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FlyingVe

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Everything posted by FlyingVe

  1. In addition attacks inflict different hit and block stun times. An attack with alot of hit stun leaves the opponent vulnerable for longer after you hit them. Counter-hits increase hit stun. Block stun is how long and opponent is stuck in the guard animation when he blocks the attack. When you combine block stun with attack recovery, you get the Static Difference (SD) or frame advantage. and attack with -3 SD, means that is the opponent blocks the attack they recover from guard stun 3 frames before your attack recovers. An attack with positive frame advantage means you recover first. Learn which attacks give positive frame advantage, they are very important.

  2. Well, I'll do my best to explain frame data, but it's a bit mathy. Frames represent time, the larger the number the more time has passed. There are three parts to every move, startup, active, and recovery. Startup is how long it takes before the move can inflict any damage (or go active), in BB anything 10 frames or less is fairly fast. Active, is when the move can impact the opponent. some moves have lots of active frames, like Ragna's jB, it just hangs out there and you can hit someone with it long after the move started; but most attacks only have a few active frames (this is the area where 5B got buffed). Finally, there's recovery, which is how long it takes the attack to recover and your character to return to neutral. Because you can cancel normals with other normals via gatling, you can often negate the recovery on moves.

  3. It's not night and day, it makes is a better oki option, and a slightly better AA (not important since you have 6A). The biggest thing is, that when you do a Dash5B, you can hit even later in the active frames. 5B is -7 assuming you hit with the first frame, but if you only hit with the last of the 8 frames, it would actually be -1. Much better, and very tricky.

  4. It means you have 3 extra frames to connect with it. So, for example, it's harder for Tager to back-dash because the hittable box stays out longer. It's still at the same disadvantage on block.

  5. Ragna has fewer base combos than in CT. Most of his stuff just feeds into the Double BE loop. Just know the ideal combo off of his mixup options (6B, GH, ID, 3C, throw, 2D) and that's about it.
  6. That's a notation strange people like me somtimes use for a string that isn't a combo. I was just trying to point out the obvious, 5B doesn't combo into 5B.

  7. Actually, I think it's the same. Either way, the problem with 5C isn't safety, but that it ends your pressure. You can't dash in after it, and it sends out a signal to the opponent that now you will either try something risky, or back off. Ending with a B series, or 2C forces the opponent to think about alot more potential options. Many times, 5BxxDash5B is better pressure than 5B>5C

  8. Spark bolt is very easy to play around. If you get hit by it outside of a combo, you messed up. It does shut down some options, but in Mu's case, it doesn't cripple her game all that much.
  9. If he has spark bolt, play around it. You can super jump around and place stiens up high. Plus, you can jump cancel stiens on the ground to bait bolt. But getting mag'd sucks, so I would just avoid it. You can uses the timing on the laser strikes ([D],214D,236D) to try a mixup or just put more space between you.
  10. Depends on which character I'm playing with, but, my worst matchup in CT and CS is Ragna. Even in a mirror match I don't entirely know how to deal with him. I beat alot of players because I have better fundamentals, but on the whole I do very badly against him. Character specific hate matchups: Tager - I hate Hazama. Fucker can't fight me up close so he just runs. Ragna - Ragna, I am so bad at this mirror match it's embarrassing. Otherwise Hazama is obnoxious, one mashed out Jayoku is 60% of my health. Tager has nothing on that Mu-12 - Bang, nothing Mu does works for shit vs Bang, it's very frustrating.

  11. No prob. You actually did pretty well. There isn't really anything Ragna related that I could find terribly wrong, just improve on the fundamentals, blocking, footsies, mixup. If I had to recommend one thing it would be to not use D moves for pressure so much. Anytime you do a 5D or 6D your taking a fairly big risk. I used to have this habit, to break my self of it, I played for several weeks and commanded myself not to use 5D,6D,2D,5C outside of combos.

  12. Well, the way I figure it, if Tager turtles and waits for spark bolt, and Mu zones and plays around spark-bolt, Mu wins. Also, because of Tagers awful mobility, you can actually set up lasers like you would for oki and get some (almost) free mixups on Tager.
  13. Another option is, after the IAD wait a sec and then do jC. If you timed it right the jC will come out in the correct direction and you can followup with dash5B into combo and oki. The timing on all of it is pretty tight though, so practice up. It's safer than j2C. You could also use your knowledge of when the laser strike will happen to set off 236D for even more pressure.
  14. You mean +X on block? Kewl. If that's true I will have to work on ways to abuse it.
  15. Also, despite being 6th, he's still A tier. That's pretty good, the other characters just caught up. Everyone knew that if any character was going to move down, it's Ragna.
  16. Lol, you're right. Ragna is like, 6th now.
  17. As far as I know you can only combo of non-CH j2C with a Rapid cancel. It decently useful as you can set up oki, but I'd rather save the meter for the super. Occasionally I hit people just as they start jumping, in which case Dash2B will combo (barely). Overall, I don't recommend cross-up j2C too much, the risk outweighs the reward pretty bad. Correct me if I'm wrong but I believe 63214C is always -10 regardless of the charge. Given the move's range and knock-back its pretty safe. However, You can be ID'd out of the startup. It's a small gap but its possible even if you don't charge at all. The charging I like because it creates a mind game similar to jins 623D, except instead of unblockable, Mu reams GP. CHarging the sword seems most effective against characters with average range, or short range reversals (Jin, Tager, meterless Hazama, meterless Makoto, Noel, etc...)
  18. This isn't anything totally new or mind-blowing but, after 3C if your out of range of 2B do 6[D]. It will place the stien off screen (unlike 2[D]) and will let you apply decent wakeup pressure and will set you up to combo off a meaty overhead. (6B>6]D[>2B>3C>2B>5C>6C>oki)
  19. First, Brawl has not the depth of Melee, and always devolves to a roshambo. They even had to enable items at EVO, before they dropped the game. Also, it is so unbalanced that MK had to be banned. Wave-dashing did not ignore other game mechanics but added layers of mindgames. Second, it seems to me that you finally have a view from the top and don't like it. It was even worse in CT, the top tier (with help from jin and carl) were totally out of control. As somebody who played a middle of the road character (ragna) you had to work hard to figure out strats to beat those top characters. However, now your character is one of the elite (A tier now), so you see using every other character as a gigantic struggle. It's alot of the reason why so many jin, arakune, and nu players jumped ship. So you have two choices, enjoy your time on top, and/or pick up somebody new. The game is new and it's a great time to learn somebody else, just accept that as part of that process you going to get your ass whipped by people who wouldn't stand a chance normally (see my 57% mu win ratio).
  20. 7-3 sounds about right, Mu can zone Tager and is solid up close. However, just so you know 7-3 IS terrible, it might even be Tager's worst matchup. The trick for Mu players is just not to get greedy. Be content to just hold him off. What's he gonna do? Run after you? lol.
  21. OH I'll probably be on pretty much all day tomorrow. I got the day off. :)

  22. I used to play competitive smash, this game is really well balanced . This is especially true considering how much variety there is in the characters and this is only the second go around. Things changed from CT, it will take time to adapt to the new matchups. I think you will find that your experiences with CT will help you more than you think.
  23. I don't think so. Player matches affect PSR but only slightly, and PSR is crap anyways. But no winning or losing in Player rooms doesn't affect your leader-board standing at all.

  24. ^No problem you at least presented something new and thought out. I was wondering, does anybody know why Lambda is so low? I know she isn't Nu, but I was under the impression that she was getting better and in the A-tier area.
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