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Everything posted by Blackgenma
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IZUNA'S TRIBE MAN! Izuna's tribe, even with an armor normal, cannot overpower Sol's tribe. I'm telling you, his units are too weak, and sol's armors a have much better defense than his, so they can over power his armors. thats not even including what Sol can do to the armors by himself, and he kills them twice as fast when he pulls out a hunch back summon. have you faced a Izuna as sol before? his mobile are also EXTRA EASY for sol to kill. they are so weak, no doubt the weakest mobiles in the game. Sin's mobiles are nightmares to face though, I hate them. back to work on Izuna guide now.
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a little late, but better than never responding. thanks for your answers. since I asked the question, I haven't been using Gigant for anything but master ghost defense too. when you give him the proper upgrade, he can really raise hell. pencil guy has limited use, but I do try to use him. due to Sol's weakness to armors, he doesn't help too much, but he can protect your blades from magics, and provide some great back up in general for any unit (drills especially). I tend to bring it out to face valentine or raven's armies, there, he plays a very good role of backing up drills, and saves me a butt load of mana since I can afford to save my blades for when I see an opening to use and abuse them them. not bringing out any blades until later makes her magic units useless, and vulnerable to pencil guy, who will promptly give them head shots (wee!). Range > Melee & Magic. Sol operates pretty well when he has all three units out on the field helping each other out usually.
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Guilty Gear 2: Overture complete Guide huh? is there a translation or a transcript for that book? or have you read and remember what the book says regarding match ups? I'd be interested in reading the guide, but it's only in Japanese right? did someone post what the guide said earlier in this thread? I mean, this thread is so massive, so I want to know if it's in here before I bother digging. all I know about match up is that Sol tribe does well against Valentine's and Izuna's tribe. Edit: and that he does bad against Sin's, and HORRIBLY against Paradigm's.
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Izuna's mobiles are weak as well. when I'm sol, I can tear them to shreds no problem. yeah, about getting the written guides into a compilation and putting it up on gamefaqs....well, the chances of me doing that are pretty slim to none. it's note pad, I don't know how to use it effectively, I never worked on it before, save a few projects I've done here and there. the Idea came to mind when cantido presented me his script for GG2 to edit. right now I'm messing with it in word, and I plan to tackle it in notepad later to see if I can get it submitted. I'll have to do some research to see if I can effectively edit these guide sin a format within notepad that gamefaqs will accept. anyway, yeah, I'll be typing p that Izuna guide later tonight, post it by tomorrow I hope. I wanna get done with this project all ready. well, I still need to redo sin's section, but that's just a bonus anyway.
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OK, I Think I'm prepared to make a Izuna Guide this week. either Monday or Tuesday. anyway, have you guys tried completing the free mission defend the gate on hard mode? isn't really hard if you try it with Sol? the last wave of enemies is a real pain to handle, but it Izuna, it's no problem, thanks to his 2y. I completed water drop on hard with Sol today, without rushing valentine. heres a guide on how you should proceed. once you bring out a firewheel, your forces will destroy the advancing servants going to your master ghost, so he is a key to victory. the flow of the mission has a very precise strategy on how to handle it when playing Sol. I start by getting all the treasure chest leading to the center, ending it with getting the bomb. than I use it on the servants going to the center before they reach the ghost, tossing bombs at them, at this point, my drills start coming into the center and take the ghost (I send two waves to the center at the very start of the round mission) I unlock pencil guy at this point, and send some drills to the upper path where the mobile and magics appear as reinforcements later. I tell my drills in the center to move to th adjacent ghost next to Valentine's master ghost, and tell them to stay there, and I separate on to capture the ghost to the right of the center. I than go to the right side of the map from the center, and go collecting the rest of the treasure chest, selling what I don't need. Paradigm can handle himself in the beginng, befor e renouncements come, so I don't worry about him. after sending some pencil guys to help at the ghost next to Valentine's masterghost, and having at least six drill to stop the reinforcements of mobiles and magics that will attempt to ambush your ghost before they actually come, the first wave of reinforcements will come, and attack paradigm, thats hen I go handle them and back him up. if you collected and sold all the items in the treasure chest, you can buy things like large healing potion, and hunchback summons and crimson jacket and revival if you'd like. by the time the mobile and magic come to ambush your master ghost, you should start looking to save up mana to unlock firewheel, because his power will stop the forces advancing through the center cold. the large group of drills and pencil guys will start to wear out around the second wave of reinforcements, so you will want to tell them to back off to the center if you notice this. the group handling the magics and the mobile should not have any issues. if you have some spare time before the third wave comes, you can go help your guys down the middle, because servants constantly come down there. third wave comes, get your bombs and other crap ready. healing potions, crimson jacket, healing rods, a revival, hunch back summons, they are all good, just make sure you can summon the firewheel. take care of the big trap that paradigm faces, and make sure he's alive and healthy. when your drills take care of the mobiles and the magic group, tell them to go to the center, not to help ou with paradigm, because that's your job. when you can, unleash fire wheel, and send him to the middle with pencil guys and drills to back him up. once you get rid of the group attacking paradigm, it should be straight forward from there.
