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Everything posted by ehuangsan
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I'll put a dime against your $10
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I'll be bringing a Genesis w/ an actual copy of Shaq-Fu and 6 button controllers. Hopefully someone will have a monitor that takes RF :8/:
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If I go, and if I have a recording setup: $1 a game, ten games minimum for GG (max 20). 3/5 $1 for Shaq-Fu. 3/5 $1 MBAA (I don't actually play this game, but whatever) Taking all comers at those stakes. Hopefully I can go So far: DaciBro: Shaq-Fu
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Since you have a Genesis too, we can have a SHAQ-FU RANBAT on the stream
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What about drinks? Y'all only said burgers I can go bring some water or soda if need be.
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That cab is 25c per play right? I would love to play CvS2 on arcade cab. I'm actually several times better on arcade cab than on console, and I have nfc why
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If Qwerty brings a Genesis, then I will hold a Shaq-Fu exhibition ranbat. However it'll be capped at 8 players (since that's all the Shaq-Fu bracket maker can handle, IIRC. Yes, Shaq-Fu comes with its own bracket maker). So I guess it'll be first come first serve.
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Zoning is easier for Ky up until Slayer gets 25%+ tension. Then the game turns retarded. The problem is that the pokes that stuff BBU will lose outright to 2HS, and vice versa. Guessing wrong at either juncture leads to a ridciulous loss of life. Blocking BBU correctly doesn't lead to much since you get pushed just a little too far back (think of 3S of what 12 can do after blocking Chun's hoyokusen). Risk/reward is just completely unbalanced in Slayer's favor. Basically you're forced to resort to a Mitsutoshi like Ky strategy of keeping everything tight and proclaiming THOU SHALL NOT PASS THROUGH MY CIRCLE OF DEATH once he gets tension. Unless you have the reflexes of God like Buppa and can punish BBU/2HS on reaction with the correct poke while rushing Slayer down like a maniac.
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If your reflexes have failed you up to that point, then at the very least you'll have enough tension after the third one to DAA out. And if reacting is simply not an option, then waste a gold burst when you see the Rashousen pause and tell yourself never to allow that situation to occur for the rest of the round
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I think it's better to just not worry about eating the Rashousen and concentrate on blocking and creating space to watch for it instead. Although, I didn't realize it was supposed to be a mixup until I read it here (I guess I'm the idiot that blocks the Rensen almost every time). Instead, just watch and FD the normal block strings at the opportune moments to push him away and create some space. At the right spacing, you should be able to visually confirm the Rashousen coming out and react with a short hop punish (like TK ensenga) or an IAD. If he Rensens instead, just normal block it and get some of the tension back; it's not like he can FRC rensen forever. Of course, Axl has the fake Rashousen mixup, or sometimes your reflexes just fail. But if he fakes, then the situation resets to neutral, and it's all good. If you get hit by the Rashousen, then just keep in mind that it doesn't really hurt all that much (dunno exact numbers, but it looks like a throw's worth of damage), and the one time you do react to it correctly will be the time where you make up for all the lost damage and then some. EDIT: Also, if you're not in the corner, you can react to the Rashousen pause by jumping straight back and FDing. Fake Rashousen or not, he can't punish your jump back in time.
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I actually think that the Reload matchup is much easier to deal with. Yeah, BDC Mappa was pretty broken, but that's pretty much it. You don't have 2HS, BBU, or that stupid juggernaut headcrush like super to deal with, each of them potentially leading to 80% life. And 6P doesn't really work too well against Slayer's J.H in AC most of the time anyway.
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I wish I could find the CD that came with the game; it was just as awesome. Shaq Diesel! http://www.youtube.com/watch?v=H2Jztd_HsPY
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Of course he is. There are only 4-6 characters out of 23 that you could reasonably argue are worse (though I think 5). Thus he is below mid tier.
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I choose and main the character who I can instantly pick up and start scrubbing wins off of people, since I don't practice and I sorta just learn from douching people....and also since my execution tends to be pretty bad they have to be easy to use too Behold Oddly enough, such characters tend to be blonde and low tier (e.g. Galford in SSV, Shin in HnK, Rugal in CvS2, etc.)
