-
Posts
445 -
Joined
-
Last visited
Content Type
Profiles
Articles
Forums
Events
Everything posted by ShinsoBEAM
-
[FB] Gunner Zaku Warrior General Discussion: LUNAAAAA Edition
ShinsoBEAM replied to HDKirin's topic in 2000 Cost Suits
Was trying to explain how grenades work to a friend this weekend and decided I might as well post it here. You can't just throw out grenades when you normally would another weapon they are terribly slow and are liable to just blow up in your face if you do them at the wrong time. The way you need to think of them in is more of an FPS terms as in, one second from now an explosion will occur X distance forward/neutral/back away in the direction I am aiming. A good majority of the grenades I land other then overheated scenarios, is I quickly target the other player throw grenades intending to hit the player I'm currently not locked onto BOOM they dash into them. The other main usage is when space is cramped or the other 3 mechs are all grouped up close for some reason just throw some nades and split up the melee party. -
[FB] Gunner Zaku Warrior General Discussion: LUNAAAAA Edition
ShinsoBEAM replied to HDKirin's topic in 2000 Cost Suits
Yeah I can totally agree with that, normally I only half burst if it's a crital moment when me doing so could change the flow of the match, if I'm sitting on 60HP and 1 shot from death at 2/3 bar NO FUCKING WAY AM I GOING TO ACTIVATE THOUGH, unless of course my teammate managed to die twice or something lol shuffle. -
[FB] Gunner Zaku Warrior General Discussion: LUNAAAAA Edition
ShinsoBEAM replied to HDKirin's topic in 2000 Cost Suits
A good number of times I grenade after tomahawk instead...beam ammo always feels sparse to me. Once in a blue moon I have a Gerobi charged and that's always hilarious. -
[FB] Gunner Zaku Warrior General Discussion: LUNAAAAA Edition
ShinsoBEAM replied to HDKirin's topic in 2000 Cost Suits
There are totally situations in which you should use half burst...it's not preferred but still. Like half of time I do use it, it's to just strike freedom punish someone that overheated, if it will win the game. Also anyone have any tricks for dealing with X-3 when he just bum rushes me. He seems to be immune to everything. Edit: nvmd tested it A+B works on his stupid dash thing. Are you going to do a Gerobi/Luna Beam tutorial? Despite that it's not used too much I feel it has enough situational stuff to make an entire video. Most of it is the same as other Gerobi things but, because of beam bending you have a couple of new unique tricks. -
[FB] The Epyon General Discussion: Get in, whip everything
ShinsoBEAM replied to LionHeartx's topic in 3000 Cost Suits
PSA your supposed to stay away from Epyon not close range against him. -
[FB] Gunner Zaku Warrior General Discussion: LUNAAAAA Edition
ShinsoBEAM replied to HDKirin's topic in 2000 Cost Suits
Wow the tracking on her Super is absurd. Also man hitting an single Beam Cannon shot on someone high in the air is game changing. Won a good number of games today from the absurd about of double lock time we were able to get off a single hit. -
[FB] Gunner Zaku Warrior General Discussion: LUNAAAAA Edition
ShinsoBEAM replied to HDKirin's topic in 2000 Cost Suits
Feels better then in the last game reloadable Blaze Zaku is sooo good, feels like she got other buffs too. So if I'm reading the jp wiki right at 100 wins you get to play Luna in a miniskirt. -
I got a decent FC from midscreen I can do it online so I call that easy XD. doesn't work with back to corner but. 6C FC 5[D] j.2C, land dash 2B 6A 5[D]/6[D] J.B J.C J.2C J.5[d] AIRDASH J.C J.2C dash 2B 5C 63214C (4.3k+ instead of 2B 5C you can do 3C) I feel like I should be able to more but maybe later. You can replace 6A with 5C as well but it feels less consistent so meh. Also I got CH 3C A+B 6A 6B 5C 6C 63214B 44 j.C j.2C dash 3C 63214C (4.4k)
-
Not sure where else to post this but here is something simple that should be somewhere in a guide for noobs. It's basically 956A+C>j.B/j.C. I'm sure some people already know how to do this but but I just thought it would be posted somewhere for new players, basically off of either a j.B or just somewhat near neutral you can input that for a stupid fast safe crossup that leads into big damage, you can mix it up with spacing or input 8~66A+C>j.B/j.C. Jump B version works like this j.B>956A+C>j.B >j.C land Also it took me a bit to find out you can just buffer a 66 input instead of trying to guess how long to hold 6 for the shortest possible boost.
