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Aginor

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Everything posted by Aginor

  1. Yes plz. I also find it kind of hard to play when your friend's right arm invades the space where I place my left arm to control the joystick. Therefore, making inputs hard and I have to play with my arm not really aligned with the joystick. And yea.....he was quite loud and uh....yea......
  2. I'm here. Just I don't really post much anymore. I saw that vid. Responding to what was going on at the very beginning, it was 2gb calling WallJumpMan a noob. lols
  3. I hear you only get $5 worth of credits if you work there or something every time you work? I should go ask one of my friends about it lol. But yea...I hear the boss, Jason, is hella chill. Well....I also go to school and I work as well. =p Just this week is spring break and sometimes I have some stuff to do but after that I get bored and might as well try out new things. I try to go as much as possible but sometimes homework and projects call. I at least try to go every Wednesday if I can't go the other days.
  4. I think it was Renegade. It wasn't me.
  5. It's ok. It was me dropping combos and being really stupid.
  6. Uh....that's just scary if you're saying you're skinnier than me. lol I wouldn't want to know.

  7. It's ok Rin. I'm a bad player too. :x
  8. You can on both of them. Easier to do it on Hazama. Hazama is a little spacing dependent for Haida loop. Really hard to do Haida loop on Tsubaki. Wouldn't recommend it. That's just from my experience.
  9. Late response but....srsly...i r scrub. Dunno what you're talking about.
  10. Moar liek make time for stuff on days that you are busy. :|
  11. Heads up. I won't be able to make it or I'll be late for the tourney. I'll try to get there ASAP but no guarantees.
  12. Talk about flashy. But....here's the low down Runis. 1st video Keep in mind 5b whiffs against a crouching rachel. Drive 6c is terrible on block. You will get punished by a lot of stuff. At 1:36 don't try to hit rachel but instead get out of the corner as fast as you can because rachel does her worst when her opponents are in the corner. At 2:20 and a little before, I wouldn't recommend just throwing out drive moves. Any purpose in doing the 6d's? And honestly I wouldn't recommend using 4d but that's just me. When you do your 5a pressure, make sure it's only like a little at a time as in 1-2 5a's before you dash up again because if they barrier, you get pushed away and you lose your pressure. If they don't barrier you can use more but I wouldn't recommend doing many more 5a's. At 4:06, any particular reason why you do j.d 28d? Maybe rapid the 28d? I like your nice super at the end. :D 2nd video I don't think you should be so drive happy against litchi because she can just DP your drives at any moment but apparently this litchi didn't really do it. At 4:01, I think you should've RC'd your 28d into 6c drive combo. Since this is the case, advice for you would probably to keep an eye on your meter more. Another thing is you should learn to bait DPs. A lot of people do it under pressure. And nice astral at the end. :D Lastly, I think you should use noel's air super more often. It's good to throw out there once in a while to see if you catch anybody off guard. Oh and I think you should use j.d 28d less often. It may work for a while but people will catch on then block and punish you for doing it. Please note, I just listed the things I think you should work on. But yea...keep at it. I love your finishers. lols ^_^
  13. For a few tips, against the better carl players: 1. Watch for j.2c cross ups from carl players 2. Supposedly if they catch you in the ground loop that will combo until it reaches around 12 hits, supposedly you can IB the punch from Nirvana and jump out. 3. On oki, if carl decides to roll away, use 5c so you don't let carl escape. As a side note, sometimes 6c does the trick as well. 4. If their clap loop is perfect, you pretty much want to burst before they even start their loop. 5. Watch out for bursting late game because you might eat a wheel super if you do. 6. Dead angle is pretty useful if you get stuck in the doll super. Be careful of potential baits for it. 7. If carl does iad + throw, supposedly they have no recovery when they land. I've tried punishing and failed many times in trying. Unless you punish them right before they land but considering they fall pretty fast, I don't know if that will happen. As for combo related stuff against carl: Just stick to basic stuff. As in air combos and if you can, just do normal drive combos. Or if you really want the knockdown, just do 5d 6b 5c 236d if you're not confident enough to do the whole thing.
  14. Yo Jared. I'm wondering when can I get my 360 stick back? haha

  15. Here's a vid of me playing. Too lazy to record vids of myself even though I have a capture card. :| http://www.youtube.com/watch?v=j71uHLykHYM (Me vs. CopperDabbit)
  16. Just expanding further. As Nas said, it's hard but not impossible. Air throw isn't that great here or well....at least against rushdown Arakunes and you should rarely use it against the rushdown types. Reason for this is because of Arakune's bird aka j.6B and I think j.6C as well. I've tried air throws and they don't particularly work at least against the Arakune I play. Though, if you do anticipate the bird, you can 6A that into a free combo. As Nas said, mix up is 6B/2B. If you jump in, watch out for the tongue attack. Slower than Noel's and Ragna's 6A but has the same property of upper body invincibility. I'm pretty sure there are no unblockable bugs if you're in the air. You have to watch out for the D version of the bug though. It does a TON of damage. If you're cursed and you're playing against a rushdown Arakune, wait for an opportunity to poke with 5A or 2A to get out of the curse. If it's a zoning arakune, best thing I can think of is to wait it out. Btw Nas, if Arakune anticipates you jumping, he can do a combo leading into a curse anyways. And jump cancel which overhead? Arakune has 2 overheads he can do. Arakune's mix ups from what I've seen so far is the arm overhead on the first hit on wake up or arakune's 2A. A few more tips I have would be: 1. Stay out of the corner because Arakune has a corner trap that you can't get out of. 2. If you're not cursed and Arakune is doing his 2D (spitting out worm balls), Noel's 2D goes over it and will hit Arakune for you to do a free combo. 3. If you're cursed and Arakune throws you, you will be uncursed if you are able to escape the throw. 4. If you're cursed and you throw Arakune, you will be uncursed no matter if Arakune escapes the throw or not. 5. Try and avoid the cloud if possible. Btw, I've been playing against Arakune a lot. But I've only played against 1 person that plays a rushdown Arakune. It can be frustrating at times but hang in there.
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