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Kurushii

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Everything posted by Kurushii

  1. To everyone waiting for the frame data to go up. I took my own free time to do the character page. http://www.dustloop.com/wiki/index.php?title=Amane_Nishiki_(BBCP)
  2. Nah it's alright. If pochp noticed a page that had problems he should direct it to me so I could rescan it.
  3. My scans are not blurry. They are 4500x6000 @ 600 dpi png's around 30+ mb a piece for the black & white pages. Also would like to note no mods are looking at my scans now. Frame data has been translated into digital excel files.
  4. Because we aren't idiots using the attachment system? The Ping and speed test hosts the images for you...
  5. Eternal Coils of the Dragon Serpent! ( ̄へ ̄)
  6. That's nice but we had KayEff doing 90% of the characters by himself. 10 days isnt bad.
  7. 5 weeks ago? The mook came out like 13 days ago. Took 1 day for me to scan, 10 days to translate. :|
  8. Ragna 22C is the only one I know of, good luck landing that as a starter lol
  9. It's Lava.
  10. Just to make this publicly known. The mook site made some corrections. The following are Elizabeth's which I already corrected on the wiki: Sweep: Active 15, Recovery 7 (Was missing originally) Mabufudyne: A/B versions are FC's. (Was missing originally) Maragidyne: C version is +116 not +86 static diff. Mind Charge: A/B versions are 4-6 not 1-6 invul.
  11. Just to make this publicly known. The mook site made some corrections. The only one for Yosuke is the following which I already corrected on the wiki: Sweep (Sukukaja) is Active 3, Recovery 27. These were missing prior.
  12. They never blocked IP's. Still a ton of English players from this and the Mizuumi community on Ship 5.
  13. You know the game had official abbreviations right? From BBCSE Console:
  14. Some of the specials with ignis changes make no sense. Either the CSE mook had values reversed, the data entered into the CSE wiki was entered incorrectly, the BBCP mook got values reversed, or ASW just playing jokes. :|
  15. Notes in bold To everyone reading make sure you remember that P1/P2 no longer controls untech. It's the new stat called Combo Rating and SMP that control untech. P1/P2 is just for damage scaling now. Fatals: Didn't lose any but gained the new special, Gad Leis, as a fatal. Gatlings Lost: 6B > 6C, 3C > 5D. Gatlings Gained: NOTHING Cancels: Noticed nothing lost, only OD cancels gained. 5A: Damage increased from 240 to 300, P1 increased from 80 to 100, P2 decreased from 84 to 77. 5B: P1 increased from 90 to 100. 5C: Active changed from 2,4 to 3,3. 2A: Damage increased from 200 to 300, P1 increased from 80 to 100, P2 decreased from 84 to 77. 2B: P1 increased from 80 to 90, P2 decreased from 86 to 85, Attack Level increased from 2 to 3. 2C: NOTHING CHANGED, still has the same invul! :D 6A: P1 increased from 80 to 85, Recovery increased from 20 to 21. 6B: P2 decreased from 89 to 79. 6C: P2 decreased from 90 to 82. 3C: P1 increased from 80 to 90 j.A: Damage increased from 80*3 to 160*N. Can't read Notes j.B: Startup decreased from 11 to 10, Active increased from 3 to 8. j.C: NOTHING CHANGED F-Throw: P1 increased from 90 to 100, P2 increased from 100,55 to 100,60. B-Throw: Damage changed from 0,1400 to 0*2,1400 , P1 increased from 90 to 100, P2 increased from 100,55 to 100,60. J-Throw: P2 increased from 100,55 to 100,60 , Recovery changed from 15 to 15+3L CA: Startup increased from 10 to 13 CT: New, 1000 damage, P1 80, P2 100, Attack Level 3, Combo Rating N, Startup 30~60, Active 1, Recovery 32, Frame Adv -8. Drive: Consumption increased from 1 to 2 points per frame. More details: 6D: P2 decreased from 86 to 85, Startup increased from 16 to 17, Active decreased from 4 to 3. 2D: P2 decreased from 84 to 77, Startup increased from 24 to 25. 4D: P1 decreased from 100 to 90, P2 decreased from 92 to 82. j.6D: Startup changed from 18 to 12~19, Recovery increased from 36 to 38. j.8D: Startup changed from 16 to 12~18. j.2D: Startup changed from 21 to 14~21. Id Lauger: NOTHING CHANGED Id Lauger (Air): Frame Adv now lists as -9 (wasn't given in BBCSE mook) Id Haas: Active decreased from 17 to 9. Id Haas (Air): Active decreased from 17 to 9, Recovery increased from 44 to 45. Id Naiads: Startup decreased from 33 to 30, Recovery decreased from 45 to 43 Id Naiads (Air): New, Same as ground version but recovery is increased from 43 to 45. Led Ley: Recovery decreased from 37 to 33, Invul decreased from 1-33F HBF to 1-31 HBF. Gad Leis: New, Fatal, Damage 600*2, P1 100, P2 92, Attack Level 4, Combo Rating