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Mr. Mamation

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Everything posted by Mr. Mamation

  1. True that, also if you have tension its a free Orb/2D>SE>FRC combo.
  2. I hope someone can because I cant seem to get it to work at all.
  3. I have tried it and Sol beats Ky everytime so its not "random" frame data fyi. The only way for Ky to beat Sol in the begining is if the round soundly is to let the intro play out. As far as that 1 frame you have to get far slash to work I want to see vids of this because I am very specticale. Though even if it is true 1 frame is a little too strict.
  4. uhhhh, kys far slash has 10 frames of startup while Sols has 7.
  5. Its all mindgame, decide what you want to use depending on the suituation. There are times where anything can be okay if you make your opponent think you will do something else. What I listed in the first post was pretty much the textbook way to fight against Sol.
  6. I just use what was in the video (cross up jS or not cross up jS). I didnt really do anything special in #R so it may have been it it then. Though I was told at one point he got in in slash becuse of the wall bounce in the corner. Makes sence but I donno.
  7. I did forget to mention not to AA Sols jS or jH after his IAD with 6P but I doubt anyone can VV far Slash on reaction. If the opponent can it is just being used too much or its being telegraphed. But really I just use far Slash to keep Sol out and 2S to poke most the time.
  8. When you air throw the character and they bounce off the corner the get up facing the other way. If they try to uppercut they will uppercut the wrong way too. Its a good mixup tool and has been around since slash.
  9. Has anyone seen this video yet? It has some good mixup ideas and shows a couple things with Kys air throw glitch http://youtube.com/watch?v=0v13GFGmrII
  10. Begining the Match: When starting the match it is usually a good idea to backdash at the start, his 5S at the start of the match stuffs anything you try and the only way he can hit ky is by taking a huge risk(GV). Jucy G tells me that if you let the special intro happen Ky will have a huge advantage at the start because they are further away than normal. Zoning: When playing against Sol you should always try to keep him out at all times. Using 5S ,2S , 5H and 2D as keep out tools is a good idea. If you do decide to presure him at all only do it after knockdown and do moves that have advantage on block. For example sometimes I will 2K as meaty but hold back in case he VV's. In the event you get Sol to block try to throw out 2K, 2P, and 5P and mix up throws. Once he is in the corner you dont have to be as shananigany, just dont forget about 5K or VV when doing mixups. As far as stun edges are concerned only do them at full screen or in a combo. Not even in a block string cause some Sol players can react to it and GV. Other things to keep in mind: -Sols 2D completely avoids Kys VT -Use GS if you see Sol wiff 2D -GS can go over GF and CH Sol -2S beats out GV -6P beats out RS -When in the corner a Sol player will try to use GV or RS to get out of the corner so use respectable moves to what you think the player will use. If you can react to it then cool, but usually its a guess (sometimes 2H is the better choice). -2K at its very tip is safe against VV I think thats it.
  11. 5H is good against Anji in almost any suituation whether it be pressure or zoning.
  12. All the combos he explained are only 25% and can happen quite often. I know I have the possibility to do it at least twice in a match, if you think about it it can be done anytime you 2D. I also know that the 2D> SE combos he posted works on half the cast while the other half you can do the combo without the sweep (or in my case its easier to 2D> Slash Stun Edge> FRC> 2H, it does more damage than an orb combo and is burst safe at least).
  13. the one with the ??? that is
  14. I didnt look at the video but if thats the one on zappa I think it only works on him. You have to TK the CSE at its lowest point. Thats all I do anyway but I am sure Clayton can give a better explaination.
  15. I love listening to Shipping out to Boston when I am drunk Good job guys, enjoyed watching it.
  16. Thanks for the info Clayton. I love how I can land these combos in training 60% of the time and cant land a single one in real matches. Fucking FRC on that stun edge is pissing me off. Anywho, I'll just keep practing :P Kenji noticed your combos btw, he was like "Oh, thats one of those Clayton combos lol" In any case thanks a lot for the info.
  17. Sol seems even to me but I dont understand the HOS matchup enough to say anything about that.
  18. I mentioned it a long time ago but basically its when the flaps of his coat stop animating. Other than that i do everything with timeing.
  19. Oh yes I forgot to mention. I was messing with Anji and trying to get them combos to work out after air dash> jS> jH> 5S> 6P> 2D> 236H> FRC> 6H but the timing is quite strict. If you arent at the right place or misstime jH (have to delay it a bit to give you extra room to be closer) then 6H will wiff completely. This is midscreen of course otherwise it would connect, but anyway I figured air dash> jS> jH> 5S> 2D> 236H> FRC> 2H> est may be good enough. I only got 218 damage off it but its Im still investigating it.
  20. ^^Lol, moraly wrong? I dont really care wither way but drunk mamation says odd things anyway. Just because I think you are a jerk to most poeple on the internet doesnt mean I dont respect your skill (which I do). I cant really hate someone because of something on the internet. Internet isnt that serious. Thanks for the vid it helped give me a better idea on some of the combos. Since I couldnt get the 2D> 236H to connect against Sol i guess its better to leave out 2D. So basically after a certain amount of time after the FRC you gain your tension back? Okay, I thought so. I'll just keep practicing those and what happens happens I guess.
  21. hey, even though im drunk i was able to read the first couple enctcneces. Anyway, dude i love that you put that video up. I thought i was the only one who did 5H after air dash jH> jS. anywho before i emabaras myself aim me sometime at mrmamation okay. then we talk more about combos and shit cool?
  22. Throw combos that get you 25% tension back... Robo: Throw> FRC> run up as close as possible> 5S> 5H> GS> 5S> 2H> GS> 5S> 2H> TK (S)VT> LJ> 2K> 5S> 2H> VT> LJ> 222H Chip, Axl, Zappa, Throw> FRC> run up as close as possible> 5H> (S)VT> LJ> 5S> 2H> GS> 5S> 2H> VT> LJ> 2P> 5S> 2H> VT> LJ (already should have tension back) Its strange, cause you get like no tension until the 15th hit which in both cases is an uppercut. So im thinking that either you get more tension after 15 hits OR you get more tension after the third VT. The character that it doesnt work on and their reason are listed below. Character that fly too high are Millia, Dizzy, Jam, I-No, May, Biaken, Bridget. On all these characters I could Thorw> FRC> run in a bit> 5S> 2H> VT> LJ> 5S> 2H> GS> tech. I'll mess with it more and try not to GS yet still fit it in but it'll take a while. Character that drops after second VT is Venom. HOS Floats too high from the first GS Characters that drop after first VT are Eddy, Testy, Faust (though it looks like you can get it), Anji, Sol, ABA, and Slayer. Johnny drops too fast unableing you to Throw> FRC> run up> 5H Thats all I got on max damage/get your tension back off throw. They are quite hard for me and for now i'll just stick with Throw> FRC> run up a bit> 6P> 5S> 2H> VT> 2P> 5S> 2H> VT. That is so much more simple and works on most characters. Someday I will master these combos, but for now just gotta keep training.
  23. i was messing around with different variations and depending on how close you are you can jump cancel 6H coming down with jH>5S>2H>est. It does around ten points less than your best combos (i tried with testy and chip) but I have yet to figure out how to get multiple VTs with it. If you can think of anything please share. The only thing I havent tried is TK slash VT but I am pretty sure that at this point you are too close to the corner for it to work.
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