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FlyingVe

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Everything posted by FlyingVe

  1. Faster gravity will improves laser oki mixup greatly, but it will also make her 2C an even worse AA. Also, I still hold that x[D] not breaking primers is a bigger nerf than you guys are giving it credit for being.
  2. Could you send me some links of him? I couldn't find any.
  3. Lol, I play Mu pretty recklessly too.

  4. Actually that Jumpin 4[D] fake out would be pretty good during oki situations if you've been using 5D>6D>236D>Dash j5D.
  5. Buffer the 2B into the 632146C. The input will look like so: 632B146C.
  6. To physically do Mu's stuff about a 7, she has some hard shit, but it's not too bad. To actually play Mu in a fashion that is threatening about a 9.
  7. That's probably the right attitude. Nobody really knows how the characters turn out until after people actually play them. Hell, i remember BBCS month one, Hazama was rated as being pretty worthless... LOL!

  8. If memory serves, all they really beat up were his damage, that jump in move (j214B?) and his 2C (no more AA). So given that he's pretty solid even without his borken-ness, he should be fine like you said. My lasers though, they's a getting buffed.

  9. Thank god for the balance patch. They're gonna neuter him.

  10. Is 236A really fast enough to do on reaction though? or are you suggesting using it somewhat liberally as a deterrent (which is pretty good in general)? Also, with a fast fall he can safe jump Mu's 2C really easily, so be on point with your AA's.
  11. Okay, I probably won't be on till later though.

  12. That link is actually part of the 7.2K Fatal, so I don't get it...
  13. Yeah I know it affects you too, but zoners win that one and I rage. Believe me, I don't hold against you. But yeah, I'll play. You said you've played Valk already, so you might be the best one on XBL. At least for today :)

  14. I'll play whatever, I'm just disapointed, our connection was just fine in CT, now I can't block a chain on reaction.

  15. So the update is still broken? This shit just gets better and better...
  16. The fail is finally over. Of course with our connection he'll be even more broken... :vbang: Playing SSF4 again has made me jealous.

  17. Wow, that is actually a harder question than I thought, and between my 3 mains (you forgot Tager :)), I'm not sure who I would choose. I love Tager's Magnets, and the fact he requires very pronounced footsies in the neutral game, I like Ragna for his embodiment of aggression and rage, and i like Mu for her flexibility. In their current CS iterations, I guess I would have to pick Mu (It's damned close though). I'm not as good with her yet (lacking experience), but the thing I like is that, she is one of the few BB characters that wins by maintaining an advantage, but not to the same extreme as the training mode scenarios of Carl and Litchi. This coupled with her limited but flexible options means that she's always interesting to play. It seems like the ceiling is very, very high with mu. Though I must point out, CS2 Ragna looks alot more fun than his current version.

  18. Lol at BlazBlue players complaining about a 2 frame link. We used to call that an easy link. SolarMisae is right, there's no trick, it's a hard link (by BB standards), you just gotta grind it out and learn the timing. Alot of people that I see will also do the dash on time, and then the 2B late. Do the 2B as soon as Mu begins to slide forward for her dash.
  19. True, but I would point out that 6D>4D>214D is hell for Tager too. Actually, 6D>4D>214D is generally good against low mobility characters (Tager, Hakumen, Carl, [Valk?]) if you get them full screen. Edit: after thinking about it, everything Mu does is hell for Tager, that's the 7-3 matchup for ya. Edit2: 6D>4D>214D is pretty solid vs Ragna too because he's huge.
  20. All of that is true, but Tsu and Noel have phenomenal foot-speed and airdashes, so they can squeeze through any opening that might exist. I have an easier time zoning Bang. Makoto, just guesses, and sometimes she guesses right... it's annoying.
  21. I will also end with SoD against Tager, and Haku as you do much better with them fullscreen. Personally, I usually go for oki against the ones you listed Aginor, their speed and/or mobility options give them ways to bypass the steins on a good guess. But that could be because my zoning isn't the strongest.
  22. I need some more zoning setups, I always wind up hating myself when I zone too hard.
  23. I assume that's after a standard air hit 6C knockdown?
  24. On jumpouts, with ~5D>6[D]>5C>236D>~ the 5C will catch people who are holding up-back.
  25. If you don't want to do it over the internet, just give me a list of Gadget stuff you want recorded. It's not like any of it's that hard. Then I can either send it to you to edit, or I will edit. However, I am not a particularly experienced video editor as I just have iMovie. You can check my 2 Mu-12 setup videos for an example (Though they were hastily done).

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