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Prototype909

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Everything posted by Prototype909

  1. After 22X series I've been following up with a meaty 5B/Guillotine/Sweep. If they try to jump out they'll get stuffed, the only thing that I think will beat you if if they're mashing DP.
  2. The main thing is the damage. You do so little damage below green that your 'worthwhile' combo options usually amount to auto combo or xx into sweep anyways. I THINK the 22x reset combos still work (The 25 meter ones) but they so such horrible damage it's like not even worth it below green.
  3. Did some ghetto frame data experimentation to get a rough estimate of what the +/- frames on various things are by setting the dummy to block and jump after blocking a move on the ground then holding up as you exit pause, getting off the ground first is a rough approximation of if you're + or not. +frame moves - j.B, 5B charge, 2B (?, hard to tell since it's JCable), 2A (Neutral it seems). 22X series -Frame - Almost everything else, notably all forms of Guillotine axe including SB. Though - on block Guillotine axe is probably safe if spaced properly. 5B uncharged is horrible. Also I actually thing 5AA might be MINUS frames, but it's so small it's almost like being at neutral. AoA is horrendously unsafe even at Red Axe. 5AAA is horrible. 5C is a little bit unsafe. These are just rough approximations, and if there's some delay on when the dummy switches between standing and jumping commands the data might actually be off by a lot. But better than nothing maybe? The difference between charge 5B and regular 5B is huge though.
  4. Also, how have you guys been closing the gap against zoning oriented characters? 236A/B is HORRIBLE. Slow and if you whiff they can punish you from full screen, DO NOT do that. 236SB is good but it costs meter (Then again, no matter what you're hoarding meter with this character). Seems like you just have to play absolutely patient to have any chance against zoners.
  5. TBH below Green axe, Auto-Combo is more or less what you're doing anyways. Either that or xxx -> sweep -> w/e. I don't think this character has any unwinnable level matchups from what I've seen in higher level play, just some REALLY hard ones due to her pressure and mixup game. Am I the only one who loves her English voice?
  6. I think it'd be a pretty big slap in the face if after sort've teasing the possibility of Kokonoe to crowds awhile back if they didn't add her by the end of the series. Unless they later decided the demand for her wasn't big enough.
  7. If P4U is any indication we won't even be able to play the game for ~5-6 months after Arcade release. If BBCS is any indication we'll be waiting ~8-9 months. And that's assuming importing is possible, because I'm not taking anything for granted anymore thanks to P4U. To put in context, part of P4U's loketesting was in December of 2011 and the game came out in March, JP release date on consoles was at the end of July. Bottom line is, why are you stressing out about loketesting when we're not even going to be able to play this game for probably a little under a year from now? If you're freaking out now, buckle down because it's a long ride kiddies.
  8. YOU OF ALL PEOPLE SHOULDN'T BE SAYING THIS Aaspidufaspdoihygsadiyhbga
  9. BB players are a lot like small insects. They're most attracted to whatever bright, flashy lights are most recent in memory within their short attention spans.
  10. Went through the video frames of the PV and imaged all the CGs that flash at the end so people don't have to waste time pausing their video trying to see them. Don't know if this necessarily belongs here but whatever. Let it rock. http://i.imgur.com/bYujG.jpg (Ragna and Terumi) http://i.imgur.com/XirmQ.jpg (Noel or Saya?) http://i.imgur.com/nLOO6.png (Ragna) http://i.imgur.com/MSQ7m.jpg (Kokonoe) http://i.imgur.com/eLWYQ.png (Kokonoe shocked) http://i.imgur.com/KzWU3.jpg (Azrael) http://i.imgur.com/c00kt.png (Amane) http://i.imgur.com/UrnA9.jpg (Bullet) http://i.imgur.com/X1mqw.jpg (Arakune) http://i.imgur.com/UiX2Z.png (Rachel and Kokonoe)
  11. When you consider most people were expecting the next characters added to be Saya, Phantom, Jubei or Kokonoe in any assorted order, you have to admit that it's a bit surprising. I'm sure we'll be paying for at least one of those characters come console release.
  12. Oh so it's actually happening? I might change my order then.
  13. Look at this tough kid, doesn't even list his online IDs or location.
  14. What I'm saying is wouldn't have to know or register when the blocking animation ends, it's not like if you hold 5B you'll perpetually swing the axe.
  15. I've actually read that you can hold 5D to maintain guard without having to reinput it, so that's potentially good to know if it's indeed true.
  16. I'm pretty sure how most of the difficulty with her comes from getting to the point where you aren't constantly being persona broken. Most of what makes S.Lab scary seems to disappear the second Asterios goes poof.
  17. I'm pretty sure there's no comprehensive frame data for P4U yet.
  18. [3:39:44 AM] Free: Dev, [3:39:48 AM] Free: you changed your name from bad. [3:39:51 AM] Free: What will I do now? [3:40:14 AM] Prototype: stay free [3:40:18 AM] Prototype: BOOOOOM
  19. Someone took the time to translate all the meta-world exchanges between characters. Don't know if old or not.
  20. Any casuals this Friday?
  21. Looking forward to using this character, her combos look so brutal. I haven't been super impressed by a lot of JP Shadow Labrys videos yet though, hopefully that changes as time passes.
  22. Yo real talk as soon as I got home I passed out on the carpet, my parents didn't even wake me up wtf.
  23. I am tired as fuck that house was too hot.
  24. Leaving for casuals now, bringing Toasty with me. Expect us around 3:00
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