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Raven has his own set of achievements. so you don't have to worry about that. I reckon that the Izuna guide is going to have to wait, I need more practice with him before I'm comfortable writing a guide about him. theres a lack of videos online with him too, so that doesn't make things any easier. Izuna's combos are complicated. for compensation, I'll tell you guys about my favorite Sol combo that I discovered. easy to do and does fantastic damage, and best of all, almost no tension needed. (L) x, x, x, y, (step forward) x, x, x, 8y. 9 hits, 308 damage, very little tension use. THIS COMBO ROCKS, and is dependable. the secret is timing the juggle with the second series of (L) x, x, x, you have to hit them when they are low, when their bodies overshadow with SOl, hit them when they are too high, and they can escape. this is an EXTREMELY GOOD combo, use it. best practice it in training mode. the other combo I will post is actually very hard to do, but the reward is MIND BLOWING. I have yet to master it, but it is practical for real battles, as long as you master it, or at least get used to the combo's execution. (L) x, x, x, y, (step forward) 2x, (side step) 2x, and do the rest of the uppercut juggle, finish with 2y. does 368 damage, I confirmed it, I forgot how many times it hits (or how many times you can hit them with the uppercut juggle, sorry, I wasn't paying attention to that when practicing). almost no tension. OMG. SO GOOD. but VERY HARD to master. the secret is timing it so when you hit the opponent with the first 2x after the gunflame, they are VERY LOW to the ground. if not, they can escape the juggle. practice this in training mode, so you can become beastly. it is practical in real matches. you can combo (L) x, x, j, 8x, MC, (air dash) x (land) x, x, x, step forward, x, x, 2x, into uppercut juggle and finish with 2y. why mention this? basically, do you remember the combo video from nico video I posted, where I gave all the combo inputs for Sol in the video? there was one combo I put down that was 404 damage. 16 hits that I made a big deal out of, but I said I didn't know if it was a real combo and if it was practical to use. well, that 16 hit, 404 damage combo with Sol is a real combo, it will work in a real match. it is EXTREMELY hard to input, BUT IT IS A REAL COMBO, AND IT TAKES NO ALMOST NO TENSION TO USE. it is the most damage I have seen in a single combo, it's disgusting.....disgustingly awesome that is. if you haven't seem the combo video because you haven't made a Nico video account, make one and watch it, the link is in the post after my Ky guide. after confirming that you can combo (L) x, x, j, 8x, MC, (air dash) x, (land), I'm pretty sure everything in the video is a real combo. whether it's easy to do them or whether they are practical to do is another matter, but at the very least, you should try to emulate the combos with high damage out put and low tension cost. hunchback summon make fighting armors 100x easier. needless to say, the same goes for magics, this also applies to elites. just a reminder. uhhh...yeah, sorry Izuna fans, I suck to much with him to tell you anything useful about him. servant slayer combo for him is (L) x, x, j, 8x. when you want them dead (L) 2x, 8y. when fighting elites, do (L) j, 8x. than do (L) 2x to get them back up if the get knocked down. repeat. thats all for now.
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yeah, some one already brought our attention to that title on the gamefaq boards. I wasn't very impressed. though the two games do share similarities. nope, never got that problem before concerning waterdrop mission.
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odd, that shouldn't be happening. than try it on normal. what achievements are you missing for free mission?
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you can get all the all achievements on easy regarding free mission. I'm sure of it. Raven combo video inputs! http://www.youtube.com/watch?v=cf-7Xys24CQ&feature=PlayList&p=4465865F0DCEC112&index=31 (L) 8x, x, x, MC 6x, 8y. (L) j, air dash, 8x, MC, x, x, 4x, MC, 8x. (L) 6x (right side step) 6x, 8y, MC, 8y, MC, 8y. (L) j, air dash, 8x, MC, x, x, 4x, MC, 8y, MC, 8y. (L) (Not Here) x, j, x, x, y, MC, (air dash) y. (L) 2x, (right side step) 6x, j, (air dash) x, x, y, MC, y. (L) (Not Here) x, y, 8y, MC, 8y, MC, 8y. (L) 8y, MC, 8y, MC, 8y, MC, 8y. (L) 2x, Overdrive. his more damaging combos eat up his tension like crazy. Video by PandaKingEX. Izuna guide coming after the weekend, I have to play him. can any of you guys refer me to some good Izuna game play videos? boundary has a good Izuna, but I want to study the guy from other people too. Hopefully, if I remain focused enough, I can do that Sin master's ability revision after the weekend too.