N, Startup 30, Active 3(4)2, Recovery 16, Frame Adv +1. Geara Lugia: New, Damage 600, P1 100, P2 89, Attack Level 3, Combo Rating N, Startup 26, Active 12 Recovery 58T, Frame Adv -9. Val Lanto: NOTHING CHANGED Val Lanto (Ignis Inactive): NOTHING CHANGED Val Lyra: Active decreased from 6 to 3. Val Lyra (Ignis Inactive): Active decreased from 6 to 3. Val Tus: Damage decreased from 850*3 to 550*3, Startup changed from 46 to 32~61, Frame Adv decreased from +97 to +77. Val Tus (Ignis Inactive): Damage decreased from 850*3 to 550*3, Startup changed from 56 to 42~71, Frame Adv decreased from +107 to +87. Geara Nose: P1 increased from 80 to 85, P2 decreased from 92 to 82, Startup increased from 58 to 68, Active changed from 9 to till L, Frame Adv decreased from +64 to +62. Geara Nose (Ignis Inactive): P1 increased from 80 to 85, P2 decreased from 92 to 82, Startup increased from 48 to 78, Active changed from 9 to till L, Frame Adv increased from +54 to +72. Geara Act: Damage decreased from 200*8 to 120*8, P1 increased from 80 to 90, Startup decreased from 66 to 56, Active decreased from 32 to 30, Frame Adv decreased from +105 to +95. Geara Act (Ignis Inactive): Damage decreased from 200*8 to 120*8, P1 increased from 80 to 90, Startup increased from 56 to 66, Active decreased from 32 to 30, Frame Adv decreased from +95 to +105. Bel Lafino: Damage increased from 200*N to 250*N, Startup increased from 20 to 30. Bel Lafino (Ignis Inactive): Damage increased from 200*N to 250*N. Req Vinum: Recovery decreased from 53 to 43, Heat Gauge Cooldown decreased from 370 to 180. Vol Tedo: P1 increased from 80 to 85, Startup changed from 7+4 to 7+(4~12), Recovery increased from 37 to 39. Invul decreased from 8~22 to 7-(13~21). Can't read Notes Vol Tedo (OD): New, Gains a extra hit for 1150 damage. Can't read Notes Duo Bios: Startup increased from 10+16 to 10+17, Active changed from 3 (12) 3 (12) 3 (9) 3 (12) 3 (12) 6 (9) 6 (13) 5 (26) 5 (38) 6 to 3 (12) 3 (12) 3 (9) 3 (12) 3 (12) 3 (12) 6 (9) 6 (23) 5 (26) 5 (38) 6. IG cost increased from 1500 to 2000, Heat Gauge Cooldown decreased from 430 to 180. Duo Bios (OD): New, Gains a lot of hits from the normal version.... not going to type out lol. Same recovery, Frame Adv increases from 364 to 433. Altar of the Puppet: Startup increased from 5+14 to 6+14, Recovery increased from 26 to 50, Invul increased from 1~43 to 1-50.
  16. No, it'll be a waste of time being they are so small. Those are 500px images.
  17. Just for fun i'll show mines even though i'm streaming. Don't know if i'll compete. (「・ω・)「
  18. Buh her poneh.... ;^;
  19. Oh nice, yea when I first saw it I thought he was doing 2D > Sticky Kitty > j.2D~B. Which is possible but not as consistent and is slower. I'm still new to Tao so I didn't know you could change the flight direction of Trick Edge, and I don't think it's mentioned in the wiki. :3
  20. [2]~9D > j.2D~B > 2B #ThankYouBasedGodIzayoiMatoi (`・ω・´)7
  21. BBCP 4/6/2013 Urban Square 3on3: [2]~9D > j.2D~B > 2B corner crossup destroys the world! Mame (TK) VS Izayoi Matoi (TK) Casuals Mame (TK) VS Izayoi Matoi (TK) Casuals Pt2 Arakune VS Whistler (TK) Tsubaki VS Izayoi Matoi (TK) Tsubaki VS Izayoi Matoi (TK) Tsubaki VS Izayoi Matoi (TK) Arakune VS Mame (TK) Yamada (TG) VS Mame (TK) Yamada (TG) VS Izayoi Matoi (TK) Jon (JN) VS Izayoi Matoi (TK) Nu VS Izayoi Matoi (TK) Shimotsuki (IZ) VS Izayoi Matoi (TK) Valkenhayn VS Izayoi Matoi (TK)
  22. Yea, TD I believe you are thinking the old way. In BBCP P1 and P2 only effect damage scaling not untech. They added Starter Rating to BBCP which puts a classification on every starter for combos. As you'll see in the frame data they are labeled S, N, F, and M. Which mean Slow, Normal, Fast, and Moment starters. Each of those ratings places your combo into a certain position of the combo rating timer. S ~ 0F N ~ 180F F ~ 360F M ~ 540F Take your starter value then continue to add frames of animation during the combo. So once you hit 480F of the timer you'll lose about 2F of hitstun and so on until you hit 820F when it's autotech. 480F ~ -2F 540F ~ -4F 600F ~ -6F 660F ~ -9F 720F ~ -12F 780F ~ -15F 820F ~ autotech SMP works in that once the certain move has been done twice, a certain number of frames is added to the combo rating timer. Lv1 ~ 120F Lv2 ~ 240F Lv3 ~ 360F For example, supposed i'm at around frame 240 and i accidentally performed a move twice with SMP level 2. at that point, 240 frames are added to the timer, making it 480. I'd start losing frames right from the get go. [Thanks based god KayEff for the information translation]
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