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Everything posted by FlyingVe
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Sure thing. My offense and mixup is my strength, and I can't leverage that on defense.

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Holy crap, I just looked at your litchi team for the 3v3. You've pretty much got this thing in the bag.
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Alot of Bang players are like that. It always separates the men from the boys. You can really see it with the people who played Rachel, Noel, Nu, Jin, and Arakune in both games. The ones who just relied on BS to win have all switched to Bang and Ragna (the new easy mode). I usually beat luke with Mu v Rachel, but that's partly because the matchup isn't great for Rachel (not unwinnable though) and that he is more aggressive, while you usually take much less risks. For the same reason my Tager does better against him. You are perfectly okay with just keeping me away, Luke likes to rush down, even when it's risky. I've beaten Ice but that might be matchup experience. There are only like 3 good Mu's on XBL, so many people don't know what to do about me. Personally, I don't like playing matches where I have a huge advantage (I'm a masochist I guess), which is why I don't play Ragna so much any more. Mu is just such a deep character that I love using her regardless.
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Yeah I here you. I can prety much just run away and spam lasers. But I get bored and try to play with other stuff. I was trying to shake off some rust. Thanks to Halo I hadn't been on in a month. I was waiting to get on that stream but you were a better opponent than most of the scrubs on the stream. Mu just feels more right to me than Tager now, so it was taking a long time to get back in the groove with him (I was getting there at the end). GG's, you and Luke remind me why I shouldn't sleep on Rachel.
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Naw, it's pretty much just practice and experience. I'm big on numbers and theory (frame data and stuff) but other players don't get anything from that. I also, listen to and watch Top players. Recently, I've been listening to Juicebox's podcast "juicy bits"
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Yep. Offense is something that comes with practice. On the whole, playing an offensively oriented game is much harder than defensive as the onus is on you not to screw up, and make something happen. Alot of BB players are very aggressive, but not in an intelligent way are very easy to beat. (note: Being and defensive/safe players does NOT mean you don't go on the offensive. Both styles are trying to make the other guy screw up, they just have different ways of going about it.)
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Ah. It's worth a listen, and it's on his web page too. It's all SF related, but it's all about fundamentals which carries over. I have learned much by listening to him. Also, they are short, too many podcasts go on for hours, and I can't sit through them.
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TK GH is technically the better overhead, it's faster, has more range, hops over low's and throws. But you can't do it unless you could jump, and giving the opponent something else to react to (by using both GH and 6B) goes along way towards mixup.
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Check this out: http://shoryuken.com/content/if-you-don’t-learn-throws-now-you’ll-hate-yourself-later-1885/ I know it's SF related, but he says some really smart stuff. I learned alot from the listen. Almost makes me want to try SF again...
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Okay, I will try. I had an exam at 8 today so I was signing off right when you invited me. Today, I swear I will actually, hopefully have time. Also, did you hear? No valk today for xbox users...

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All 22C really does for you is remove tech-rolls as an escape option for the opponent, you can't do any true oki (like safejumps), but pretty much do whatever you want. They can still DP you, but anything you do that is relatively fast will beat them. So you can't get out poked/mashed after 22C. 6B is a good option, but this is one of the few situations you can really exploit the speed and power of TK GH as an overhead.
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pretty much. In BB DP's have a ton of invulnerability. However, they don't do much damage and if they're blocked, they are ultra punishable. So no, nothing beats out a DP (except Makoto's Parry, or perhaps another DP, but both of those are really bad oki options). Most better players won't DP on wake up too often because of the huge risk involved.