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Looky what I dug up! found this baby on page 84. man, where did all the cool people go when this game came out!? their conversations are fun to read! going into the earlier pages of this topic remind me that this game is SO old news. Edit: Neovid, Panda ain't gonna put no combo inputs in no combo videos. holding your breath is not recommended. I'll put the raven combo video inputs tomorrow. triple post for the win! it's like sending messages of dialog to yourself!
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SEE!? there they are! PLEASE READ THE CRAP THAT I POST DOWN. I try hard to make sure what I post is accurate and helpful. I made the valentine inputs because I saw your message in youtube regarding the lack of inputs neovid, so it was a big surprise that you overlooked it. and thanks for editing your guide, much better now.
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2 things. first, I've seen Avatar thine (a really good raven player) bring out the magic type elite first, so which elite you bring out out first is not set in stone. ALL of Valentine's Elites are useful to an extent, knowing your opponent and his servants will help in you choice as well in which to bring out. the problem with bringing out many ranged units in the beginning is that they are easy targets for masters. masters tear into range normal servants like hungry kid eating chocolate bar, they die extra fast. second. I ALREADY POSTED INPUTS ON PANDA'S PARADIGM AND VALENTINE COMBO VIDEOS. Valentine's inputs was right after my Paradigm guide, before you posted your servant guide. Paradigm combo video inputs is right after my Ky guide. ....do people even read what I post down? I mean, wow. if you want, I can put down the inputs for Raven's combo video by panda. in all honesty, as long as you have some knowledge of the character, the inputs in combo videos and such should not be a problem. if I can put down inputs for combos in this game just by looking at them, anyone can.
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I would unlock them as soon as I can after I feel I can spare the mana, usually around 4 sets of swords men are out already. I send them out according to whether I need them or not. it's really up to you though. I personally like to diversify my servants. regarding valentine, I 've been done pretty bad lately with her tribe, while playing raven. all I can say is, unlock the magic type first, and diversify your units. the first thing you unlock for elites is either an armor or the magic, but in all honesty, it's whatever you prefer. all her units are good, just practice with them.
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ha ha, hungry for some GG2 panda? what makes you wanna comeback? sometimes I feel like giving this game a break when I get my ass handed to me, or when I do something stupid and thus lose a match I could have won no problem otherwise. anyway, if you manage to fix your defective xbox and start playing again, it would be great.
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Izuna is one of the best masters in the game. he's fast and does fantastic damage on some of his combos, he's also got good range. when I post the Izuna guide, I'll put down his best combos so you guys can see his better stuff. his standard (L) x, x, x is really good, and the ways to escape it are annoying, his poke is one of the games fastest, probably beaten out only by Sol's and matched with raven's, but he gets better results with a solid hit unlike raven, who must be close to get a big reward.
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Yes, Neovid's servant rundown says they cost a lot of mana. if you had a question regarding his units, his guide should awnswer the basic stuff. either that or the Sin Guide I posted a few pages back. random rant while playing yesterday, I was defeated by an izuna twice when playing raven, thanks to doing a poor job rushing him and my force not being able to kill his armors, even with his magic unit. I was very fustrated. than I picked Sol the third time and I crushed him, it didn't make sense to me. even with the guy spamming armors, I kicked his butt with Sol. to be fair, I did a much better job rushing with Sol than I did with raven, but it stuck me as very strange regardless how I couldn't beat his units with raven's. I need more practice with his servants than. I know I constantly complain that I suck with Sol, but it just strikes me as a surprise that I can actually manage to get good results with him, better than Raven, who I thought I was pretty decent with. must practice with raven. I can manage to take over the map as paradigm, but I can't manage to kill the oponent! Sin is so hard to face as paradigm, and when his units turtle, they are hard to penetrate. gah! how does HN tappu do it!? hey wouldn't character vs character stratagies for masters and tribes be awesome? but one thing at a time, and I'm not sure I qualify for such a task.
