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lxMetalSonicxl

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Everything posted by lxMetalSonicxl

  1. Litchi is a cool character, so I give respekz. Can't say the same for Bang.
  2. Just had a scary thought/speculation. If Jin is doing "relatively well" at the loketests, then how well will he actually perform when everyone else is fleshed out with their moveset adjustments and combos. It really doesn't seem like Jin can actually improve as much as the other characters can over time. I guess it's impossible to know the future though.
  3. Battler Wright and Ange ftw.
  4. Wow, a good sign that Jin is already looking strong. We gonna have some good times in CS2.
  5. I'm finally gonna be able to hear Imperial Code again.
  6. That move isn't a reversal. They have different properties.
  7. I don't mind 623D change, I mainly used it once it combos unless it was the starter itself. 2D is a nice change. J.B is a nice change. 6A breaking primer is nice too. I'm satisfied, especially with how drastic the damage is toned down for the rest of the cast (at least at a first glance).
  8. Game looks awesome. It better come to America so I can mash dp with one button press.
  9. I really don't know what the best combo is, but I would have done CH 6C > dc > 6C > 2D > 6C > dc > 5C > 6C > dc > j.c > jc > j.2C > D car > 6C > C car.
  10. The biggest problem I see is that you aren't sure if a move is going to work or not in your blockstrings. You don't hit confirm too well either to get the biggest damage you can. I saw this right from the start of the first video. The Bang player used 2D in the middle of your pressure. I don't know if it was on reaction or not, but you used 2B and got a counter hit, then you proceeded to 5C. With him being crouching, naturally someone would follow up with 6C. But you were too slow. Almost like you didn't know you actually hit him until it was too late. There are more examples of this, but you get the idea. You seem to love risky options too. I'm sure an instant blocked 2C would get you killed if you used it in your blockstrings all day. Same with your dps. You also love to use 3C. If blocked, it instantly ends your pressure. DPing after them only gets you so far. Against, the Hazama player, you looked so lost. Respect the dp sure, but don't give them a free way out of pressure either. Actually, that was a regular occurrence while you were playing against the Bang as well, as seen in the third video. You would constantly try to bait out the drives, and he didn't do them most of the time. This gave him an easy way out of pressure. You should stick with safe pressure strings and throw, jump cancel, or dp on reaction against D spammers. Bang has terrible defense but you weren't capitalizing on that. Lastly, you need to go for higher damage in some situations. For example, you hit the hazama player with a beautiful CH 6C when he was feinting his chains too much. You could have gotten a lot more damage off of it than you actually did. I can't really comment on your defense. The Hazama was being unsafe but I don't think you know the match-up. And the Bang player didn't have solid pressure either, it was mostly random.
  11. Holy shit, moderator!! Fuckin Omni. You betrayed the Jins.

  12. I honestly like the game, but there is hardly any other newcomers that play it like myself. So I just stopped playing entirely.
  13. You were right. I can't autopilot with Litchi. 6A is godly though. Question: Do you frequently place the staff down in pressure strings? You know, so that you get the quicker attacks.

  14. I don't even think Jin and Juice has the necessary qualifications to be giving advice, so imma ignore what he says. I figure I'll wait until I start offline play, because I can't exactly adapt too quickly through prediction instead reaction because of lag. Really, my autopilot is successful because people can't adapt to it. In conclusion, I blame netplay.
  15. Thanks for the advice. I'll do my best to change this, so I'll limit myself in my actions from now on. I honestly think It'll be a hard task playing BB online and all.
  16. It's really a bad habit but it isn't easy for me to fix. My mind honestly turns off whenever I pressure and sometimes I jump as a habit. Its like I'm not thinking when I'm playing. Any tips on fixing this? I feel like I'll give the opponent too much space through slow thinking if I don't go wild.
  17. So our best option is dp for every little thing. In neutral, dp. Under pressure, dp and throw. What is this? We honestly have no reliable ways to fight her besides very situational options? We lose in the air to whatever she does. Sometimes j.B and j.A work but it isn't likely. Stay out the air I guess. On ground, DP or 2A. She's too fast and our pokes are too slow and have bad range. So pretty much, we stay on ground. Once we get the lucky hit that ends in a 2k combo, we get pressure if her heat isn't 50. 5A is terrible for pressure. 2A best tool I believe 5B hitbox nerf makes her annoying to keep pinned. Now this loses to crawl I believe. 6B whiffs on crawl on reaction. There goes what seemingly is our best option. 2B feels like one of our best tools. Can hit her out of stuff. 5C whiffs on crawl. Frametraps ok though. 6C only works on the jump happy. Can almost end pressure entirely if blocked 3C ends pressure if blocked she's too fast. Frametraps isn't that effective. Drive is useless. 6D for the overly defensive Tao....that don't exist. 2 2D range means she is gonna get out most likely. j.A only stops her from getting away. j.B can lose to crawl unless it's done really close to the ground. She can react to that. j.2C hitbox nerf is also not to reliable unless she ended up above you. j.C is useless all together. Most of our specials are combo filler. If one is too be punished, big damage. Throw is godly.... That's all I got. Also, all the jp vids against don't exactly end well for Jin. I'm convinced it's a bad matchup.
  18. Alright thanks. I'll just 5C to stupid overhead. I'm fine with blocking everything else but throws are honestly unstoppable in a bad connection. But no one has advice for the neutral game? I use 5A for counter hits on drives now but her air normals feel stronger than ours now, and she outclasses us in controlling the field. I'm not one to just wait for her to get in either, but if that's how it is, I'll try it.
  19. I don't think they counter assault quick moves like those. I really just need help in neutral where she can freely fly around and jump out your comfort zone. I've gone 30 seconds without touching her before. Also need help with her blockstrings and what you can escape or punish or have the advantage.
  20. Matchup = retarded Only doable with instant block. Impossible online. I really can't seem to know what to do. The best thing I figured out was that 5A beats drive, 6B misses crawl, her counter assault is godly, and her damage is insane.
  21. You guys honestly complain too much. If it's really that bad, it will be fixed. If not, then we can make do with what we have. The changes aren't even as drastic as the switch from CT to CS according to what is being said.
  22. The point of 5C being air unblockable is to stop people from mashing jump back while blocking. I really don't think it's meant to be a true anti-air.
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