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Everything posted by FlyingVe
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I thought I would leave more Tager tricks for you to work on. 1)Sledging: Only use Bsledge if you're actually in range, otherwise I recommend Asledge. It's much faster and hard to punish. 2)Tagers 6A rocks, it's slow, but there are so many options afterwards it's insane. 3)2D>RC>6A, costs meter but is an almost guaranteed way to connect with 6A into the mixup. 4)If you're going for a tic after any poke with frame advantage, use 360B, it's better than 360A in every way in this situation.
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Dammit, I still haven't gotten used to the fact the Lambda has the rushing move... You're getting better at the TK loop though, GG's.
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I've beat it with Tager, Mu, Hazama, and Ragna. The only one I could beat it with without the P2 trick was Tager. The computer can't figure out Gadget Finger.
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Hmm... I Chicago trip would be fun. I don't know if I can make this friday, but if your doing weekly tournaments I could try to swing a trip. I'm actually decent at SF now, provided you have super.
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Yeah, I haven't really beat it legit... but, if your like me and just want unlimited characters there is a trick. Plug in a second player controller, and if you are ever about to lose hit start. You will then get to play a versus match with a non-existant P2 and when you win, you will get try the stage over. Be sure to hit start on P2 before you actually die, or it won't work. Score attack is still frustrating, but it beats getting jewed out of wins by Haku and Hazama.
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Doesn't he get Bang/Litchi raped? That's kinda why Ragna is in a tier above Haku. It's not that he has better overall match-ups, but he has better ones against the God tiers. And we all know that most tourney characters are going to be Bang and litchi, followed by Rags. Also CS Ragna would have been the best character in CT I think. S tier at the very least, and probably rape CT Haku. I just counted. You have fought 6 more CT jins than me. Congrats.
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Also, If you want to learn a new character now is the time. Everybody is doing it and we are all scrubbing up the internet. Besides, I enjoy using mid-low tier characters more than high tier. The high tier characters are so good that you just kind of do Bang/Ragna/Haku/etc stuff and see if the opponent can deal with it. Lesser characters have real flaws, and for me, that makes them much more exciting to play. This is part of why I'm loving MU. She's technically hard, and has big weaknesses, but also has some really unique strengths. Even losing, it's much more exciting.
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There are ways to screw with Ragna's 6A. It's a great anit-air to be sure, but it has some downsides. 1)It's really slow. I've been safe jumped, or just outright surprised plenty of times. Plus because of it's huge recovery you can bait it with a double jump (this was the big reason Haku's CT 6A was so good, no recovery). Plus you have jD, used properly is will make me think twice about AAing you. 2) 6A hits far in front of Ragna, but not any where else. If you can get behind me or right on top of my head, 6A doesn't help much. 3) You should be able to land your jC from far enough away that I can't 6A you. If your getting AA'd alot, I'd play it like SF. March me into the corner, then apply rape.