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Blade

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Everything posted by Blade

  1. Clearly Arcsys needs to teach it's voice actors how to play their games. :O
  2. In my meager experience, it isn't necessarily that the green throw 3-5 frame window that gets people caught, they also get caught on throw-reject-miss. I've also done throws when breaking out of Jin's ice and it worked quite well. I don't like to rely on throws, but in some situations every little bit of extra damage helps, especially against opponents who are hard to hit or get close to. And for some reason Haku-men gets more throws in than what I'd usually expect, either that or some players are too lazy to throw-tech? What I really want is a 50/50 situation that lets me choose whether to throw or do something else, but more often than not I get hesitant and get jabbed out of my offensive or my high gets punished by a low or something else...
  3. Am I right in saying that Tick-throws aren't Purple throws, but Green ones? I've been practicing doing them, but only certain normals allow for it, otherwise I get pushed too far away by barrier or something else. For example, Jin can do 5A (wait for them to stop blocking) Throw, but I don't know what other good situations define "tick throw". For Ragna, so far I can only do it with 5A, 2A, and maybe 2B if I'm fast enough. And then there's the problem with Tager, not only can he throw me outside my range with normal throw, but also capable of eating normals with his Invincible throws.
  4. So recently I lost consistently against a fairly good Haku-men/Tager player by the name of DinDragmire. He said I did fairly well, but that I should increase my pressure and make my Mixups less obvious. The truth is, I don't really know how to do that. :8/: About all I know is that blocking my attacks leads to said mixups and that applying more pressure is risky business. My main is Ragna, and my sub is Haku-men, but I also like to play with Jin, and know a few gimmicks with the other characters. I'm fairly good at Feints with Arakune, but not so much the other characters, so making myself more unpredictable/less formulaic and flow-chart-y is something I need to do. So I'm asking for advice in general as a player in CT, but also eventually transitioning to CS what I can do overall to up my game in this regard. For the most part my sense of what is and isn't obvious in regards to what I do is really hard to observe on my own, short of breaking my combo habits and learning new combos or setups. I especially need advice against "smart players" who've seen what all the characters have to offer and can pretty much read anything you throw at them.
  5. Any console news regarding this yet?
  6. ......SHOURANKYAYKU!! *knees you in the face*

  7. KYOSUKE!!!!!! NO!!!!!

  8. Thanks Tsuuna. Are you absolutely sure there's nothing you can do after RCing ground Command Throw when your in the air with FRKZ? (That is to say, if you RC and are in falling state and you have FRKZ, is there anything you can do except zoom to the ground before they do)?
  9. Yes, well, some things are JUST WORTH DOING. Don't tell me why it won't work, just tell me how it could.
  10. Okay, thanks to Circuitous' generousity, I've uploaded a ton of data for you guys You can find it all here: http://gearproject.onehitcombo.net/Guilty_Gear/ It's also now in my Signature, so KLEEEK EEET.
  11. I have a question about FRKZ that mostly relates to CT but probably could relate to CS in certain aspects. I've been trying to find ways of applying Bang's Command Grab (Ground) and Command Grab (Air) to FRKZ in combos. For an air combo I could do something with: 5D (on the ground): 9/7 j.B, 9/7 j.B, 9/7, j.B (zig zag method), 623C Alternately 2D (con the ground) 8..quick 923C (basically if you were to TK it). Now, normally, Bang's air command grab ends with him on the ground where he can RC just as he lands, however, Bang's ground command grab ends with him in the air, and if you RC it just before the last attack you should be able to do something, but I lose all control of FRKZ after that, since there seems to be no immediate input to bring you back into another air command grab or something else for a combo (if you RC, Bang is in falling state). I'm just wondering what I can do.
  12. Makes it seem like the Kisaragis are a Yakuza or Mafia or something, lol
  13. What I'm curious about is...with regards to the Kisaragi family, how can Jin claim to have their blood, especially considering Ragna and Saya are his siblings?
  14. I apologize, right now the Server and Host for my site is currently down. I'm thinking about finding and setting up a mirror, if someone could recommend a good FTP site for me?
  15. Okay guys, here's Page 8 of GGR: http://darkside-ky.deviantart.com/art/GGR-2173X-168483752?q=1&qo=1 Full Size downloadable version: http://www.deviantart.com/download/168483752/GGR__2173X_by_darkside_ky.jpg
  16. No seriously, I played MKA... Scorpion used Hapkido, and that is not even remotely looking like a style...it looks like wrestling.
  17. Is it just me or do those fighting stances look like utter shit compared to previous MKs?
  18. Hey there, when are you gonna release that Interview Transcript? It's been several weeks.

  19. What's wrong with a block button anyway? I'm not sure I understand?
  20. Helll no. If I'm young enough to do a 145 hit combo with Unlimited Ragna, I'm young enough to NOT join this stupid club of yours. :arg:

  21. I motherfucking DECLINE to join that old farts club.

  22. Carl in your Avatar: BEEP BEEP BEEP BEEP.

  23. My goodness, thank you Circuitous! http://ashxxweb.fc2web.com/# *signs their Guestbook*
  24. You win the prestigious Internet Award, Circuitous!

  25. Thanks, that's all I need to know.
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