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EdWORLD

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Everything posted by EdWORLD

  1. I'm having problems being able to do the second part of the loop. I can do the S, HS, Vertical S Dolphin part, but after the first dolphin the opponent gets pushed away too far for another S to connect. Is this just a timing issue?
  2. Hey, I live in the LA area too. I play on console mainly, if you want a sparring partner or something I could bring some of my friends too.
  3. 5S.f beats stbt on start up. (I found this particularly useful if you can get yourself to react doing it when she starts it) Millia can run under HCL. j.HS beats or trades most of your air options. Her 6P > your 6P. I-No can do her overddrive to get out of your oki. SG seems particularly useful when she does her note. It just seems like a race to get the other one in the corner to do their respective mixups. Whoever does that first, wins. Anyone else add anything? I'm having problems outprioritizing her pokes. Any help would be appreciated.
  4. Well 2 of us live at West LA and another 2 of our friends live in Covina. We often drive back and forth to play each other and were looking for new people to play with :P We'd drive to Anaheim if someone could host, if not we can probably host in LA or in Covina.
  5. OMFG. Can I be in Team Empanada :P.
  6. Hey all, me and my 3 other friends have been looking for some competition around Covina or West LA area for Guilty Gear AC. We play on console and can probably host if anyone's around here that's interested.
  7. What he said.
  8. Isn't that second vid. of N-Otoko? THE top Venom player in Japan. I hardly call that a bad opponent, especially considering Millia is probably his worst matchup.
  9. What's the matchup ratio for this? Is it in Pot's favor?
  10. Any tips?
  11. As far as I can tell, use S ball and 2P to hit it for Zappa considering he can run under K and P balls. Can run under Stinger Aim, from the vids I've seen a lot of people like hitting a K ball with a j.HS as a defensive maneuver. Naked: 5S and 2S are good pokes, just watch out for centipedes. 6P and 6HS are pretty good AA's against Zappa naked. Sword: This is the hardest summon for me still, 5S or Stinger Aim during his downtime seem to be the best during lags between attacks. Dog: Try to 2S it away, if the Zappa likes to send in the dog, I would just set up balls...but good Zappas usually walk their dog. Ghosts: Most Zappas I've seen try to jump then start firing the ghosts, hitting P ball with 2HS can take care of this, or an S CR. If not just try to dodge the ghosts while summoning your own balls to outzone him. Raou: Dark Angel during Raou then setting up balls can save your ass. Anyone else? The spit gives me a lot of problems still.
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