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gah, I really don't like Valentine, and I just want to get this guide out of the way, so I'll be quick about this. Valentine Basics guide Valentine has the same servants as Raven, so I'll just go straight to her personal skills. Valentine has 460 health. Is the only character who can double jump, and her air dash goes further than anyone else’s. Her start up for her blast drive is the slowest in the game. Brownie is her Minion. It’s an armor unit that follows Valentine and gets in the way of attackers. They will counter attack what hits them. They’re Very helpful for valentine. Zest is an attack where her balloon blows up, takes a good amount of tension. I've seen this used at the end of 8x loops and combos. It’s also good for old fashion crowd control. Bye Bye is a teleport skill that takes you to your masterghost; you can escape a fight easier that way. It’s a cheap skill, handy for getting away if you feel the need I suppose, since her blast drive start up is so slow. Valentine fighting style is composed of very close range melee attacks with some quick and varied projectiles. She works best by playing defensively, unlike Sol; she should spread her units out slowly and stay with them as a lead. Her melees back her up very well, and she can sit back and blast away with her projectiles until the enemy manages to come close, where she can attack with her melee strikes. The standard (L) x, x, x, combo isn't bad, but the first strike has very short range. On the third hit, she will jump, so you can MC it and hit them with a 8x for more damage. I'm unsure whether you can enter the 8x loop with the combo though. (L) 4x doesn't have the range that the (L) x second strike has, but it goes into her launcher, where you can strike the enemy a few times, and finish off with the 8x loop, hit the opponent with 8x, and the second valentine touches the floor, jump again and repeat as much as possible. This is her biggest source of damage. she can also finish some of these combos from this attack with zest. An example. (L) 4x, x, x, 8x (zest) (L) x, x, x, MC, 4x, x, x, 8x, (land) (left step) 4x, x, *x, x, 8x, (zest) (L) 6 x is where she spins Lucifer. a good move to do on servants, as you can charge the move by hitting x rapidly, which will hurt anyone the swing will hit. Stop pressing x and aim, valentine will unleash a heavy strike that can't be blocked. Not bad for masters thanks to it's range, but if the block and side step, make sure you MC the move to be safe. (L) 2x is to stop side stepping mostly, but can be used as a roundabout way to attack. Try sidestepping to either direction and use this. if you hit twice in a row, you will dizzy the opponent. I' suggest using the L trigger if you are going to use it from a side step, and once you hit, MC and do it again to stun. Her 8x on the ground is heavy hitting and good for attacking servants. I'm not too sure about attacking masters though, theres not much you can follow up with it. Good for knocking them back. Here’s a combo utilizing this move. (L) 8x, MC, 8y short and sweet. Her hard attack sweeps and breaks guard. It’s great for crowd control and for mixing it up against masters. You can combo from this move as well with a jump x. Her aerial x combo is very good, extremely reliable, and can go into 8x loops. She has 4 projectiles, y which is weak and straight, 2y, which are two shots from the left and right, good for mix up and hiding behind a ghost. 8y is a heavy and strong projectile with start up time, great for servants and r short running masters, or for sneak attacks. Don’t spit this one out randomly; you can be punished for it. All of Valentine’s projectiles can be jumped over, so keep that in mind. Her air Y is a series of shots with splash damage. Great for servant crowd control, and not bad to whip out on masters every once and a while you see them get careless. Even if you miss the shot initially, she will slowly follow her target. That’s all, she's a tricky but reliable character, her units are very annoying, and help her out greatly. She’s a rewarding character to play as and is very unique. just beware of her short comings and cover your vulnerabilities. Her servants are good but their types are unbalanced, so be sure to know what you are doing with them, she relies on them more than Raven, as she is not as good at close range fighting as he is. End of Guide now all I have left is Izuna. as a favor to you guys, I will post up some of the stuff I got from gamefaqs when I'm finished with the Izuna guide. I also REALLY need to redo Sin's master abilites again. since I'm not good with Valentine, please tell me any flaws of the guide or if I'm missing some important things.
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Never forget though, It all comes down to practice. the guides help, but they aren't very useful in making you a good player unless you practice too. I know it sucks getting your ass handed to you by some of the Japanese, but you can learn from them, try your best, and when it's done, go check out the replay. see what they did and think of ways you could have prevented it or countered it. Don't go online until you completed campaign on at least normal. it may sound like a pain, but Campaign does help you learn. keep the hint feature on and the handicaps regarding the organ off. so no organ wait or organ assist. use exhibition mode for general practice. when you unlock free mission mode, and you want to learn characters you haven't played as yet, go play some of the free missions with those characters (do them on hard for some challenge, it can be pretty fun to boot). it will help you get a better understanding of their units and their abilities as masters, and even their personal skills. you want to be at least comfortable with the game system and able to defeat the computer at level three consistently in exhibition mode before you go online. the single player content is there to hone your basic skills, so take advantage of it. if you have someone to play with locally, try playing with them after you teach them how to play (the tutorials in free mission do a good job of teaching you quickly), it's way better than playing the computer, and is pretty fun, if you don't mind the few limitations of split screen.
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NeoVid, edit out the part where you say that stronger Servants are harder to use, or I just might NEVER let you edit anything in my guide EVER. but no, serously, remove it, it's an eye sore. where did you get that Idea anyway? i'v'e beat the computer before on level 3 with paradigm just spamming units, and having paradigm sitting on is butt. what you put down is a grievous error, and should be edited out as soon as possible. don't feel bad about Editing your guide, I've edited My Sol guide like 25 times already. I'm rather satisfied how it is now, much more useful than what I first put up, and a lot better written too. It ensures your guide will never ever be out of date. I don't know whether you care about that, but I do. I also happen to have a copy of all my guides saved on my computer for whatever reason, and I keep each one up to date with what I post here. really though, remove that line, it's very misleading.Think of it like this, Dr. Paradigm is a very difficult master to use, but it sure as hell ain't because he's good. Sol's Tribe is very difficult to use, but is sure as hell ain't because its good. OH MAN! Dr. Paradigm's units are cheap! he can summon 4 squads at the beginning of the match! is servants are balanced and reliable, and his tribe suffers from no major weakness. he has two types of units available from the start, saving even more mana! he can even make due without resorting to summon his Armors! his elites are very reliable, and since his standard units are so cheap, he can buy them very quickly.he has a special skill that makes everything on the map run MUCH faster! using his servants is still SOOOOO hard to do though! I mean, should I send my bowers to ghost 9? or 12? or should I split them and tell them to go to both! yeah, I think I made my case. I'll shut up now.
