Thread for Discussing the changes to Mu-12 in CSII:
PLEASE NOTE THAT ALL CHANGES MAY NOT BE ACCURATE DUE TO MISTRANSLATION, MISINFORMATION, OR TROLLING BY SOME JBBS PEOPLE
ALL CHANGES ARE SUBJECT TO CHANGE FROM THESE LOKETESTs TO RETAIL
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FINAL GAME
Mu-12.
+ 2B > 2C has been added.
+ 2C > 5C has been added.
+ C Normals are faster with less recovery
+ Ame no Habaya deals 5 hits, can be followed-up, faster startup, less recovery.
+ 3C Jump-Cancelable.
+ Steins guarenteed sooner
+ Stein lasers fire faster
+ 2B larger hitbox
+ SoD corner bounds from a considerable distance
+ CA Blows back harder
+ 6B moves Mu forwards more, larger horizontal hitbox
+ 5B, 6A, 6B, 5C, 2C, and SoD all air unblockable
- 3C techable on normal hit
- lvl 1,2 SoD break one primer, lvl3 breaks 2
- Omohikane minimum damage decreased to 1100.
- j.2C 10f landing recovery, special cancelable on landing.
- CH j2C causes stagger instead of floor bounce
System:
*Instant Block: down to 2-3 frames less of recovery instead of 5.
*Corner Bound. Red effect appears when they hit the corner, they fall down like they got hit with a knockdown. Most interesting property is the untechable time buff, most of the moves that corner bounce are untechable in air.
Combos:
+ ~>SoD(bound)>Dash5B>2C>jC>j2C>2B>6A>2C>jC>j2C>2B>(5B)>Omohikane
+ 5b>3c>sod(lv1)>dash6a>delay6b>dash6a>j.2c>dash2b>6a >j.b>j.c>j.2c >(j.d) 4000 damage. If + you add 2b 632146c, damage goes to about 5300.
+ 3C>SoD
+ 6B>SoD(bound)>Dash5B>Corner Loop
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Compilation of Changes by Loketest:
Loketest 1:
http://www.youtube.com/watch?v=5hzoy9pxN7A#t=4m05s
It looks like all her C series attacks are faster. It's unconfirmed and could be an illusion.
Loketest 2:
+ 2B 2C connects now
- j3D removed. What the hell is j3D?
Loketest 3:
+ 2C > 6C combos on standing.
- 3C techable.
+ No proration on guard crushes.
Loketest 4:
+recovery of stein placement decreased. 6C>5D>Habakiri(214D) combos
+3C downs both air and ground opponents and can't be teched. untech time increased
+Ame no Habaya(236A) hits 5 times, untech time increased
+2B reach increased
+63214C: More untechable time
-6B moves her less forward
-J2C can be teched
+ 236A: "214D > 6C > 5D > 214D > 6C > 5D..." Loop
+ New Combo: 236A > Dash > 2B > 3C > 2B > 5C > 6C
Loketest 5
+ 3C now jump cancelable
+Close range Tsurugi Combos are being found? (63214C/SoD)
+seems like D moves got some guaranteed frames
+2C, 5C are indeed faster
-Laser from stien comes out slower
-Charged steins (x[D]) DO NOT break guard primers.
- 3C is techable again
- 6A has shorter untechable time
+ j.2C's ukemi has not been removed, sorry (probably the untechable state j.2C puts you in; you Mu players should know what he's talking about)
+ j.2C's ukemi has not been removed, sorry (probably the untechable state j.2C puts you in; you Mu players should know what he's talking about)
+SoD corner bounds.
*Corner Bound. Red effect appears when they hit the corner, they fall down like they got hit with a knockdown. Most interesting property is the untechable time buff, most of the moves that corner bounce are untechable in air.