 and Happy birthday to the people that have their birthdays tomorrow today!
  12. Yea IB DP > Tsubaki. That and j.c, 236a, and 5c. She can't really do much about those. And once you have steins out, it's kind of downhill for Tsubaki.
  13. That's worse. I don't want to deal with downtown SF. At least SFSU isn't in downtown. ;| I'm in the South Bay.
  14. If only it was at a closer location than SFSU. ;| Sadface.
  15. You're missing my point. My point is to make it easy for people who are just starting to learn and pick up Mu. I can understand that alright but even when I look at it, it's still kind of confusing because it's broken down into too many sections. Yes that's how it really is and it's dependent on where your opponent is hit on the screen but that's just so confusing. It's not like I haven't thought of this before. You just helped me prove my point. Flowchart I think is better if you have a general understanding of how Mu's combos work. But for a person starting out that doesn't really know anything, well...I'd rather look at combos that are all on one line and listed out for me than broken into different parts.
  16. By breaking it up into parts, you'll end up like the makoto combo thread which I kind of disliked for the fact that all the parts were everywhere and not in one place. It made it really hard to follow and just learn basic combos because if you're just learning a combo and you forgot one ender or mid-section, you'd have to go look it up. I find that if you're just starting off, it's better to have concrete combos where it's all on one line instead of breaking it down into parts. I've discussed this idea before with C0R and this idea works yet it would be confusing for some people. The small write ups can be done with habacan and making 5d 214d work. We also have an oki/setup thread for your oki options. Carl just has a strict timing to perform combos on him. And well....he does have the lowest life out of the whole cast. lol.....Let's make carl have the same amount of life he does now with tager's hitbox!
  17. If you want I can play with you online. But online can only get you so far. I suggest you hit up your local scene since there's SKD, Zidane, and LK all in that general NY area. A good thing to do is to learn your combos then apply them in your matches. Just because you can do a combo in training mode doesn't mean you can land it in a real match. But yea...Mu will take a while to learn and get good with but she's really fun to play as.
  18. I highly recommend this place for the smaller ranbats. August NCI might be different. As a side note, I think a pre-registration list and fees should be established like starting now or some time real soon. Same with the venue situation. According to Myung, Gamecenter can hold up to about 60-70 people. Having a head count would be nice.
  19. Have fun hit confirming that!
  20. This. I nominate Scott to run BB as well!
  21. Unfortunately, it is because of the risk reward. Your opponent hits you for 3k, if you land a hit on them you get 5k. I sure don't like playing like that but it's valid in cs2. I actually think the best way to deal with drives is just to make her whiff and do a whiff punish unless you're mu then you can just 2c everything. I'd rather not guess and just go for something guaranteed. Doing a 5a against 2d and 2b against 4d the risk reward isn't worth it. If you screw up the timing then noel gets to do a lot of damage on you while you only get a 5a or 2b which nets you about 3-4k at max with super if you're lucky. But I like how you make it sound that Noel's drives aren't a threat lolll. They matter if you don't have one move that can answer both of them. Whatever....sup guise.
  22. Not according to the revelations tournament!
  23. CS2 noel doesn't exactly have a higher skill cap.....She just has more mixup options. The only pressure options she gained were like 6a 2b or 5b 2b. And it's wayyyy easier to be an average or top noel. In CT, noel wasn't all about 6c BC 6c loops. Yea it was awkward but if someone grinded it, it wasn't that bad. CS1 wasn't about spring raid links either, neither did it separate a good player from an average player. What made better Noel's stand out from average was the ability to IB drive on reaction and capitalizing combos under pressure. CS2 noel is pretty much CS1 noel except mash D and win now. She rewards a lot more D mashing than actual thinking and outplaying another person compared to CS1 and CT. There's no reason to not mash D for the fact that the damage cap on D mash is 5k+ and the max you get off of a 6b overhead is about 3.5k meterless. The only stuff you listed was just how noel's execution and damage has changed. It's not enough to make a character strange. And tbh, noel imo has become such a beginner-friendly character that rewards mashers more than people that actually try to learn match ups. I mean wake up 2d/4d? So noel gets a mixup on wakeup into 5k damage? I already know mu can deal with it but other characters just have a hard time. It becomes that the Noel player won due to mostly mashing and combo execution rather than fundamentals and outplaying the opponent. I hate saying this because I really love noel as a character but this is just how I feel right now. Lastly, more people need to play ST nowadays. Old game but it's great for teaching people.
  24. It's actually just Bang and Tao so far in terms of bad match ups. I can't imagine Mu having any bad match ups other than that. Besides Bang and Tao aren't really that bad either. After playing online with Mu earlier today with 1-2 delay, things are a lot different. It's to the point where you can't really do stuff offline that should work online. It could be different with 3, 4, or 5 delays but this is just my experience. But yea, go offline exp.
  25. Due to some technical difficulties from the server switch, the guide has been down for a while. I'll be fixing it so it'll be up again soon. Please bear with me.
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