Ooo! Ooo! Me too!
Mu-12
Average damage: B-. Mu's average BnB only does slightly over 2k but she can do more with help from her lasers. Her throw combo and corner loop both net about 3k as well.
Max damage: S. Mu has one of the most damaging supers in the game. If she combos into it, its be hard for her to do less than 5k. She also has really good counter hit combos. CH jC goes into 4k (meterless) and her standard FC combo does 7.2k.
Pokes: B. Mu's 5C has good range but is very slow. Her jC is extremely good and she can be very annoying with that move alone.
Breaking out of pressure: B. Has a decent DP, counter assault works, good Back-Dash.
Mix up: C/B+. Outside of oki Mu's mixup is pretty bad. With the right setup however she can setup some fairly ambiguous traps and crossups.
Pressure: C/B. Her pressure game isn't very good. She has a decent frame trap with 2B and several Jump Cancelable moves, but her pressure is still weak. However with stiens setups it improves a bit.
Okizeme: A. She has alot of tricks regarding stiens and oki, but nothing air tight like litchi. Still, her oki can be difficult to defend against.
Against Ground: C. Her jump ins have awful air to ground hitboxes and j2C is just bad as a jump in. However, she can still space out some attacks with her jC.
Against Air: B+. jC is a great air to air, and Mu has 2C and 6A as solid anti-air.
Defense: C+. Low life, average primers. Hitbox makes her hard to combo.
In general situations: B. Decent pokes, AA and projectile gives her alot of options, even if they aren't all that great.
Overall: B. She does a little bit of everything, but doesn't excel in any particular area like other characters. She is very reliant on getting her stiens setup to be threatening and do high damage, which requires a knockdown, and that can be really hard to get sometimes.
Good matchups: Rachel, Tager, Arakune, Carl
Bad matchups: Litchi, Bang, Hazama