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WOW! way to go Neovid! now that's what I'm talking about! little issue though. I COMPLETELY disagree with the notion of the worse the servants are, the easier they are to use. you REALLY need to play Sol online, it takes a lot of work to make your stupid, slow, ugly, next to worthless drill useful. I can't tell you just how much easier it is to play someone like Ky who's servants don't constantly die for the smallest thing. doesn't help that his tribe costs a fortune. when your paradigm, it's like it doesn't really matter, look whats on the map and counter it, than cast stratagem. you win. I mean, you have more options the better the army is, due to how much more efficient the servants are, so you may argue that their strategies could be more complex. the same applies to masters, their strategies can be more complex the better they are. Sol's about the most complex master in the game, but he's not hard to play as is he? there is also the fact that although each tribe has their strengths, some characters do better against others. Valentine is unlucky, because her tribe actually cannot completely destroy sol's tribe, despite them being way better, giving him much more leeway on his actions. (remember, she has no armor type, Sol's tribe's biggest weakness) so If you can make a comparison or a match up list on the character tribes, it would be great. I'll let you redo what I wrote if I deem it good enough regarding the paradigm guide. oh, and I see you placed your GG2 mains in your sig. I'm gonna copy your idea! I'm a copy cat!
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So heres some filler to hold you over till the Valentine guide, and while I REALLY want to type it up right now (what? I want to type two guides in a row in two consecutive days? well aren't I productive?) the only reason I want to type it up is to procrastinate studying for school, So I'll shut up and post this video and type the combo inputs for it. Valentine combo video http://www.youtube.com/watch?v=KB9ngzYid0w&feature=PlayList&p=4465865F0DCEC112 combo inputs are listed in the order they are shown. (L) 4x, - keep pressing x until she stops attacking. she does everything by herself. (L) 4x, x, x, 8x (zest) (L) 8x, MC, 8y (L) x, x, x, MC,4x, x, x, 8x, (land) (left step) 4x, x, *x, x, 8x, (zest) * the flip kick is the only thing that hits, everything before after the left side step whiffs. (L trigger) (right side step) 2x, MC, 2x. (walk up to them) (L) 6x charge and release. hard attack, (L) j, x, 8x, MC, 8x, (Land?) j, 8x, (land?) j, 8x, (land?) j, 8x* *I'm am not to sure about the input of the 8x loop, but I think this is whatis going on. if I'm wrong, someone please correct me Video by PandaKingEX thats all folks.
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just who is this "505 games"? EDIT: never mind, they are listed on gamefaqs very recently. strange they don't have it on the website. that's straight up retarded. where did you find out they are the ones publishing the game? how is it made public but not even on the website? I have never seen anything like this, are all EU releases this sloppy? this reminds me of the English website for the U.S. release, it hasn't been updated even after the game was released. but a funny thing is that I found this little tidbit on the "game system" part of the site. Guilty Gear 2: Overture is truly one of those games that you will absolutely need to read the manual to maximize your enjoyment. Contrary to what you might have heard Guilty Gear 2: Overture is not just your typical hack and slash game. If you attempt to play it as such, YOU WILL FAIL MISERABLY! than it prompts you to look at a pdf of the game's Manual. haha, funny stuff they actually wrote that down. at least they tried with the U. S. release, even if barely. must have had a budget of $10 or something for advertising after the localization, which they did a really good job with thankfully.
