@AXIS: exactly! You get it (I think)!
I want to address the lifebar comment (differently than Osuna, who is also correct). Damage is ALWAYS relative to the rest of the cast. Here's why. Your lifebar is a tool, just like all your other moves and abilities. The lifebar represents the amount of times you are allowed to guess (modified by you opponents damage output), and you combo damage represents the amount of times you have to guess right to win (modified by your opponents lifebar). Therefore, the rest of the cast doing less damage, does mean Tager's damage is better, because he will get more times to guess correctly.
With regards to mobility, nobody wants or expects Tager to be zipping around the screen like the other cast members, but there is alot of stuff that Tager HAS to deal with as a result of not having ANY mobility options. My personal favorite of which are Kyle's PinkThrow>j5AAAAA>Clap (only inescapable with Tager), and Mu doing Mu stuff.
With regards to Tager's mixup, the reason Tager is still oodles above his CT iteration (despite being the worst character still), is that e can guess right, and he will win if he guesses right (CT Tager could guess right and still lose). But there is still a big problem with his mix-ups and that is how self destructive and weak they are. Some people have joked that Tager mixups are 30/70 in their favor, this means that not only are they easy to get out of, but often Tager will get hurt more for attempting them than for landing them (the definition of hurt does not only mean damage). In addition, Tager can only guess one thing. For example, if Tager goes for a command grab, it loses to jump, reversal, and backdash; If Tager guess backdash, it loses to mashes(sometimes), jumps, and reversals; and so on and so forth. An example of this done better would be Abel in SF4 (sorry for the SF reference). After his step kick he can cr.lk+cr.lp~cr.hk>cr.lk. This will stop backdashes, jumps, mash attempts (including throw break), prevent counter throw attempts (if your timing is off), and set them up for another mixup. Tager has nothing like this.
In addition, I am of the opinion, that the USUAL reward for guessing right against the grappler, is simply to escape, not get a punish combo.