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Everything posted by FlyingVe
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Nah, I never played much guilty gear. nobody in my area to play with. Most of my knowledge is by osmosis, of just by my experience with other fighters. Potemkin had 2 supers. Giganter is alot like Magnatec wheel, with two parts and alot of damage. However, It inflicts alot of stun (not in BB) so it was better overall. The other one was and anti-Air command grab. Pot would leap into the air, grab and piledrive the fool. However, it didn't do much damage, and it was not immune to damage scaling. Most of Pot's meter would just go to FRC combos, such as Potemkin Buster>FRC.
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Outside of better normals all around. He has a few very important tools. 1) A double jump. This gave him alot of mobility options Tager lacks 2)HammerFist. Think Sledge, but it would absorb any one attack rather than projectiles 3)SlideHead. Did no damage but, if the opponent was on the ground it was unblock-able and would knock them over. In a game without tech rolls this is a big deal and lets Potemkin move in.
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Well, one option would be to remove the 720. Give him something else. This is alot of why Potemkin could be designed the way he was. He had his good command grab, but no silly guess>get lucky>Win sort of attack. That meant the developers could give him real pressure. Case in point. I rarely use the 720 because I am not willing to stake my match on a guess. After all, a bad guess means you probably lose.
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Henkia has a good point about Tager. AS long as he has the 720, they can't make him good. You give him a way to consistently land that attack and it causes a balancing nightmare. At the same time, adding more gimmicks doesn't make the character better, just more luck driven. I don't know what to do about Tager to be honest.
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To be honest I don't really have any. it's normal for the first Loketest to just throw all the shit against the wall to see what sticks. There are usually the biggest changes between the First and Second loketests. However, I like some of the directions they're taking characters. Alot of the nerfs make the characters more interesting. Ragna's nerfs, while a bit extreme, will keep him from just being a one combo nightmare (like he is now), same for Hazama, Litchi and Bang. The appear to be trying to give Tager a move that will make people think twice about DPing him which is good. Again, I would wait till loketest two to start getting worried.
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Just wanted to tell you that, barring an unforeseen disaster, I'm gonna be at that tournament next weekend. I'm bringing a few friends with me too. I should be there friday evening. Is anything going on that night? casuals?