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All right, here’s the next guide. I should be studying for school instead of writing this. I consider Dr. Paradigm my secondary, and Sol my primary, so I’m very familiar with Paradigm. Dr. Paradigm Basics Guide Dr. Paradigm is about the hardest character to play as. He’s the worst master when it comes to master battles, has no air dash, 450 health, and cannot deal big damage easily, and is restrictive in his almost nonexistent combo game. Even with all these faults, he is a VERY dangerous character, and he is ironically one of the best characters when it comes to crowd control. His theme is the exact opposite of Sol, weak master, but strong, reliable, balanced and relatively inexpensive Servants, and useful personal skills. Paradigm has three normal servants, and four elites, his normal servants are the frogs (melee) the dogs (mobile) and the turtles (armors). Notice something? He doesn’t have support types, only the three standard types of servants. He’s the only character who has this arrangement. This is a benefit to paradigm though, less troops to purchase, and truth be told, he doesn’t really need support types, because they are only there to support the standard servants. Because he has all the standard servants types, he has no weakness like Sol and Valentine, who both have unbalanced servant units. At the beginning of the match, he’s the only master who can have four groups of servant s out right away, and his Mobile units are available from the get go. The frogs are quick, annoying, and dependable for Melee units. There really isn’t any problem with this unit, and is perfectly fine to spam this unit similar to Sol Badguy and his rush tactics. It helps that the unit is pretty cheap overall in it’s cost for mana. Bowers are available from the start, and are a pretty fast mobile unit. They can help in the capture of ghost thanks to they’re speed, and can be annoying to face for masters in large crowds. These guys can be used as quick master ghost defense, because they are cheap, fast and aggressive. Thanks to this guy, armors won’t be a problem for you to take down. They are strangely units that don’t speak to you updating their status, they only bark, so you actually need to read what they say to see what’s going on with them. The last normal unit he has is his turtles, which in all honesty, aren’t that great for armors. They are slow and un-aggressive; their attacks aren’t very deadly, and are not very hard for masters to take down, but that doesn’t mean they are useless. The turtles have high defense, and they don’t have a problem with facing a large number of units thanks to their rolling attacks. They are also good for taking down servants that are weak against armors, they just aren’t shining examples of how good armors can be, similar to Sol’s drills and their poor performance as a melee unit that can barely fulfill it’s job. On an unrelated note, they have the funniest/most annoying English voice for a unit in the game. “The enemy’s weeeaaak.” Paradigm’s Elite units are all useful, but some are better than others. He has Leonard (melee) Bone Bitter (Armor) dual horn and spirit seeker (magic types). His Leonard packs a punch, and adds to the overall effectiveness to a group of servants, but can be easily destroyed by an enemy master who is familiar with it. It’s not a bad unit at all, and is very useful to carry around with paradigm, because its damage out put is not something masters can ignore, and if they are careless, the Leonard can easily kill them. It’s just that Paradigm’s other elites can be more effective. I’ve heard that it also does well defending the master ghost, so you can try that out. If you don’t want to use it as a defensive unit, there’s no problem using it to help push across the map. It can be really deadly in a group where the master cannot focus on the unit itself, just be aware the enemy master could set his sights on the unit and kill it. The Bone Bitter dragon is one of the best elite armors in the game. It is with out a doubt one of the first things you should bring out whenever possible. It moves across the map at an acceptable speed, has great crowd control, can poison enemies, and lower their attack power. It doesn’t require a huge amount of tension to summon either, considering how helpful the unit is. When low on health, it will eat nearby frog units for health, so pair it up with them. It isn’t invincible or unstoppable by any means of coarse; so don’t fool-heartedly throw it into a bunch of mobile units supported by magics. Dual horn is a turtle that is very annoying for enemies to deal with. It’s freezes targets, and those targets really can’t do anything about it. This is another Ideal elite unit to carry around for back up thanks to its freeze. It also shoots ice attacks at enemies as well. It’s great for sending it with other troops as extra muscle. Can be used however you see fit, similar to pretty much any of Paradigm’s elites I actually don’t know much about Spirit Seeker. I know it’s a magic unit; it can turn capture units into ammunition for a cannon attack, and can release little dogs as minions. I also know that good players use this elite. So I would imagine that thanks to its capture unit cannon, and it’s minions, it can be used as a solid defense unit to protect ghosts alone I have seen it used as such. I also haven’t seen it have any problems supporting attacking troops either, so I suppose you can pair it up with standard units for extra muscle. Dr. Paradigm’s personal skills are extremely useful. His stratagem is a godsend, making all his units on the field, including himself travel MUCH faster. It’s the probably the first skill you want to buy, and you want to buy it early. Paradigm doesn’t really need the skill, but it makes him even more dangerous and effective with his troops. When ever I have this thing on and blast drive, I always crash into stuff, so be aware that paradigm’s a little harder to steer in blast drive while going super fast. Get Out of Here is an attack personal skill for paradigm, and a very powerful and useful one at that. It’s the game’s one and only grab attack. It’s unblock-able, does good damage, works for all enemies that can be picked up by masters, and can pick enemies off the ground. You must be VERY close to grab with this attack so be aware and try not to miss. You can