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Everything posted by ehuangsan
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I don't have a PS3/XBOX 360...but I'll troll in any game that people have and want me to play. That includes AH3 :o For MK games, I would recommend waiting for konqrr to break the game first, then copying whatever he does to win evo. I'm sure Mk9 will also have something stupid like unblockable burst into infinite.
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Given the way AC plays out, you don't need Slayer/May like damage to reduce the strategy to what I have mentioned. 40% off an abare is sufficient, which is certainly achievable by most of the cast. Although AC is roughly a 3 combo game, with the oki + advantages gained, you have a very good chance of winning right after landing the first haymaker or sending them into a less than 10% life situation. With Slayer/May and some others you simply kill them instead of sending them into <10% life situations, but for the rest it's essentially a 1-9/2-8 situation. A lot of the characters after landing their haymakers gain tension, knock down AND send the opponent into the corner, which I think is quite absurd, especially given how incredibly awful it is to be in the corner in AC. Plus on oki, some characters can force you to completely guess, others have great tactical options or great positional advantages that could potentially cause you to die right there or go into that 10% life situation with even more aggregated advantage. It's not a TOD, but pretty darn dire off of one mistake, big or small. I think the best analogy is like fighting Yun in 3S, but where Yun can do 25-30% damage + knockdown and meter gain without needing to use meter. "I lost 30% life and NOW he's going to Genei Jin me on my wakeup and possibly win right there. FML." So while it's not MvC2 or A3 level slippery slope, which are like 1 to 1.5 hit games, I think AC is like a 1.5-2 hit game, which is on par with puzzle fighter or maybe slightly worse than fighting against Yun in 3S. Most of the other competitive 2D fighting games are 2.5-3 hit games, which is a lot more forgiving than AC. tl;dr: Getting hit once in this game will put you into a situation where you may possibly lose instantly without any recourse.
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I think you are confusing tactical depth versus strategical depth. From a tactical depth point of view, I agree with you. I cannot think of any other fighting game that offers more options or creates so much tactical variation, and that's part of the reason why I still like the game a lot. However, from a strategical point of view, I think GGAC has essentially boiled down to: 1) Land magical lulz haymaker. 2) Win the round off the oki. for almost every character in the game. I also think this is brought about because of both the higher damage + better mixups. Even if you don't win the round off the oki due to your opponent guessing right or whatever, the magical lulz haymaker puts the other person immediately into a 1-9 or 2-8 situation, so comebacks in a round tend to be almost unheard of. Kinda like in MvC2 where you eat a snapback into an infinite on your hanging assist and then get your next character guardbroken into infinite off of something completely innocent. Can you come back and win from such a situation? Sure, but it's unlikely enough that it's essentially fatal. Although GGAC doesn't quite have the cliff-like slippery slope of MvC2, it is pretty darn unforgiving. Compare that to say, #R. While #R had its bad problems and a few characters are like what I said, magical lulz haymakers weren't the strategic basis for the vast majority of the characters in the game, unlike AC. Giving almost everyone a magical lulz haymaker with better mixup options reduced the strategical depth and variety that the previous versions had, IMO.
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I'm going to revise my tier-list and say Mephis is either top tier or worst of the broken tier as well. Hit stun cancel into pixie dust x 2, which actually COMBOS in this game, is too ridiculous.
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Yeah, I pretty much agree. The reason the game seems balanced is because every character not named Ky has a magical lulz haymaker that essentially ends the round or renders it very difficult to come back. Many of the characters don't even require any tension to land said magical lulz haymaker. Your chances of landing your character's magical lulz haymaker is relatively high in any given matchup, so the matchups tend to be very close. It also makes the game very unforgiving of mistakes or getting hit even once. Out of all the tourney viable games, only MvC2 and A3 are more unforgiving, but at least you need meter to be BS in A3. That makes it kinda stale after a while since you start to get sick of watching yourself lose rounds randomly out of the blue off of something completely silly or off of one miss. That being said, there are very few fighting games that I consider to be better and/or more balanced, so I'll probably keep trolling people in it unless the scene drops dead since I'm such a damn masochist. Also CE > HF > ST. CE is beautiful.
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I'll see what I can do to find a good venue, but isn't October a little bit too soon?
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The game itself is meh but it is still one of the few games I still like to play where the scene isn't deader than a door nail. At least not yet....
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I kinda forgot about this thread until now. I use to think that Jam was a horrid matchup until I saw a vid on Nico Nico douga between Machabo and some Jam player. Unfortunately, I can't seem to find that vid again for the life of me. What was interesting was not so much the match as it was the subtitled commentary that some seemingly very high level GG player appended to the match. Basically, it boiled to Machabo creating a so-called "Machabo wall" with 2s. The subtitles (in Japanese, unfortunately) went along the lines of "Machabo will build a wall with 2s. Jam will try to come up with answers to 2s." Machabo pretty much spaced himself for the entire match so that the tip of the 2s would be just outside of Jam's hitbox, and then he would intermittently hit 2s. The Jam player tried really hard to force her way through, but kept getting counter-hit. Flying kick sails straight over Ky. Normal puffball gets counterhit. That hop over flaming kick gets TK air thrown, or chicken-blocked into combo. Forcebreak puffball can be blocked in time provided you spaced it correctly. The subtitles went into great detail as to why Jam failed, or why Ky got hit, and it was some pretty remarkable insight. So I started to try everything the subtitles suggested, and yes, it works remarkably well. Jam doesn't really have a good answer to a well timed/spaced 2s. BUT....at the correct spacing, you can't combo off the 2s except for maybe stun dipper off counterhit. So you are pretty much trying to kill her by hitting her to death one 2s at a time, while one mistake causes you to lose 80% of your life. So it's still a 4-6 matchup in favor of Jam, but certainly a lot more bearable than most of Ky's other bad matches.
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That was really epic. GGs all, especially to Max and Ken for trolling me with Jam and Hellmonkey and MikeZ, since now I have to rethink the whole Ky/Potemkin matchup from scratch it seems. Thanks Tao for organizing everything together. I had a mind splitting headache starting around 5 so my play sunk through the floor from that point until about 11 but it was still great fun. Definitely looking forward to the next one. And I wanted that Shin figurine.....
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I think you have to take overlapping people into account. Even so, apparently there's going to be roughly 100 people...soooo...... I'm taking Friday off, so I'm down for any practice session going on that day.
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BBCS will be one grand donkament for sure. Now, if I can only find a way to play the game once before NCI....
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Sure, I'm down.
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Haha, sorry, work computer would not let me login for some reason until just now.
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TaoFTW, sign me up for BBCS as well. Even though I have never played the game before.... Someone care to show me how to troll before NCI? Maybe I can do what Ken did for Evo2k2 CvS2.
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Do I get an extra raffle entry if I try to troll in BB?
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You people are too rich for my blood. What ever happened to cheap ghetto chinese noodles or burger/fries/coke? Pho is like $7 man
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I'm down for a Shaq Fu MM. I'll even bring my copy for the Genesis along with 6 button controllers. Name your stakes :o
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Wow, I feel like such a pigeon. Maybe I should sign up for BBCS too, even though I have never played it before. Just so I can feel like an even bigger pigeon.
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That's fine with me. Coopa: that good enough for ya to stream? :o
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Guess not. Qwerty: We can have dreidel MMs too! But where's the sweet taste of victoly? That's like paying for sex man.... Done Since I've never played you before, lets make it FT10. $30 is fine. Is that okay? Gotta earn your bread m9(`・д・´)っ「挑戦状」