-
Instead of this 5AA > 22B > j.C(1) > j.236D > 5B > j.B > j.2B โ 2,034/21 you can do this 5AA(1-2 hits) > 22B > j.C(1) > j.236D > 5B > j.A(2-3hits) > j.B > j.2B > 5A > 5B > j.B > j.2B Does 2391 damage instead, though it's alot more work for a bit more damage.
-
You are both right, Mike Z just worded it weirdly.
-
CS Tager 3C owns, just wanted to put that out there.
-
This is the different between arakune CS and arakune CT for me. Because at least he can't reset the curse while your in blockstun.
-
Okay the frame break time in BB is crazy huge if your paying attention and worried about a grab it should never really land. One of the problems I have with BB actually, however if you do get throw the rewards are outrageously huge. But if people can throw break in SF on reaction, and get very consistent throw breaks in GG/MB is far tighter. You can definitely throw break, in BB. Normally if Im throwing your magnetized, I expect to tech it, and am readying a trap. Or I just want you fucking off of me, and its a 6frame move.
-
Mostly people seemed to be ignoring him, except for a few people looking at that jap player going look look at what arakune can do. All arakune needs is some proration changes, in rave mode and he will be golden.
-
You can time a backdash, or j.C over her, then backdash, its not to bad.
-
I still wonder where mu is going to end up once console comes out. I havn't really fought a good CS arakune...but I like how they have changed him conception ally at least, and I doubt I will ever hate it as much as the frothing rage inducing CT arakune, because at least I can block. Ragna...ragna I have my own problems with him, but I think thats partially caused because the main dude that woops me with ragna is titanium beast...guhhh . Your totally off Tager/Rachel tag team is going to win.
-
I really don't complain about the balance of CS or CT, the problem is their character design in relationship to mine and what it does to the match. The only characters I currently bitch about are Litichi and Hakumen, because of what they turn my match into, Arakune was number 1 on my shit list in CT, but after the rework it doesn't bother me. Nu/Rachel/Carl were p.bad too, but between Nu/Carls remake, and Rachels nerf into shit. I don't mind them any more either. I hated the Litchi match in CT, and in CS guess what I still hate it, I never liked the Haku matchup but you know 4C being added made me like it less. Everyone else had details that bothered me a little but not too much.
-
From my understanding you can play AH3 on it, however, AH3 by itself is 1.5k, and the AH3 kit is 2k.
-
-
Really only 1k USD sounds almost too good to be true. Im seeing the same thing though.
-
Shit really I noticed I could 360A grab that alot easier now, but I hadn't tried 5A.
-
Sledging nirvana works differently(IE worse for tager) in CS then it did in CT. Plus its kinda hard to start talking about options considering that nee-san's/Carl's/Tager's positioning all matters in what we should do.
-
You mean command throw instead of regular throws, then yes. \ It depends on how he sets it up with the doll, but if he is doing Fueco then you know something is up.
-
j.2C is no longer overhead everything else is p.much the same from what I gather, our 2C is also faster and makes it more viable to beat carls stuff in the air. 360A is invun 1 frame earlier technically. My friends break standard throw offline like 95% of the time :/ Yes he can choose to do the stabby move however it will result in a shitty low damage combo most/all of the time, and if we block it he is fucked.