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Everything posted by Kurushii
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It would be very easy for them to port it to PS4. Arcade was written in PC code. That said unless they announce something at e3 for it then maybe they'll give a digital release for PS4 being the console release for BBCP is around the time we are expecting the new consoles. Like others stated netcode would be the same, but it running on a better system might improve any lag caused by CPU spikes (we all noticed that if you have too much shit on the screen at once). BBCP is going to have a in game chat so we don't have to worry about any lag cause by using PS3's horrible chat program while playing online.
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Japan, sorry I forgot to put that
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BlazBlue Question Thread - Ask your questions here!
Kurushii replied to KayEff's topic in BlazBlue Gameplay
I always labeled it as that because their are too many factors in play: -Is Ignis active or not before the knockdown took place. Force summoning her after the knockdown has longer startup values. -The distance to the opponent when the special was inputted. The yoyo has to travel forward, so farther you are from the opponent the longer it takes for the active frames to make contact. -Opponent wakeup timing. Depending on the knockdown, if they neutral tech at the perfect time they are invul for the entirety of the yoyo's active frames. Meaning they just have to block the OH if it's even still in active frames. If their tech starts a little bit before the yoyo is near them then they avoid the majority of the yoyo's active frames. In case your 6f active j.C (or 3f active j.B/6A) has to be timed to land on the frame their invul from neutral tech ends. If the opponent is not in the corner they can just back roll to avoid the setup entirely. In point the odds of it being a true unblockable from a knockdown situation is very very slim. Which is why I call it a pseudo unblockable because it's possible to block more than the majority of the time. -
That's my screencaps from the emulator when I had it pushed at 1080p. Not the actual resolution the data is in. Most likely the data for the PS2 releases will be around 480p and sharper.
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I heard he mashes 5A.
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Streams Last Chance Qualifier Time: 5/18(Saturday) 12:30~18:00(JP) [Fri 11:30pm - 7:00am EST] Stream: http://ja.twitch.tv/godsgarden or http://live.nicovideo.jp/watch/lv137256236 ArcFes Time: 5/19(Sunday) 13:00~18:00(JP) [sun 12:00am - 5:00am EST] Stream: http://www.twitch.tv/arcfes_official001 or http://live.nicovideo.jp/watch/lv137255395 Schedule (In Jp time) Start time | Stage program 11:00 | Doors Open 12:00 | Opening 12:10 | National Finals brackets start for "BLAZBLUE CHRONOPHANTASMA", "GUILTY GEAR XX ΛCORE PLUS R", and "Persona 4 The Ultimate in Mayonaka Arena" 13:40 | ARC SYSTEM WORKS MUSIC LIVE 14:30 | Break (25 minutes) 14:55 | National Finals "Persona 4 The Ultimate in Mayonaka Arena " the quarter-finals to final 15:50 | National Finals "GUILTY GEAR XX ΛCORE PLUS R" the quarter-finals to final 16:45 | National Finals "BLAZBLUE CHRONOPHANTASMA" the quarter-finals to final 17:40 | National Finals and Awards ceremony 18:00 | Break (30 minutes) 18:30 | Web radio public recording "Buri Raji H (Hyper)! Special public recording!! 20:00 | Ending
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[CP] News & Gameplay Discussion (Old)
Kurushii replied to kosmos badgirl's topic in BlazBlue Gameplay
Translated Brackets: http://www.dustloop.com/forums/showthread.php?15757-Arc-Revolution-Cup-%28Japan%29&p=1496837&viewfull=1#post1496837 -
*Click image for large version.
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I should have my image up shortly. Just making it pretty with balls.
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[CP] News & Gameplay Discussion (Old)
Kurushii replied to kosmos badgirl's topic in BlazBlue Gameplay
Yes, the pdf's for the brackets are here. Shinjin translated the GG one here. I'm in the process of doing the same for BB's atm. -
[CP] News & Gameplay Discussion (Old)
Kurushii replied to kosmos badgirl's topic in BlazBlue Gameplay
It's been confirmed the last chance qualifier for ArcRevo and the main event will be streamed on twitch for free! Get hype everyone! -
BlazBlue Question Thread - Ask your questions here!
Kurushii replied to KayEff's topic in BlazBlue Gameplay
Also to make note of the Relius 236D + 6A/j.B/j.C setup. Only the first hit of 236D is a low, after that the rest become mid's. So you have to time the 6A/j.B/j.C with the first hit of 236D to be a unblockable. Besides that it's just a pseudo unblockable. -
Added BF and MK9 mirrors.
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Added mirror for Ah3Console
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Read the opening post before posting. Linking to music is against the rules. Last warning.
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Thanks, not the first thing wrong in the mook lol
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[CP] News & Gameplay Discussion (Old)
Kurushii replied to kosmos badgirl's topic in BlazBlue Gameplay
Only has the following: http://blazblue.jp/images/index/bg_index/jin.jpg http://blazblue.jp/images/index/bg_index/noel.jpg http://blazblue.jp/images/index/bg_index/rachel.jpg http://blazblue.jp/images/index/bg_index/ragna.jpg http://blazblue.jp/images/index/bg_index/taokaka.jpg -
Star-Demon seeks THE BlazBlue weekly Podcast
Kurushii replied to Star-Demon's topic in BlazBlue Online Play
Add Gio ;~; -
[CP] News & Gameplay Discussion (Old)
Kurushii replied to kosmos badgirl's topic in BlazBlue Gameplay
Any more stupidity will result in infractions, or week bans. -
It was on his blog ages ago, on a different video host. Not youtube or nico. I could never get it to work as why you don't see the Heat Gain listed.
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Updated the Skullgirls mirror, I renamed it to the same filename as the previous.
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Now located in http://kurushii.tv/Downloads/BBCS/
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Yep, because I cleaned out my server. I'll put it back up in the downloads section when I get home later tonight.
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[CP] News & Gameplay Discussion (Old)
Kurushii replied to kosmos badgirl's topic in BlazBlue Gameplay
Ahhhh ok that was the NEC in 2011.