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Hmm. Usually sweep or 5HS eventually get smacked the heck down by the aformentioned crap. I think Ky can use either poke (along with stundipper, SE and greed sever) effectively 65% of the time as a zoning tool, but the other 35% just makes him eat a retarded 80% combo. Which is why I'm not really convinced that the matchup is even or better for Ky.
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Honnou (left) vs. myself (right) in the game that was going to RIVAL Street Fighter! This was not on EMU, but on an ACTUAL SEGA GENESIS. I had the 3 button controller, so I had to press start to switch between punches/kicks and dash/taunt. That just makes the game even more epic Edit: If I remember correctly, the tiers are something like this for the Genesis: Broken tier - Beast, Leotsu, Sett Mid tier - Everyone but Shaq Shaq tier - Shaq
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5HS (ch) into 5HS, 2D, orb combo or 5 HS (counterhit) -> 5HS -> stun edge combo of your choice, though it's more like 3+ hits, not two. 5HS sorta works, until a good Slayer player nails you for using it with BBU, pile bunker, bluff into 2HS or super and you almost instantly die. It's too risky to throw out as an abare once Slayer gets his tension, so you are pretty much restricted to using it to punish or to react to things, and in those situations you might not get the needed counterhit. Which was my original point, you still don't win the ground exchanges often enough.
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I will agree with stunedge and shtkn, and further add that from the inherent mechanics of the matchup, there's no way that it could be even. Granted, Ky will win the ground exchanges more often than he will lose, but one misstep and the round is essentially over. Plus, as soon as Slayer gets 25%+ tension, the whole game changes into something where Ky can't really do much except react to what Slayer does. There are just way too many ways for Ky to go wrong. If Ky did 2x more damage on average, it might be different, but as it stands Ky has to hit Slayer too many times for it to be even, and he doesn't win the ground exchanges enough to compensate for the poor damage (compared to say, the ground game vs. Jam, which I feel is a whole lot easier).
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This forum appears to be quite dead, so to spur some discussion, I'm going to give my take on Ky's matchup chart. Although I don't think experienced Ky players will differ from my opinion by more than half a point, who knows, perhaps I can start some epic flame wars. I think it's also better to define the methodology (like what 4-6 etc. really means), so I'll give it a try: 5-5: Even. Both sides have equal chances, just like a mirror match. 5.5-4.5: Draw Odds/Pull. Essentially but for one or two minor details that swing the match to favor one side, it would have been even. Examples: Zangief v. Ryu in ST, White v. Black in chess, C-Chun v. C-Sagat in CvS2 6-4: Advantage. Underdog has his winning chances, but in general, the flow of the match favors one side. Examples: Ky v. Testament in GGXX, Ryu v. Sagat in SFIV, Ken v. Ryu in 3S 7-3: Severe Advantage. Underdog pretty much only gets one shot or one momentum run at winning per round, otherwise the round is lost. Examples: Guile v. Zangief in ST, Sol v. Ky in GGXX, Yun v. Q in 3S. 8-2: You can be one of the best players in the world for the underdog and do everything that could reasonably be expected of you, and still lose to merely competent opponents due to the mismatch. Examples: Ryu v. Honda in ST, Chun v. Alex in 3S, Toki v. Shin in HnK. 9-1: You block something or get knocked down and the round is over. Examples: Akuma v. everyone in ST, Toki v. Jagi in HnK. From that standpoint, this is what I think it's like (Ky v. opponent): 6-4: Bridget, Johnny 5.5-4.5: Anji, Order Sol 5-5: Dizzy, Ino, Robo-Ky, Sol, Zappa 4.5-5.5: Aba, Axl, Chipp, May, Testament 4-6: Eddie, Faust, Jam, Millia, Potemkin 3.5-6.5: Baiken, Slayer, Venom (though these are probably 4-6 in reality and just feel worse than they are) So, discuss...
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If someone will kindly provide a Sega Genesis, I will bring Shaq-Fu along with a few other goodies...
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This too. We're all free scrubs
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Who cares if you suck; just come anyway and scrub it out and learn from playing. Lots of people will help ya out if you ask. It's cheaper than say, learning at the arcade from scratch. Plus you can get yourself recorded, so you can watch what you did wrong and adjust accordingly. I'm going to play in the MB ranbat next time, despite the fact that I don't have the game and I've played it only once. MASH A FTW.
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The Shaquriken is one of the most broken projectiles I have ever seen in any fighting game.....if you can make it come out