actually do combos with this thing, so if you are skilled with the personal skill, it’s worth investing in. Aegis field is a force field that surrounds paradigm and nearby units, increases their defense, while the field itself is protected against projectiles. I have never seen the better players use this skill, paradigm has better things to shove in his Item slot, but that doesn’t mean it’s a useless skill, just a bit situation. I can only recommend you use it at the enemy master ghost, or during an intense servant battle, with enemy magic or ranged in the vicinity. Paradigm dies fast enough with out a defense reduction, so don’t be too quick to brush this technique off due to it’s situational uses. Gate Gunner is Dr. Paradigm’s personal minion; it’s a ranged unit. It can increase the attack power of nearby units, and stay in one spot and shoots enemies and ghost. It’s a very helpful unit, providing Paradigm with some much-needed backup in fights and letting him have temporary control over ghosts, it also has a short item charge time. It’s either the first or the second skill you should purchase, depending on how you see fit, definitely something you want if enemy masters are giving you a hard time. It allows you to make openings for apple drops and assistant Bonnie traps. Master Abilities There’s no two ways around it. Just like Sol is lacking in servant strength, Dr. Paradigm lacks in master strength. This does not mean that Paradigm is just a punching bag, far from it, but he definitely is at a disadvantage against every other master in the game. You need to be aware of everything Dr. paradigm can do, and use his tools to the fullest. His (L) x is a very good poke, capable of snuffing incoming opponents, and has respectable speed and range. He can follow up with the standard (L) x, x, x combo if he gets a clean hit. In the (L) x, x, x combo, I believe the second hit give the opponents a minor slow status effect, and the magic circle in the end give them a oil barrel status effect, which I’ll get into later. Even though his first two attacks on the combo have good range, the last attack is relatively close ranged, and thus, will not always hit. Learn to recognize when the last hit will not reach, so not to leave your self open and whiff it. You must keep in mind that his standard (L) x, x, x, combo is NOT safe on block, it can be side stepped right after the first hit, and paradigm sure takes his time with that magic circle attack, so he will most likely get hit if you spam the combo on block. There are some options you have when it comes to dealing with a blocked (L) x. The best option would probably be to simply back off once it’s blocked, but there are other alternatives. If your certain of the direction the opponent will try to side step, try either a (L) 4x, or 6x after the first hit to catch them. The (L) 4x, and 6x have different properties; the 4x attacks opponents to Paradigm’s left and front, is very short range, and will blow the opponent away from you. His 6x hits opponents from behind, his right, and in front of him, and takes it’s time completing it self, whereas the 4x comes out much quicker. The 6x doesn’t launch the opponent away from you on hit, and your allowed to continue the combo with a magic circle, but I’m not to sure if it’s a guarantee hit if they side step you, even if they are caught with the 6x, I haven’t really tested that out. Paradigm can attack with the 4x and 6x attacks outright, and he has a 2x attack, a magic circle with slightly different properties. Beside coming right out without a combo, it can also know down your opponent, potentially giving you the opportunity to run, set up an assistant bonnie trap, or pick them up with the Get Out of Here throw skill. His aerial x is a little shockwave type thing that comes out of his bubble, use it to counter attack and keep master off. If they block, just modern cancel and do it again, or MC and land with reduce recovery time. (L) 8x is his apple drop attack; it’s great for taking down servants, especially elites from a distance. You can occasionally catch masters with it when they whiff or do something stupid and punish them, or keep them at bay from a safe distance where they can’t retaliate. The best time to hit them with it is when they are distracted by other units. It isn’t a good attack to spam due to how long the attack takes to come out, and the recovery time afterwards. The attack can be done in the air too, when it’s preformed, paradigm stays in the air for the duration of the attack. Try using it as a ranged aerial counter attack if possible. Remember that this move takes no tension to use. Paradigm’s hard attack is a roll, performed by pressing 8x in free mode. His roll is fast, covers a lot of distance, has good crowd control, good priority and is a viable tool for escaping. It cannot break block like other hard attacks, and it is not safe on block, so you shouldn’t become overly predictable with it. You can try MC it on block to protect yourself, and even try a grab on the opponent right after. A nice tactic is to walk away from an opponent, and to charge with this attack when they move in. It’s a great move to use. Assistant Bonnie is Paradigm’s main special attack; it’s kind of like his signature technique. With assistant Bonnie, you place a bomb down according to where Paradigm is facing and the direction you point the analog. 2y to place it right in front of you, 5y to have it a way ahead of you 8y to have it far from you etcetera. Than you place down the “trigger” for the bomb in a similar fashion. The “trigger” is a green projectile that goes towards the bomb, hitting anything it touches, and pushes them towards the bomb. When it makes contact with the bomb, it will blow up, hitting anything nearby with unblock-able damage. This move is the ultimate crowd control move in the game that isn’t a overdrive when combined with the “oil drum” status effect. Certain moves, such as the magic circle moves, give targets a status effect of an oil drum, where they will increase the size and damage of the explosion of a bomb when they get hit with the bomb’s explosion. You can take out entire armies with this move, it AWESOME. You can cross up enemy masters taking advantage of the trigger’s attributes and pushing properties. Even if the trigger is blocked, it will still push the master towards the bomb, and eventually pass through