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FlyingVe

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Everything posted by FlyingVe

  1. Lambda isn't bad. Fuck Hazama.
  2. An easy punish for the sledge if your unsure of 6C would just be something like 5C(CH)>6C>habacan>Dash2B>2C>6C>2D>SoD(slight charge)>(small)Dash6D>214d. You get the oki, and Tager has no answers. I use the followup, its a okay trap if you have meter.
  3. Overall it is probably a wash....
  4. They are also changing barrier around so it drains faster.
  5. It's actually pretty darned good. Use the static ball alot, that move is very good.
  6. Well they also want to protect the image of the characters that they created and are marketing. I can understand why they wouldn't want to allow custom palettes. That said, I still want them.
  7. #3 is still the best. If you think otherwise you are wrong, and I suppose you will have to live with that.
  8. Blue, the #3 version. I always use blue, unless it's Tager, his blue just looks dumb.
  9. Okay, I will record the 2D>SoD>6D stuff as soon as I can then. I'm actually a bit out of the BB loop, so if you have any other setups you want me to try and do, just let me know.
  10. Ah, I didn't know you could time it to catch the rolls like that. If you, don't have a recorder, I could make a better quality vid. Were you still planning on making that full oki vid?
  11. Like I said I'm a skype scrub. How do I skype...?
  12. I wasn't implying tere were no changes, but Tager was on the whole, the same with just some tweaks here or there.
  13. I know nothing about Skype... so...
  14. We'll see, Tager will stay third string until he gets something interesting to play with. CS1>CS2 Tager was almost no changes. Also, I have no mic for skype.
  15. Lol Noel players. They don't have gameplay... just D.
  16. Osuna's right, it depends on how the pull works. If it makes it easier to hit with the tail end of the move it's a solid buff, if it makes it harder, it will be a slight nerf.
  17. On that note, I haven't seen anyone talk about the 4D buff. I think that is one of the best things we've got in CSX.
  18. This is why the most recent loketest worries me.
  19. True, I could definitely be jumping the gun, especially with more loketest coming.
  20. With what? Our only primer breaking move now is the 'splosions. If you watch a match, and only count the primers you get with 'splosions, its probably going to be disappointing. I also don't see the charged 'splosion helping setups. Pretty much anything we could do with charge 'splosions we can just do with a delayed 'splosion.
  21. I dunno, even with all the tools she had in the past, actually guard crushing someone in CS1 or CS2 was still pretty rare. Also, one of Mu's biggest strengths (IMO) was the fear of the guard crush. I get alot of hits by people trying to avoid being put in a primer critical state. By nerfing that, they are really hurting Mu's game. Really, the nerfs seem pretty harsh this time around. Also, the reason we lost primer breaking charged lasers (CS1>CS2) is because of the improved tracking, that would have been dumb.
  22. Except now SoD doesn't break primers... Unless it's charged... or mistranslated, no one seems quite sure.
  23. I'm not gonna judge too much until I see more or play it myself. But still, I get a weird vibe from this test, I suspect the next one will revert alot of stuff. Also, I'm wary of screwing with CS2 too much. For the most part, CS2 is pretty fucking solid.
  24. How does charging it make it harder to IB? It's slow as shit in December.
  25. It done been dropped... Normally, I might analyze these changes a bit, but this whole loketest seemed weird to me, so I don't see alot of what they did sticking around.
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