vs Arakune:
It seemed like you were playing the match up well enought, here's my thoughts:
1)Play your opponent. As soon as you identify that the players as an up-back-barrier masher, take advantage of it. Use more airthrows, and when you knock him down, do stuff to bait the jump, not a tech roll. You always did a roll trap in the corner and never stopped him from jumping out.
2) In round one Kune had you in a corner "trap". You kept jumping which was the way out, but never used your second jump to get you. You just went up and fell back in.
3)Command laser takes alot of time to fire, be more sure you won't get punished for it. Commands laser isn't the best in the matchup any how.
4)Try and avoid the clouds a little better. There were a few you shouldn't have eaten.
vs Tager.
1)Know and respect Bsledge's range. If you stay out of it, the move becomes a deathtrap for Tager.
2)once again only use the command laser when you have time to.
3)IB stuff. If you IB Tagers slow stuff his pressure starts to fall apart.
4)If he jumps in alot AA him. If he stars Barriering it, air throw. If all else fails run under him and start pushing D alot.
In general:
1)Hitconfirm better, it seemed you were using alot of 5C>2C to hitconfirm, which pushed the enemy to far away to do 2B after 3C.
*I'm flattered everybody keeps picking my colors. I feel like Kaqn and his white/pink schema.