them. The best way to use it against masters is to place the bomb next to you. Even without you summoning the trigger, the bomb will eventually explode, so it is a decent form of insurance, even if the opponent doesn’t give you an opportunity to use the trigger. With the bomb next to you, shoot the trigger behind the opponent, it will come to the bomb, and they won’t be able to block it, and get dragged into the explosion. If they have the oil drum on them, more damage for you. It can also work with the bomb and trigger switching places, but it is less likely to work. If you do manage to hit the enemy master with the bomb from behind or a good distance away, you can finish off the blast with an apple drop, remember to keep in mind that they might try to circle or side step the trigger, so you can benefit from placing the trigger to the side to mix it up and be less predictable. Same as the apple drop, your best chance to hit with this is when the enemy is focused one other targets. Dr. Paradigm’s aerial Y is a strange green projectile. It throws itself at whatever you lock on, and does splash damage, as well as distributing the oil drum status effect. The range on the move is pretty good, and Dr. Paradigm stays in he air for the duration of the attack. Combine this with Assistant Bonnie to annihilate servants, and unlucky masters who manage to get hit by it. Dr. paradigm had a unique aerial special attack, is 8y in free mode. He does an aerial version of his roll. It’s great as a counter and as an escape, like the ground version, it knocks down opponents on hit, but unlike the ground version, it requires tension. I’ll leave you with a paradigm Combo. (L) x, x, x, MC (forward step) 2x, (step forward) (Get Out of Here) Last thing to remember about master combat, is to fight around your units and don’t be afraid to run away. Items are your friend, especially with this guy, so buy them and use them well. Be wary of strategies designed to go after Dr. Paradigm continually, it’s pretty much Sol’s best chance to beat Dr. Paradigm, and it’s not something to ignore. Dr. Paradigm can’t compete with the rest of the cast in master combat, but even with his 450 health and no air dash, he can still manage is own. His Servant play is pretty much unmatched, his crowd control is fantastic, and his personal skills are great. Get really good with operating the organ and using your troops, and master the art of combat and all of his tools, and your looking at one of the game’s most effective characters. End of Guide Jeez, I almost had forgone sleep because of the damn thing. Glad to get it out of the way. Along with this guide, I also updated Sol’s guide again, because I’m C.O.D. like that. Expect a re-write of the Sin guide regarding master abilities in the next two to three weeks, because I’m not satisfied with it (that’s what you get when you have someone else do the work for you, huh?) I'm learning the character for the sake of the revising the guide.a Valentine guide should be ready next week or sooner if I feel like I can pull it off. I might also revise and add more to Raven's guide, make it less bare bones and more like this guide I just wrote up (I'm very proud of it). Izuna's guide goes up last. With the EU release just out, would anyone mind collaborating and putting the info posted up here into a character basics guide for gamefaqs? it will also need a general basic strategy section too, which I can do no problem, but my general concern is that I myself have no experience writing a GameFaqs FAQ. With The EU release, I'm interested in the idea. if no one wants to step up, I'll take my time in seeing if such a thing is possible for me to do by myself.
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"I think it's a wise decision, especially after making her pregnant. Probably even the thought of it is too much for a religious man like Ky who's having conflicting feelings about Dizzy when he won a monarchical election through a secret manipulation from the PWAB. Marriage won't solve anything especially if it's out of guilt. Sorry for the plot related reply, continue with the gameplay posts " I would like to read a little side story on how the couple's love bloomed, it's funny because he got his funk on with a biological weapon. I mean, how the hell did he let that happen? silly Ky. despite how game play oriented my post are, I'm really enjoy the plot of GG universe, I just don't express it here, there are other topics for that on this board. well, if it isn't too much trouble, please post up whatever you got panda. I like having videos in youtube, Nico sometimes gives me problems. not always, but sometimes it does. I have a playlist on youtube with EVERY ONE of your GG2 videos, all of them at my finger tips.
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cool beans Neo Vid. the strategy in Illyria 2 is to stop the opponents from advancing from the very top route, middle, and the central bridge. it's probably the the most complex map besides holy knights fortress. I think, if theres one thing you want to do in an intense batte, is alway make sure you have SOMETHING guarding your master ghost. I lost a match just because of that, and I barely won a match despite that happening. the opponent is more likely to pull a desperate master ghost assault if your beating him really badly. in that situation, where you only need to critical down him once for example, pick a good defensive unit and leave it at your master ghost, with a little back up. than keep tabs on the enemy master's position and his elites, kill his elites if he doesn't try to pull some funny stuff, and if you can't, just go kill him and end it. Mines are Ideal for master ghost defense. for real tough, don't forget master ghost defense. Edit: oh, I ran into kou2007, his Sol is awesome. kicked my ass, I loved how he left a drill at every ghost, really clever. when boundary told me he lost to his Sol, I was expecting some awesome tactics, because boundary is no pushover (like I always say, he's better than me) and awesome tactics I did see. since it was a Sol vs Sol match, it wasn't the most exciting match ever, but he did thoroughly defeat me, even if it wasn't a one round victory. it didn't occur to me that he lived in america though. maybe I should ask him if he knows a good GG2 site next time I run into him? GAH, Panda, GG2 videos. I NEEDS THEM! I NEEDS THEM BAD!